I made an English style waistcoat from about 1750, suppose it looks a bit like a simple dress I do not know how the buttons will work but am sure everything will all be fine in the end.
I am not sure I understand about the figure you have got there Patience what is the original free mesh.
V3 As several people are rather attached to V3 thought I’d try something a little different. Certainly not a perfect solution but for the occasional still suppose it might be of interest at least that it can be done. I was working with the V3 blank and posed to make this. On another computer was trying with the full V3 but that computer doesn’t have the Hexagon <>D/S4.x bridge and sadly all exports out of D/S were of the default “T” instead of some poses :-(
Anyway ... for buttons, underneath them, need lots of mesh! And the edge corners may require corner line extractions to keep their shape through the smoothing in D/S4.x
@ any/all Before agonizing over the final uvmaps and shading domains, it’s a good idea to throw the intended clothing item over to Genesis and just make the clothing [not save it, just make it] and check for any mesh anomalies.
I’m about 1/2 way through editing a few images
edit to add: Just a thought.
Haven’t quite pegged ‘what or why’ but grouping .obj in Hexagon sometimes doesn’t have the desired after effect in D/S.
For eg. with the buttons, one could weld them all together, even with the waistcoat so that there’s only “1” clothing item to import into D/S.
Using “Shading Domains”, all the buttons could be each given their own space on the CheckerT as well as the back and front [however you were planning to flatten it out].