Thanks for the feedback
So opening DS and the genesis Victoria figure, then without touching any dials or morphs, just export the figure as an OBJ, and we should be good to go?
Another question if I may;
I’m curious about the back side of the garment mesh or specifically how the thickness works with DS. By that I don’t mean the rear of the person i mean the inside of the garment; what we don’t see.
If i was adding clothes to a character in 3ds Max; i would create the mesh, animate as desired with dynamics etc; then apply a shell to the mesh; the shell is a tool in max that gives the mesh depth or thickness.
So in the DS library of clothes, I notice a lot of clothes have apparent thickness at the openings. is this just modelled around the opening itself to give this appearance, or is it good practice to model the whole inside of the clothes too?
Not quite. Open D/S and the basic Genesis - no morphs of any kind ... that’s what we model to.
[might want to do as you said to have an idea ‘which face normals’ to remove or add to but the real clothing work is on the mesh covering the basic Genesis “0” mesh resolution, K.]
If you load Genesis, the V4 Genesis, and put some Genesis clothing on it, the clothing fits. [I’m assuming ‘cause I didn’t buy Genesis V4 but have bought some other Genesis characters] One can load the basic Genesis and any one from most of the Genesis clothing items, then on the Shape Tab; dial up a variety of shapes. The clothing should fit. These were all initially modeled to the basic Genesis “0” mesh resolution.
And have noticed that there are several new morphing packages available for morphing breasts so those might be some great time savers for anybody interested.
For clothing, thickness is an illusion. One can add a few extra tessellation lines near the “hem” and very gently curl the end “just a bit”.
Now we get into some problems as rigging for Legacy and rigging for the Genesis figure types work differently.
Some of the 3d modeling one can do for Legacy, like 3d piping; looks disastrous when smoothed on extreme morphs of Genesis [like the troll].
While I’ve seen some clothing tuts giving wonderful instructions for 3d modeling of clothing bits and pieces; have yet to see anybody rig those.
Something cute I’ve discovered though is that the smoothing procedure for getting a tighter fit about half way through the making of the suit; isn’t of course “perfect”. It’s not going to replace doing the work to make it rather tight fitting in the first place. But this is also good news. Because we can make some clothing items, like sashes [long story], to fit Genesis ‘away from the body’ enough to allow for clothing items underneath! Yes. So with lemons, make lemonade, add lots of sugar, and enjoy modeling doing what we can with what we’ve got.