this is my checkpoint when I remake the products for “fit to” genesis.
it means fit genesis bone and follow translation, and movements
I experienced sometimes after making new bone for ” fit to” genesis, they can not follow genesis move.
and I did not know why the clothing(or accessory) do not follow the translation of genesis.
because they “fit to” manually and weight mapped, and they seems to have same bone name of genesis,
and the node position is same as which of genesis.
I do not know the official reguration for naming the bone of clothing which fit to genesis.
Is their public rule documents? I want to check it.
But, I noticed about some “node name” rule. I do not understand perfectly, but It seems right.
if I make new bone which node name “Hip” “Chest” or “Plevis” , they would not follow genesis move.
they do not fit to genesis bone.
though the “lavel name” (on scene tab) is same of which genesis bones, (eg “Hip” “Chest” or “Plevis”),
they are different with their true node (bone) name.
the right node name is “hip” “chest” or ” plevis”.
about node name, the first alphabet seems to keep small.
so we should set the right bone name if want to the item “fit to” genesis, and follow the move.
when you want to correct node name, use “Joint editor” .
a) select bone which you want to rename,
b) on tool Setting tab (joint editor), or scene viewer , right click, then Edit>rename Node
the improtant name is “node name” not “Label name”.
but untill you do save the figure or prop again,
it may not follow genesis move.
though you “memorize figure rigging”, it can not be refreshed.
save the figure or prop, then load the item again. then the item fit to genesis.
ofcourse if you do not set weight map correctly, the bone of item only fit to bone of genesis,
but the item not follow genesis move or transtaltion never.