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Let’s Make Clothing! Tutorial thread. Shoes too!
Posted: 19 June 2013 07:14 PM   [ Ignore ]   [ # 676 ]
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May be a few hours left on this sale:


http://www.daz3d.com/daz-originals/genesis-basic-clothing-rig-kit

http://www.daz3d.com/daz-originals/clothing-cleavage-modifier

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Posted: 19 June 2013 07:45 PM   [ Ignore ]   [ # 677 ]
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Weight Mapping is NOT easy.  I’ve gotten from the Collars down done for my SuperSuit but now on to the Shoulders out to the Hands.  Seems that every time I think I got it I test bend, twist or rotate and up pops more poke throughs!  ARGHHHHHHHHHHHHHHHH I’ll get there eventually!  *whimper*

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Posted: 19 June 2013 08:32 PM   [ Ignore ]   [ # 678 ]
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RAMWolff - 19 June 2013 07:45 PM

Weight Mapping is NOT easy.  I’ve gotten from the Collars down done for my SuperSuit but now on to the Shoulders out to the Hands.  Seems that every time I think I got it I test bend, twist or rotate and up pops more poke throughs!  ARGHHHHHHHHHHHHHHHH I’ll get there eventually!  *whimper*

Hopefully it gets easier as we learn how/what we’re doing. So far I’ve been avoiding it like the plague.

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Posted: 19 June 2013 09:01 PM   [ Ignore ]   [ # 679 ]
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Well with a suit like this it’s impossible esp in making some super flight poses that really pose the arms, pelvis and legs in a position that is very telling.  So there was no avoiding it at all or I would have fretted if I released it like that.  I want the suit to operate as much as possible without any smoothing or SubD since it’s fairly high poly as it is.  So it’s about making sure all the figure shape fits are in place and creating a few morphs in ZBrush to enlarge it in various areas in case I can’t overcome ALL of the weight mapping issues.  I’m a perfectionist though so I’m going to do my best. 

Takes me over an hour to cut a head of hair.  I could go much faster but I’d worry it wasn’t as good as I could do so I slow it down and take my time knowing it’s going to be the very best.

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Posted: 19 June 2013 11:18 PM   [ Ignore ]   [ # 680 ]
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Well I think I’ve decided which dress pattern to try next.

Now ... as many know I’ve been working on a Sickbay set, one era ... well for this, the era is different but hay.
Found this “nurse’s outfit”: pictures here

I’m going to try a very different approach “and see what happens”.

So for starters, if anybody else is interested in said project, grab a pattern! Make the canvas for the images “square”.
This is for using them as reference images in Hexagon as Hexagon’s grids are square.

I’d heard that the difference between a good haircut and a bad one, was 2 weeks growth wink

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Posted: 20 June 2013 01:25 AM   [ Ignore ]   [ # 681 ]
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Okay here are the ‘five pictures’ for the start of this idea.

The middle of the idea is of course to get a nice fitting mesh around the figure once more while keeping the basic shapes of the pattern pieces intact for proper draping and so forth.

As I’m not about to drop a couple of hundred dollars in order to keep up with all the releases of today and what changes this will be making in the “how to make clothing” for not only Genesis, but now Genesis 2 .... I bid you all “adieu”.

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Posted: 25 June 2013 02:15 AM   [ Ignore ]   [ # 682 ]
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Found this neat video on the idea of turning 2D into 3D ... keep in mind that the plugin that does that is rather expensive! But if you can ‘see’ how it is things go together, and then put them together ... that’s the concept. Of course, anything we’re making via Hexagon is not going to be dynamic in D/S with present technology.

http://www.youtube.com/watch?v=Eq7O6-g5MKc

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Posted: 27 June 2013 02:28 PM   [ Ignore ]   [ # 683 ]
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Patience55 - 19 June 2013 07:14 PM

May be a few hours left on this sale:


http://www.daz3d.com/daz-originals/genesis-basic-clothing-rig-kit

http://www.daz3d.com/daz-originals/clothing-cleavage-modifier

Would those things work for the new Genesis 2 model? Sorry if it’s a stupid question, just starting out, and trying to figure out what I need smile

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Posted: 27 June 2013 06:03 PM   [ Ignore ]   [ # 684 ]
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hardcoil - 27 June 2013 02:28 PM
Patience55 - 19 June 2013 07:14 PM

May be a few hours left on this sale:


http://www.daz3d.com/daz-originals/genesis-basic-clothing-rig-kit

http://www.daz3d.com/daz-originals/clothing-cleavage-modifier

Would those things work for the new Genesis 2 model? Sorry if it’s a stupid question, just starting out, and trying to figure out what I need smile

I don’t own the 2nd item to test that ... I doubt it.
As one of the main purposes of the 1st item is to provide donor rigs for clothing, I wouldn’t see the point in that one either. However it does have a nice tutorial ... and you do also have Genesis 1 in your Product library. There are 2 product installers for 4.6. So you could certainly learn with it using Genesis 1 ... and the cleavage modifier is also intended for Genesis 1.
Sometimes the PAs update their products too so that’s something for us all to be watching for.

Basics for Genesis 2 IMHO includes these items:

http://www.daz3d.com/victoria-4-for-genesis-2-female

http://www.daz3d.com/genesis-2-female-morphs-bundle

The 1st one [V4 for G2] will give Genesis 2, the ability to be shaped as V4. Using the Transfer Utility one will also have the ability to convert V4’s clothing to fit G2 and save it as a .duf clothing file. Indispensable given the number of items available for V4.

The Morphs bundle is the first collection out for G2. Using combinations of any/all of them one can create a great variety of female figures.

Genesis 2 is not a replacement for Genesis 1. It’s another figure.

 

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Posted: 28 June 2013 11:40 AM   [ Ignore ]   [ # 685 ]
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Here’s a TERRIFIC script being worked on by one of our favourite code guys: Casual

Click Here

Be sure to download ‘both’ scripts required for making some little shrink wrapped clothing items for our figures.
Casual has also provided some basic shapes for people to start with.

Our thanks to Casual for this wonderful utility.

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Posted: 28 June 2013 05:31 PM   [ Ignore ]   [ # 686 ]
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Oh what a wonderful script.

To note that it does not replace doing some modeling ‘work’, okay ... but it is sure a big help!

Tried something to make a skirt as we all know those short leather skirts are ‘tight’.

Now, Genesis’ mesh is not redistributable.
Your tube’s mesh “might be”*** ... but the tube needs a little work.

So taking the Genesis’ dress dummy; turning it into a ‘skirt dummy’ ... importing that .obj into D/S ... using that with one’s own cylinder mesh ... using the shrink wrap script ... wrap one’s skirt cylinder over the ‘skirt dummy’ ... then delete everything out except the ‘new skirt cylinder’, dialing up the morph of course ... export that .obj out.

Import it into Hexagon [or whichever program you’re using], and import in also a “Genesis Dress Dummy”.
Finish modeling it as you wish. Uvmap it. Unfold the uvmap.
Delete the dress dummy.
Export out the new skirt .obj file.

In D/S, with a freshly loaded Genesis, import in the new skirt .obj file.
Do NOT morph Genesis!
Make the Clothing piece and “save it”.
Delete it and load it [may have to refresh folders for D/S to find it] ... now you can apply ‘fit to’, and morph Genesis and see what happens.

First I did the basic save ... then I saved a second skirt “L” for “loaded” using Sickleyield’s product to add in all kinds of morphs. grin

Hopefully the images will load in order. There are 12 of them.

........................

*** I have sent a query to be sure; so far as I can tell, our own mesh should be redistributable using this shrink wrap script but let’s all wait for an answer before doing that “just in case”.

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Posted: 28 June 2013 05:32 PM   [ Ignore ]   [ # 687 ]
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And the heat wave broke for a day so the computers could stay on long enough to do something too ... marvelous, except I had time to find out ‘why’ we’re having such wonky weather ... not good to do that before trying to get some sleep.

Okay ... the next 4.

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Posted: 28 June 2013 05:32 PM   [ Ignore ]   [ # 688 ]
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And the final set for this group.

On 4.5 there was a bug with the metadata thing done while creating clothing ... so that’s why metadata is finished off properly later on ... and 4.6 is probably different again so I’ve decided to not cover too much about metadata for the time being. Metadata is an “M” word. [migraine aka big headache]

 

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Posted: 22 July 2013 08:44 PM   [ Ignore ]   [ # 689 ]
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Wow! Hard to believe nothing’s been going on in here for awhile.

Cooler weather and had a whole day so grin 

I now have over 100 images to edit for the next tut which could cover everything from basic start to uvmapping and saving etc. Takes longer putting those together than it does to make the clothing lol ...

So, does everybody have the basics down now ... any need for another tutorial?

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Posted: 23 July 2013 10:36 AM   [ Ignore ]   [ # 690 ]
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*wave* just dropping in to say hi and I’m glad to see the thread coming back to life smile  - also that making clothes for Gen 2 F works pretty much exactly the same as for Genesis, so the stuff you’ve already learned here will work just fine for Gen 2 F.  You have to mod your base object to fit G2F’s shape but once you’ve done that all the other steps are exactly the same. 

Thanks for doing this, lots of good info here!

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