I am so tired of misleading promo images:( (picure proof inside)
Happened with me about 100 times, but now I just got enough, so I decided to post my thoughts about the subject.
What is my problem you ask? Well, my problem is the missleading, and miniature-sized promo-product images in the daz shop. Here is my latest and favourite example: "a walk across water". (product page: http://www.daz3d.com/a-walk-across-water)
Look at the promo images: they are incredible small, even via zoomed lightbox: the promo images size in the daz shop is usually around*500pixel. 500 pixel in 2013, in the age of HD monitors!
So okay, you can't see anything from the mini-promo pix (my monitor is 1980*1020, so you can guess what I can see from an 500px image regarding texture quality, etc.).
So... you need to decide via these mini-pics.
And this leads to the main problem: the promo pics lies to you! After getting the product, and loading up the so called "ready to render 1 click automatic scene with lights" product, you getting crap, low resolution textures, sometimes without bump and displacement maps, also the rendered product is nothing like the promo image, even when they put "rendered in Daz3d" at the bottom of the (miniature) promo image.
Here is the proof: look at this promo image, and check out the somewhat nice, reflective water. Note: the set supposed to be "one click", with pre-made lights, material settings, etc. (And yes: I did apply everything in DazStudio Pro, it's not hard to click on 3 icons in smart content).
So please, please Daz - actual render (Daz and Poser) images in the shop in HIGH rez! ... without postwork.
That's what the costumer wants. Not uber-postworked-photoshop-uberenvironment light-rendered, miniature images (every render looks good in small size, we all know this trick:)
ps: no, I dont want to do magical tricks in the material editor, these scenes supposed to be "what you see what you get", that's why we buying them. If I want to work with materials for 3 hours, just to get the water on the promo pic, I have Maya or UnrealEd for that.