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Let’s Make Clothing! Tutorial thread. Shoes too!
Posted: 10 September 2012 07:02 AM   [ Ignore ]   [ # 31 ]
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Well, just to note: The “J” version of that tail is after I was playing with union in hexagon- Using union, is divided the mesh in triangles, and then smoothing divided those triangles into quads again- so it became huge, fast, and rather messy. I did pull that version into Poser and rigged it there to see what effect it has with those flower shaped polygon clusters, and it choppy as all get up at the joints. So that object is definitely not suitable for anything but practice. smile
The original, low poly version of that tail- prior to union, sub-d, and endless abuse, is located here:
http://www.mediafire.com/file/krwn1nl9sk4mio9/Mertail-A.rar (Silo Scale in Import)
When I test rigged this one in Poser, no problem, bent alright, bones took right in. In Daz|Studio, I tried to rig it and failed with same problem..the bones are there, but none of the geometry moves. I must be missing a step somewhere.
Edit:
Opps, same file here, but with the proper UV map, and the seams welded together:
http://www.mediafire.com/file/ukxsm79v5dzxs91/Mertail-A2.rar (Poser Scale in Import)

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Posted: 10 September 2012 12:43 PM   [ Ignore ]   [ # 32 ]
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Ebahr - 10 September 2012 07:02 AM

Well, just to note: The “J” version of that tail is after I was playing with union in hexagon- Using union, is divided the mesh in triangles, and then smoothing divided those triangles into quads again- so it became huge, fast, and rather messy. I did pull that version into Poser and rigged it there to see what effect it has with those flower shaped polygon clusters, and it choppy as all get up at the joints. So that object is definitely not suitable for anything but practice. smile
The original, low poly version of that tail- prior to union, sub-d, and endless abuse, is located here:
... edit ... (Silo Scale in Import)
When I test rigged this one in Poser, no problem, bent alright, bones took right in. In Daz|Studio, I tried to rig it and failed with same problem..the bones are there, but none of the geometry moves. I must be missing a step somewhere.
Edit:
Opps, same file here, but with the proper UV map, and the seams welded together:
... edit ... (Poser Scale in Import)

Got ‘em.

Edit: Sent you a PM.
Preliminary tests didn’t show positive for rigging this as a clothing item for Genesis. I did get it rigged and the bones moved.
Possibilities exist to rig a remake of it as its own .cr2 file that could be used with any figure.

I’ve not made any yet with the “new” figure features ... maybe somebody with more experience knows of the possibilities that way.

I think this might be a great project for GeoGrafting! One of the PAs, blondie9999, has a tutorial wip so there’s something to look forward to.

 

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Posted: 10 September 2012 05:52 PM   [ Ignore ]   [ # 33 ]
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Hay check this method out! Full Body Morph created using Zbrush ... however the work inside D/S4 is still D/S4 grin

http://www.youtube.com/watch?feature=player_embedded&v=BI-a9XiXBNM  by Mec4D grin

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Posted: 10 September 2012 06:36 PM   [ Ignore ]   [ # 34 ]
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Patience55 - 10 September 2012 12:43 PM

I think this might be a great project for GeoGrafting! One of the PAs, blondie9999, has a tutorial wip so there’s something to look forward to.

 

Thank you for the link to the body morph video. Definitely something to check out.
Geografting is a great option. I was playing around with it last week, once you get the hang of it it’s actually really fun to do. Just can be really fussy when it comes to the ‘ring’ around the outside of the new geometry. If you disturb the pieces that link up to Genesis just a little bit, the graft will fail, and you may not even notice that it failed until you test some morphs and see that it isn’t conforming. I just played with it, basically plowing my way through blind..LOL.
The tutorial will be interesting, and a great asset to creators all around. I’d love to see the grafting become more popular all around, and see what people come up with over time. So many possibilities!
Edit: Ohh, I just checked my PM’s and saw what the video is all about, too! Awesome! Later on tonight or tomorrow, I’ll watch that closely, and maybe be able to put up some starter info on Geografting. Nothing as detailed as what I’m sure Blondie will be doing, but something to get people looking around at where to poke and prod smile

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Posted: 10 September 2012 07:00 PM   [ Ignore ]   [ # 35 ]
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Ebahr - 10 September 2012 06:36 PM
Patience55 - 10 September 2012 12:43 PM

I think this might be a great project for GeoGrafting! One of the PAs, blondie9999, has a tutorial wip so there’s something to look forward to.

 

Thank you for the link to the body morph video. Definitely something to check out.
Geografting is a great option. I was playing around with it last week, once you get the hang of it it’s actually really fun to do. Just can be really fussy when it comes to the ‘ring’ around the outside of the new geometry. If you disturb the pieces that link up to Genesis just a little bit, the graft will fail, and you may not even notice that it failed until you test some morphs and see that it isn’t conforming. I just played with it, basically plowing my way through blind..LOL.
The tutorial will be interesting, and a great asset to creators all around. I’d love to see the grafting become more popular all around, and see what people come up with over time. So many possibilities!
Edit: Ohh, I just checked my PM’s and saw what the video is all about, too! Awesome! Later on tonight or tomorrow, I’ll watch that closely, and maybe be able to put up some starter info on Geografting. Nothing as detailed as what I’m sure Blondie will be doing, but something to get people looking around at where to poke and prod smile

Oh that would be wonderful. Actually it could be a help as we find out where the buttons are and what to push ... then we’ll be more ready for the professional tutorial. I was reading through another post and loved the comparison to instructions about a camera. They can very much into details for the F-Stop and all that stuff ... but the basic noobie tut generally consists ... First, open the cover and put in a battery. Because quite frankly it doesn’t matter how good somebody’s tutorial is or isn’t ... if there’s in effect, no battery in the camera, nothing is going to work.

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Posted: 11 September 2012 12:16 AM   [ Ignore ]   [ # 36 ]
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Basic Geografting, 101: Unicorn Horn
First, a disclaimer- The results from this method contain polygons from Genesis. There are special rules, I believe, on being able to distribute Geographs that contain these polys. I don’t fully know what those rules are, so I consider things made by the method describe here as “for personal use only”. Since I can’t find the thread that explained the legalities- hopefully someone else can fill in the blanks. This is meant to just be a starting point and a “play with this” tut, for better details, I recommend waiting till the geograft tutorial ( I believe by Blondie9999) hits the Daz store.

Found an alternate Tut on this, also, that is worth checking out.. More detailed, and great source:
http://forumarchive.daz3d.com/viewtopic.php?t=184183&postdays=0&postorder=asc&start=0  [Tutorial] Starting out with Geo-Grafting

I’m going to skip most of the modeling aspect for this with just a fast little overview- first, create the accessory that you will want to geograft to Genesis. Bunny ears, mertail, antennae, whatever it is. I will be assuming you know the basics of your modeling program, and how to extract, combine, and merge pieces of your model. You will want a obj of Genesis at base resolution to use in your modeler, also, since we we doing everything at the base resolution through this. I’ll be using Hexagon (free from Daz) as my modeling program here.

Ok, load up the accessory, and the base resolution Genesis figure. Move the accessory to where you’re going to want it to be on Genesis, so that you can see what faces it touches and where it covers. Now we be working on the Genesis figure itself, selecting the faces we will need to copy in order to create the Geograft ring.
In image #1, (note, I colored these areas just to make it easier to explain) the pink boxes are the faces on Genesis where the object itself will be touching. The blue boxes outside of those are the “ring” I’ve refered too. This is a border of Genesis native polygon faces that can not be altered, as far as I’ve seen in doing this. Even moving an inside vertex on those faces will make it so the Geografting fails. They can not be smoothed, sub-divided or anything..so careful with the blue border faces. Copy the Ring and the faces inside of it (in Hexagon,select the faces and press ctrl+c, then crtl+V). Delete the rest of the head, it’s not needed here anymore.  Connect the horn in the middle of those ring, again careful not to alter the border- For ease, I’m just using the pink faces to connect in this example. Normally I would delete the inside of the ring, and carefully connect new faces to the existing verts of the ring.

Once you have your accessory (horn, ears, wings, whatever) attached inside the ring, and you are satisfied with how it looks, save the project out as an object file and move into Daz|Studio.

In Daz Studio: Set your Genesis figure to the Base Resolution (Parameters, General, Resolution Level) and then open up your Polygon Group Editor tool.

Import the Obj you made for the Geograft. Use the transfer utility to make it into a conforming figure for Genesis, but do not fit it to Genesis just yet.Just transform it, and leave it unfit.  I also switch my camera to Solid Wireframe, to be able to see the faces better.

Image 2: The Geograft item is in blue. Note how the faces of the ring are identical to the face on Genesis. This is important. Now you will hide the Geograft object, and select the ring faces on the Genesis object itself. When you select a face in the Polygon Group Editor, it will turn yellow. Use Ctrl+lft mouse to select multiple faces, and Alt+left-click to remove faces from the selection if you mess up.

Right click these faces, and choose: Polygon Assignment, Set Graph Faces for fitted Figure. In the pop up, choose your new item.

Image 3: With the polygon editor again, choose the rest of the faces inside the ring, right click, and choose Polygon Assignment. This time choose “Set autohide faces for fitted figure”

Basically, the first thing you set up here was the defining the ring, and telling Daz that, ‘when this figure is loaded, these faces will be replaced’. The second thing you just did was tell Daz that when this figure is loaded, ‘these faces should disappear.’

Leave the polygon Group Editor, and fit your new Geograft to Genesis. (Parameters, fit to). The faces below it should disappear, and be a hole when the geograft is hidden from view, and when you change Genesis back to High Res now, the geograft should change right along with it.

Save the Geograft out as a Support Asset, Figure or Prop, and you are done. Poke around, find others ways to do this, but just have fun. smile
Some of this may not be too clear..I’m running on an hours sleep :D


Bonus tip? : You sometimes lose your material/Surface zones when working in Hexagon. If you keep the copied Genesis face’s surface area/Material named what it originally was (IE, 1_SkinFace) and are careful to keep that little portions UV intact, you can then apply your figures mat pose to that section of the new Geograft, to make it blend in with the skin textures on your figure. Hopefully that makes sense to texture creators. smile

 

 

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Posted: 11 September 2012 01:44 AM   [ Ignore ]   [ # 37 ]
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Basic Geografting, 101: Bonus fun
Geografting is not limited to use on Genesis. For more fun, try this:
Load a figure ike the Mill Horse/ Mill Horse LE. (I believe all the LE versions are free here at Daz)
Convert the figure to TriAx Weight Mapping. Select the figure in the Scene tab, go to Edit, then Convert Figure to Weight Mapping, then choose TriAx.
Now you have a TriAx MillHorse.
Use the instructions above to make a Geograft for this TriAx millhorse- With a few changes. Don’t use the Transfer utility. It’ll toss your new object all over the place. Instead, (saying we’re using a unicorn horn here,) parent the horn to the Millhorse head. Then go to Edit: Object: Rigging: Convert prop to figure. Have it set with “Inherit bones of the parent” on, and convert your prop. The new figure it creates will Fit To the millhorse afterwards.
From there, everything is the same as 101. Select the ring faces on the Mill horse, set them to the geograft, set your autohides, then fit the new horn to the Mill horse figure.
Viola, Geografted, TriAx Unicorn.
The same principles apply with pretty much any figure.

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Posted: 11 September 2012 03:13 AM   [ Ignore ]   [ # 38 ]
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Oh wonderful, thank you.

Legal stuff: Have a good word that most definitely any GeoGrafted items MUST BE APPROVED by Daz3d.com BEFORE released either for free or sale.

However for our own ‘never too full Runtimes” ... this looks like FUN.

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Posted: 11 September 2012 03:35 AM   [ Ignore ]   [ # 39 ]
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Patience55 - 11 September 2012 03:13 AM

Legal stuff: Have a good word that most definitely any GeoGrafted items MUST BE APPROVED by Daz3d.com BEFORE released either for free or sale.

One thought I haven’t tested yet, but will after I get a little sleep- converting Millhorse, v4, and other figures to TriAx has worked well for me. I don’t see why there would be any reason someone couldn’t create their own original figures (not even humanoids, but basic figures like swords, or complex like clothing), and then use the TriAx / Geograft tech to make them even more versatile. I’m thinking small from exhaustion, but I could see making a sword and several hilts, setting the hilts to be geografted to the sword and switchable on load. Or even a necklace with various pendents, same chain.
Not sure what practical uses people can come up for it all, but.. creative people do creative things smile

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Posted: 11 September 2012 08:56 AM   [ Ignore ]   [ # 40 ]
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Yay! this thread is back again. Now I need to find some free time to go through all the tutorials!!!

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Posted: 11 September 2012 06:34 PM   [ Ignore ]   [ # 41 ]
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Ebahr - 11 September 2012 03:35 AM
Patience55 - 11 September 2012 03:13 AM

Legal stuff: Have a good word that most definitely any GeoGrafted items MUST BE APPROVED by Daz3d.com BEFORE released either for free or sale.

One thought I haven’t tested yet, but will after I get a little sleep- converting Millhorse, v4, and other figures to TriAx has worked well for me. I don’t see why there would be any reason someone couldn’t create their own original figures (not even humanoids, but basic figures like swords, or complex like clothing), and then use the TriAx / Geograft tech to make them even more versatile. I’m thinking small from exhaustion, but I could see making a sword and several hilts, setting the hilts to be geografted to the sword and switchable on load. Or even a necklace with various pendents, same chain.
Not sure what practical uses people can come up for it all, but.. creative people do creative things smile

And before you know, you’ll have a “changling” in the works hehehe ...

By the by, my above comment was of course concerning the purchased figures [any of them from here]. If one has made a figure 100% nothing to do with anything ... gee, don’t know if using the technology has any extra whatevers attached. However I’m no where near that point yet.

There is a puppet merchant resource mesh in the store [or at least there was, haven’t seen it recently] that might be useful for something.

 

 

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Posted: 11 September 2012 06:51 PM   [ Ignore ]   [ # 42 ]
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anikad - 11 September 2012 08:56 AM

Yay! this thread is back again. Now I need to find some free time to go through all the tutorials!!!

Welcome!  Hope you find something useful.

Ideas are welcome for future tuts as well.

 

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Posted: 11 September 2012 09:38 PM   [ Ignore ]   [ # 43 ]
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Patience55 - 11 September 2012 06:34 PM

By the by, my above comment was of course concerning the purchased figures [any of them from here]. If one has made a figure 100% nothing to do with anything ... gee, don’t know if using the technology has any extra whatevers attached. However I’m no where near that point yet.

Oh, of course smile It just got me thinking, though.. Geografting is a wonderful tool, but for the average creator, it seems limited with the having to go through this and that to use it.. Then my train of thought went,“Wait, why’s it got to be limited.. I could make a pair of jeans that transforms into shorts, capris/long shorts, ankles, full jeans, overalls, with accessories like a wallet chain, maybe a cut out and reseamed area for anthromorphic characters (cat tails) , and ..and.. and..” By the third and, I finally fell asleep, though, so brain processes stopped. LOL.
the ideas are still a fledgling in my mind, but I do think geografting may have a lot of hidden potential that hasn’t even thought about being tapped yet. It’s one of the parts of this all I hope gets developed a lot further by creators. smile

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Posted: 11 September 2012 09:44 PM   [ Ignore ]   [ # 44 ]
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Ebahr - 10 September 2012 06:36 PM
Patience55 - 10 September 2012 12:43 PM

I think this might be a great project for GeoGrafting! One of the PAs, blondie9999, has a tutorial wip so there’s something to look forward to.

 

Thank you for the link to the body morph video. Definitely something to check out.
Geografting is a great option. I was playing around with it last week, once you get the hang of it it’s actually really fun to do. Just can be really fussy when it comes to the ‘ring’ around the outside of the new geometry. If you disturb the pieces that link up to Genesis just a little bit, the graft will fail, and you may not even notice that it failed until you test some morphs and see that it isn’t conforming. I just played with it, basically plowing my way through blind..LOL.
The tutorial will be interesting, and a great asset to creators all around. I’d love to see the grafting become more popular all around, and see what people come up with over time. So many possibilities!
Edit: Ohh, I just checked my PM’s and saw what the video is all about, too! Awesome! Later on tonight or tomorrow, I’ll watch that closely, and maybe be able to put up some starter info on Geografting. Nothing as detailed as what I’m sure Blondie will be doing, but something to get people looking around at where to poke and prod smile

I don’t suppose you have a link to any source material you used to read for learning more about Geo-Grafting, do you? I would greatly appreciate it as it mystifies me on even how to get started but I am anxious to do so.

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<End of transmission from Oz>
TUTORIAL - Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
TUTORIAL - Creating a Genesis Partial Body Morph in DAZ Studio Pro 4 Using the DForm Tool by RKane_1
TUTORIAL - Applying Shaders by RKane_1 (as stolen blatantly from Jaderail)

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Posted: 11 September 2012 09:56 PM   [ Ignore ]   [ # 45 ]
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RKane_1 - 11 September 2012 09:44 PM

I don’t suppose you have a link to any source material you used to read for learning more about Geo-Grafting, do you? I would greatly appreciate it as it mystifies me on even how to get started but I am anxious to do so.

LOL, I was just PMing you after reading your surfaces thread, we may have even X-posted. smile If you look up this thread just a bit, a post or two after the one you quoted is a mini-tut for Geografting, and I can try and answer questions as it goes.
Source, I picked up some from a thread in the old forum, other parts were trial and error. I think the thread was called Start Geografting, or something.. Let me search for it and get right back smile

Found it smile I want to cite this up above too, it’s more detailed then I remembered smile
http://forumarchive.daz3d.com/viewtopic.php?t=184183&postdays=0&postorder=asc&start=0  [Tutorial] Starting out with Geo-Grafting

 

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