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Let’s Make Clothing! Tutorial thread. Shoes too!
Posted: 11 September 2012 09:59 PM   [ Ignore ]   [ # 46 ]
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Ebahr - 11 September 2012 09:56 PM
RKane_1 - 11 September 2012 09:44 PM

I don’t suppose you have a link to any source material you used to read for learning more about Geo-Grafting, do you? I would greatly appreciate it as it mystifies me on even how to get started but I am anxious to do so.

LOL, I was just PMing you after reading your surfaces thread, we may have even X-posted. smile If you look up this thread just a bit, a post or two after the one you quoted is a mini-tut for Geografting, and I can try and answer questions as it goes.
Source, I picked up some from a thread in the old forum, other parts were trial and error. I think the thread was called Start Geografting, or something.. Let me search for it and get right back smile

Found it smile I want to cite this up above too, it’s more detailed then I remembered smile
http://forumarchive.daz3d.com/viewtopic.php?t=184183&postdays=0&postorder=asc&start=0  [Tutorial] Starting out with Geo-Grafting

YAY! I like tuts. The more the better! smile

Thanks for the link!

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<End of transmission from Oz>
TUTORIAL - Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
TUTORIAL - Creating a Genesis Partial Body Morph in DAZ Studio Pro 4 Using the DForm Tool by RKane_1
TUTORIAL - Applying Shaders by RKane_1 (as stolen blatantly from Jaderail)

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Posted: 12 September 2012 04:41 PM   [ Ignore ]   [ # 47 ]
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Good thread to read:  http://www.daz3d.com/forums/viewthread/7409/P30/#99680

The scoop.

It’s okay with Daz3d for us to:

Make our clothing .obj for one of the protected figures [Genesis, V4, M4, etc].

Take the .obj into D/S4 and make use of the smoothing tools to make the object fit better.

Bring the .obj back into the modeler and finish working on it.

Make the clothing item and redistribute for concerned figure!

grin

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Posted: 12 September 2012 05:29 PM   [ Ignore ]   [ # 48 ]
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okay, nm ...

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Posted: 12 September 2012 06:19 PM   [ Ignore ]   [ # 49 ]
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Patience55 - 12 September 2012 04:41 PM

Good thread to read:  http://www.daz3d.com/forums/viewthread/7409/P30/#99680

The scoop.

It’s okay with Daz3d for us to:

Make our clothing .obj for one of the protected figures [Genesis, V4, M4, etc].

Take the .obj into D/S4 and make use of the smoothing tools to make the object fit better.

Bring the .obj back into the modeler and finish working on it.

Make the clothing item and redistribute for concerned figure!

grin

THANK YOU! Back in July, I posted asking about this very same issue, and the general feeling was that , no, the use of the smoothing tool (at least on a quick suit) would go beyond what Daz would allow. So I scrapped the entire process. In light of this information, there is a /lot/ more that I’ll be able to do with D|S’s processes themselves. smile

Original Post: http://www.daz3d.com/forums/viewthread/4174/

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Posted: 12 September 2012 09:05 PM   [ Ignore ]   [ # 50 ]
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Ebahr - 12 September 2012 06:19 PM
Patience55 - 12 September 2012 04:41 PM

Good thread to read:  http://www.daz3d.com/forums/viewthread/7409/P30/#99680

The scoop.

It’s okay with Daz3d for us to:

Make our clothing .obj for one of the protected figures [Genesis, V4, M4, etc].

Take the .obj into D/S4 and make use of the smoothing tools to make the object fit better.

Bring the .obj back into the modeler and finish working on it.

Make the clothing item and redistribute for concerned figure!

grin

THANK YOU! Back in July, I posted asking about this very same issue, and the general feeling was that , no, the use of the smoothing tool (at least on a quick suit) would go beyond what Daz would allow. So I scrapped the entire process. In light of this information, there is a /lot/ more that I’ll be able to do with D|S’s processes themselves. smile

Original Post: http://www.daz3d.com/forums/viewthread/4174/

You’re welcome.

Keep in mind that for 3d party quicksuits we obviously make some read changes as per their user agreements. I mention this because the example I used was a quicksuit not quite ready for redistribution yet for that reason wink

And we seem to have a few people confusing this smoothing modifier with something called “shrinkwrap”. So to clarify for everybody here; the above permission is NOT referring to “shrinkwrap”. Apparently not all shrinkwraps are created equal ... but to repeat what somebody who has a very expensive modeling program told me, it recreates the actual mesh its being matched to. In layman’s terms, cloning.

Some more good news. I used Bobby25’s donor rigs [well worth the investment, includes tut] ... tested it with a single solid dress ... when I imported that export from D/S4 back into Hexagon, it was all grouped!!! [for Genesis] Yes!

 

 

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Posted: 12 September 2012 09:15 PM   [ Ignore ]   [ # 51 ]
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Patience55 - 12 September 2012 09:05 PM

And we seem to have a few people confusing this smoothing modifier with something called “shrinkwrap”. So to clarify for everybody here; the above permission is NOT referring to “shrinkwrap”. Apparently not all shrinkwraps are created equal ... but to repeat what somebody who has a very expensive modeling program told me, it recreates the actual mesh its being matched to. In layman’s terms, cloning.

Some more good news. I used Bobby25’s donor rigs [well worth the investment, includes tut] ... tested it with a single solid dress ... when I imported that export from D/S4 back into Hexagon, it was all grouped!!! [for Genesis] Yes!

 

 

I have that donor dress kit in my wishlist for the eventual “someday” :D

I can see where some people could confuse Shrink wrap, offset, and mesh matching to smoothing Mod- that’s why the first thing I asked before was what method Smoothing Mod uses to create the surface. It’s very different, instead of it matching vertex to vertex (or even face to face) the smooth mod relaxes the model, and the collision mod does a very basic ‘push’ or any faces that fall within the underlying mesh (collision item). It always kind of baffled me on why this method wouldn’t be allowed, since the mesh itself is unique and does not match or share geometry with the protected figure- So I was originally surprised by the initial answer I received. Glad someone else was able to follow up smile

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Posted: 12 September 2012 09:33 PM   [ Ignore ]   [ # 52 ]
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Ebahr - 12 September 2012 09:15 PM
Patience55 - 12 September 2012 09:05 PM

And we seem to have a few people confusing this smoothing modifier with something called “shrinkwrap”. So to clarify for everybody here; the above permission is NOT referring to “shrinkwrap”. Apparently not all shrinkwraps are created equal ... but to repeat what somebody who has a very expensive modeling program told me, it recreates the actual mesh its being matched to. In layman’s terms, cloning.

Some more good news. I used Bobby25’s donor rigs [well worth the investment, includes tut] ... tested it with a single solid dress ... when I imported that export from D/S4 back into Hexagon, it was all grouped!!! [for Genesis] Yes!

 

 

I have that donor dress kit in my wishlist for the eventual “someday” :D

I can see where some people could confuse Shrink wrap, offset, and mesh matching to smoothing Mod- that’s why the first thing I asked before was what method Smoothing Mod uses to create the surface. It’s very different, instead of it matching vertex to vertex (or even face to face) the smooth mod relaxes the model, and the collision mod does a very basic ‘push’ or any faces that fall within the underlying mesh (collision item). It always kind of baffled me on why this method wouldn’t be allowed, since the mesh itself is unique and does not match or share geometry with the protected figure- So I was originally surprised by the initial answer I received. Glad someone else was able to follow up smile

‘twas the novelty of it all wink

 

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Posted: 12 September 2012 11:25 PM   [ Ignore ]   [ # 53 ]
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Here’s a tip:
If you need a real tight fitting suit from the Smooth / Collision method, import the suit as obj (decent resolution), use the transfer utility as normal and apply smoothing. Turn off Smoothing in parameters for a few moments. Manipulate the Z Scale and X Scale of the suit until they are under the skin with smoothing off (if you have gloves on it, watch that the fingers don’t distort). Then set the following parameters *: Smoothing Type: Generic, Weight: 0.60, Secondary Weight: -0.20 or -0.30, Smoothing Interations: Various, I start at 9 if there’s poke through, and have gone as high as 45. Lock Distance I typically set to 0, but have seen no difference at .001. Length influence I set to .001, but haven’t seen any difference. Collision item, Genesis (V4, whatever). Turn Smoothing on. If pant legs or sleeves are shortened too much, bring the Secondary Weight up in number (-.4 or so).
If you change the Collision settings (iteration and smoothing interval) to, say, 6 and 2..you’ll see poke through many times. You can adjust that by increasing or decreasing, in some case, the Smoothing intervals. I will normally leave the collision settings alone, since the other settings can give a very nice, tight fit.
Have fun smile

*Many are hidden parameters in the Parameters / General tab.

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2012: The world ended. We missed it. Maybe next time.
DVL_LVD @ ShareCG

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Posted: 13 September 2012 12:37 PM   [ Ignore ]   [ # 54 ]
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Has anyone used the Digital Tailor’s stuff? I saw that it is on sale: http://www.renderosity.com/mod/bcs/index.php?vendor=Fugazi1968 and he seems to get a lot of five star reviews.

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Posted: 13 September 2012 12:39 PM   [ Ignore ]   [ # 55 ]
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Yes, I have almost all of his tutorials. They are really good and I learnt a lot from them. Well worth the money and he will answer any questions you may have too.

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Wendy

My website: http://www.wilmapsdigitalcreations.co.uk

Tutorials: http://www.wilmapsdigitalcreations.co.uk/view_products.php?cat=10

PLEASE NOTE:
My items are NOT to be used on Second Life website.  They have recently changed their TOS and are legally able to take/steal anything uploaded and resell/redistribute to items.

 

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Posted: 13 September 2012 01:10 PM   [ Ignore ]   [ # 56 ]
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Ebahr - 12 September 2012 11:25 PM

Here’s a tip:
If you need a real tight fitting suit from the Smooth / Collision method, import the suit as obj (decent resolution), use the transfer utility as normal and apply smoothing. Turn off Smoothing in parameters for a few moments. Manipulate the Z Scale and X Scale of the suit until they are under the skin with smoothing off (if you have gloves on it, watch that the fingers don’t distort). Then set the following parameters *: Smoothing Type: Generic, Weight: 0.60, Secondary Weight: -0.20 or -0.30, Smoothing Interations: Various, I start at 9 if there’s poke through, and have gone as high as 45. Lock Distance I typically set to 0, but have seen no difference at .001. Length influence I set to .001, but haven’t seen any difference. Collision item, Genesis (V4, whatever). Turn Smoothing on. If pant legs or sleeves are shortened too much, bring the Secondary Weight up in number (-.4 or so).
If you change the Collision settings (iteration and smoothing interval) to, say, 6 and 2..you’ll see poke through many times. You can adjust that by increasing or decreasing, in some case, the Smoothing intervals. I will normally leave the collision settings alone, since the other settings can give a very nice, tight fit.
Have fun smile

*Many are hidden parameters in the Parameters / General tab.

You know it’s scary, one day I might actually understand all that lol ...

Thank you, every little tip helps!

 

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Posted: 15 September 2012 09:42 AM   [ Ignore ]   [ # 57 ]
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Heya smile
Just a quick note, the ShareCG links for the tuts don’t appear to working..the Mediafire mirrors are the same files, though, right?

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Posted: 17 September 2012 10:04 PM   [ Ignore ]   [ # 58 ]
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Ebahr - 15 September 2012 09:42 AM

Heya smile
Just a quick note, the ShareCG links for the tuts don’t appear to working..the Mediafire mirrors are the same files, though, right?

Yes there were the same files except they were all taken down as well by yours truly who occasionally gets ticked and does some housekeeping. Warships tend to tick me off big time.

However I’m still here ... I did release a texture the other day ... was planning to release some more props later this week however in reading over the latest information about the very latest release [17 Sep 2012] of D/S4.5.something ... which by the way [according to comments in other threads] is not installing or deinstalling whatever correctly on all machines [so I killed the downloads ‘cause like no thanks] ... I don’t see the point. Program is not making files that can be read by any of the older versions of D/S4, let alone 3. File types are being phased out. If my morph files created in 4.0 cannot work in 4.5.something ... what’s the point in having a tutorial on it? You know what I mean. So ... actually I’ve asked the company that’s created that plugin to look into the matter and hopefully it still will work, if not ... well man am I ticked. okay.

Bought some stuff for Bryce and am having some fun ... that program actually works. Can make some awesome texture bases with it, scenery photos and all kinds of stuff. Comes with a manual ... and a couple of the best teachers frequent the Bryce forums wink

 

 

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Posted: 17 September 2012 10:51 PM   [ Ignore ]   [ # 59 ]
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Ahh, ok, I was wondering what happened. smile I just realized it may have been you, actually, that commented on my Freddy / Burned morph, and alerted me that ..even though it’s dsf, and many assumed compatible, the 4.5 created morphs aren’t showing in versions of 4.0. Frustrating, since there’s good reasons for people not to install 4.5 yet, as mentioned in another thread. Bleck.
I actually started in Bryce, loved it, before I even heard of Poser. I remember it was put out by Metacreations back then, pre Corel, so it’s been a bit :D Can’t remember what version it was back then, but I’ve thought of going back into Bryce a lot more, or maybe trying to use D|S and Bryce combined. IDK, there was just always something about Bryce that I loved. smile

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Posted: 18 September 2012 05:28 AM   [ Ignore ]   [ # 60 ]
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Ebahr - 17 September 2012 10:51 PM

Ahh, ok, I was wondering what happened. smile I just realized it may have been you, actually, that commented on my Freddy / Burned morph, and alerted me that ..even though it’s dsf, and many assumed compatible, the 4.5 created morphs aren’t showing in versions of 4.0. Frustrating, since there’s good reasons for people not to install 4.5 yet, as mentioned in another thread. Bleck.
I actually started in Bryce, loved it, before I even heard of Poser. I remember it was put out by Metacreations back then, pre Corel, so it’s been a bit :D Can’t remember what version it was back then, but I’ve thought of going back into Bryce a lot more, or maybe trying to use D|S and Bryce combined. IDK, there was just always something about Bryce that I loved. smile

Oh that’s you?! Yes. That was I. There’s been a number of free morphs that aren’t showing up - turns out they were all created in more recent programs and nothing is backwards compatible with D/S4. AFAIK it has something to do with different engines running the car. [not my analogy]

I’ve done a few D/S = Bryce scenes however I don’t worry about the bridge part. That may or not work correctly; and even where it might, it might not with Genesis. It’s a simple matter to load, pose, export out the .obj files ... and just import them into Bryce - move them to where they are wanted and render the scene. Thankfully with W7 64 bit I can keep both programs open so there’s no problem making minor pose adjustments and so forth in D/S to reship out the .obj files for Bryce to use. As I recall before exporting Genesis out of D/S4, make sure all the clothing items are ‘fitted to’ so they’ll ‘export with’.

 

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