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Let’s Make Clothing! Tutorial thread. Shoes too!
Posted: 16 April 2013 12:36 PM   [ Ignore ]   [ # 571 ]
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You can’t tell the cape to ignore unknown morphs, but for known morphs you can use the Property Editor to create a blank morph with the name of the morph and that wills top DS from creating an auto morph.

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Posted: 16 April 2013 12:40 PM   [ Ignore ]   [ # 572 ]
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Richard Haseltine - 16 April 2013 12:36 PM

You can’t tell the cape to ignore unknown morphs, but for known morphs you can use the Property Editor to create a blank morph with the name of the morph and that wills top DS from creating an auto morph.

Hmmm…. I’ll have to check that out.  I got the dup id issue fixed in the Bruno and Gen3 fit morphs I made but I’m seeing that I’ve made enough changes in the default shape of the cape that I’ll still have to send them all to ZBrush for some smoothing and what not and resave them out anyway.  Oh well.  At least I was happy to see the dup id issue cleared out. 

It’s all coming together slowly but surely.  I figure once I get this all done I’ll keep this rigging for other capes I’ll make, save me some nerves!  lol

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Posted: 18 April 2013 11:14 AM   [ Ignore ]   [ # 573 ]
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HU - tutorial sale day

including:

http://www.daz3d.com/utilities-resources/tutorials/advanced-rigging-in-daz-studio-4-pro *

http://www.daz3d.com/utilities-resources/tutorials/classic-bikini

http://www.daz3d.com/utilities-resources/tutorials/rigging-original-figures-in-ds4-pro *

http://www.daz3d.com/utilities-resources/tutorials/genesis-starter-kit


* these I own and do also recommend.

Also still free: http://www.daz3d.com/utilities-resources/tutorials/shader-mixer-tutorial-i

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Posted: 19 April 2013 09:35 AM   [ Ignore ]   [ # 574 ]
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Taking a break from the cape for now (coming along, just a few more morphs to add and some tweaks and it’s finally done, I think! LOL ) but now I wanted to improve the body suit.  It was mentioned that Concentric Circles would be best for the pec/breast area of the suit.  For the life of me I can’t figure out how to do that esp if I want to add these to the already created body suit I made. 

Are there tutorials I can study?

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Posted: 19 April 2013 10:02 AM   [ Ignore ]   [ # 575 ]
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If one cuts out a set of squares, adds smoothing, that usually makes a circle type area. Selecting the circle’s lines, extracting more mesh inwards ... one way to do this in Hexagon at least. The last space can be filled using the “close hole” tool.

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Posted: 19 April 2013 12:00 PM   [ Ignore ]   [ # 576 ]
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Hmmm….. that’s an idea.  Just afraid that Hex will crash out on me as it always does.  Really wish DAZ would make it a 64 bit app and improve a few more of the tools, like the sculpting tools!

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Posted: 19 April 2013 01:00 PM   [ Ignore ]   [ # 577 ]
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Created successfully my first ERC morph for the SuperCape using the information provided by DaremoK3

10.  Select all the necessary attributes to “overwrite” the internal auto-generated shape morph created by DS applied to cape when you dialed in the shape.
  11.  If your cape does not change to your newly adjusted default, then select Genesis, and move the slider slightly on the Genesis shape.  Your cape should snap to your newly created correction morph.

Of course I had no idea what the settings were to “overwrite” the internal auto generated morphs but through trial and error (allot of errors and cussing lol) I got it… now if I can just get the rest of the Bruno morphs done I can move on to the various generations of DAZ supported morphs.  That should be fun!  lol

Also added in 3 new corrective morphs (ArmsUP, ArmUp-Right and ArmUp-Left) for when the arms are .... UP!  First time I used the Morph tool in ZBrush to actually make a set of morphs using symmetry.  Worked out pretty good!

 

 

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Posted: 19 April 2013 06:47 PM   [ Ignore ]   [ # 578 ]
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RAMWolff - 19 April 2013 01:00 PM

Created successfully my first ERC morph for the SuperCape using the information provided by DaremoK3

10.  Select all the necessary attributes to “overwrite” the internal auto-generated shape morph created by DS applied to cape when you dialed in the shape.
  11.  If your cape does not change to your newly adjusted default, then select Genesis, and move the slider slightly on the Genesis shape.  Your cape should snap to your newly created correction morph.

Of course I had no idea what the settings were to “overwrite” the internal auto generated morphs but through trial and error (allot of errors and cussing lol) I got it… now if I can just get the rest of the Bruno morphs done I can move on to the various generations of DAZ supported morphs.  That should be fun!  lol

Also added in 3 new corrective morphs (ArmsUP, ArmUp-Right and ArmUp-Left) for when the arms are .... UP!  First time I used the Morph tool in ZBrush to actually make a set of morphs using symmetry.  Worked out pretty good!

 

 

Looking good! grin

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Posted: 19 April 2013 06:57 PM   [ Ignore ]   [ # 579 ]
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Thanks hon.  Got Bruno Basic done and I got Bruno Chunky 01 and 02 done before leaving for the gym.  Those two are my largest morphs and they came out really well.  I love those hidden morphs, it’s so much more elegant!

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Posted: 27 April 2013 03:52 PM   [ Ignore ]   [ # 580 ]
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An opportunity has arisen to “let’s start at the beginning” for “how to make clothing”.

A free .obj outfit has been offered to the community with a request for feedback ... so grin

http://www.daz3d.com/forums/viewthread/21257/  by mrburna813

{Bejaymac also explains very nicely how to make a clothing item from MD}

1. For clothing a plain .obj file “as is” is a prop item.
This means after importing the item to the figure, parent it to the appropriate body section.

2. For a 2 piece outfit as shown, this means that the legs cannot be moved.

3. So let’s turn this .obj into clothing.

Having downloaded the .obj file which is to fit Genesis basic female, let’s see what happens.

1st though, let’s check it in our popular 3D modeler, Hexagon using the Poser settings of 0.41 cm on import.
Import in a Genesis dummy, as the clothing item is formed and the image says for Genesis female, that’s what I’ve imported.

1. Signs are for “poke through” exist in the stomach area and on the hips. A little expansion there is an idea.
2. Be careful with such ‘sharp’ areas as was done for the wrinkles. Easy for the mesh to break apart when posed.
3. Importing the downloaded .obj file into D/S using the Poser settings which is commonly done, the outfit loads super huge and nowhere near Genesis. This is not acceptable for making clothing “as is”. Rather than repeated attempts to find the correct size import, I go to next step.
4. From back in Hexagon, export out a new .obj which is fitting on the Genesis in the default loading position.

 

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Posted: 27 April 2013 03:53 PM   [ Ignore ]   [ # 581 ]
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Next batch.

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Posted: 27 April 2013 03:53 PM   [ Ignore ]   [ # 582 ]
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and some more pictures ...

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Posted: 27 April 2013 03:54 PM   [ Ignore ]   [ # 583 ]
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And some more. This time there are numbers on the pics.

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Posted: 27 April 2013 03:55 PM   [ Ignore ]   [ # 584 ]
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And the last set for this minitut. I hope mrburna813 that you’ve found something useful ... and you and others who are noobies are quite welcome to “enter my parlour” and ask your questions.

Terminology: Legacy rigging => conforming clothing which is “not” the Genesis type.

Props of any kind don’t require ‘rigging’ of any type but must needs be confined to a small area of the body, such as a bracelet, ring, etc. might be.

Once an .obj is imported into D/S “landing on Genesis” in the default position, the colours and materials assigned, it can then be saved out as either a clothing figure item or a prop file.

For sharing, one more commonly collects all the files that were created for making the item packaged up correctly so they will work in anybody’s program. It is essential that created prop/figure files be created to save into the correct folder structure in the first place.


All said and done, I do wish to say that the crotch area in those slacks is one of the best I’ve seen offered so far ... thank you.


{n.b. note for myself ... learn how to count.}

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Posted: 27 April 2013 04:02 PM   [ Ignore ]   [ # 585 ]
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Glad your taking this on.  Read the other thread and the conversation at times just seemed a little tense and it really shouldn’t lead to that sort of tone.

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