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Let’s Make Clothing! Tutorial thread. Shoes too!
Posted: 22 January 2013 07:27 AM   [ Ignore ]   [ # 136 ]
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Not all uvmapping is this much challenge. The main reason is simply the size of the garment. It’s not “just a hat’.
The other main reason I don’t recall the technical term but it has something to do with a bug in Hexagon.

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Posted: 22 January 2013 07:28 AM   [ Ignore ]   [ # 137 ]
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It helps to be determined that yes, one will finish the product and it WILL have a uvmap that the texture makers will be able to use.

And you’ll be very happy to know that no, I am not going to show ‘every’ step of this uvmapping procedure.

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Posted: 22 January 2013 07:28 AM   [ Ignore ]   [ # 138 ]
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More images ...

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Posted: 22 January 2013 07:29 AM   [ Ignore ]   [ # 139 ]
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Trying again now that the website is back ...

The last 2 images including a closeup I found on the web. Note that while yes we can do some texture effects with modeling, we also need to simply provide the shading domains for people to be able to use.

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Posted: 22 January 2013 10:50 AM   [ Ignore ]   [ # 140 ]
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I’ve made a start. Just the basic shape so far, still needs some work.

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Wendy

My website: http://www.wilmapsdigitalcreations.co.uk

Tutorials: http://www.wilmapsdigitalcreations.co.uk/view_products.php?cat=10

PLEASE NOTE:
My items are NOT to be used on Second Life website.  They have recently changed their TOS and are legally able to take/steal anything uploaded and resell/redistribute to items.

 

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Posted: 22 January 2013 04:46 PM   [ Ignore ]   [ # 141 ]
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wilmap - 22 January 2013 10:50 AM

I’ve made a start. Just the basic shape so far, still needs some work.

Great start! Thanks for sharing.

I’ve updated my previous post so there is a nice view of the neckline. The shoulder parts seem to vary from garment to garment.

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Posted: 23 January 2013 05:25 PM   [ Ignore ]   [ # 142 ]
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Spent the time today working my way through this tutorial.

HIGHLY recommend it!

http://www.daz3d.com/rigging-original-figures-in-ds4-pro

Nicely illustrates “how to” rig a triax figure [.obj to work with included].

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Posted: 25 January 2013 05:35 PM   [ Ignore ]   [ # 143 ]
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Yes I have some more images edited, just have to add the text and post them. Hopefully sometime this weekend.

Now and then I’ve tried to get the hang of creating metadata ... possibly a side effect of having a suicidal nature but anyway ... have decided to treat D/S4.0 something like I do Hexagon. Let’s not get too upset about what it isn’t doing correctly and see what it can do and if that is of any help, great.
You see, “sometimes” the newly created metadata shows up in the Smart Content as hoped for; but sometimes it just won’t.
However creating metadata serves another purpose as well and that’s keeping the classification and product information intact even through [keep a straight face] ‘Content DB Maintenance’. One of the critters about D/S4.0 is that after one has re-imported the metadata, certain names and fields can no longer be edited or deleted. So, don’t create categories you might not want to keep forever. And check spelling too.

 

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Posted: 25 January 2013 06:34 PM   [ Ignore ]   [ # 144 ]
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Ooh, Patience, if you stumble across any metadata-for-dumbies tutorials, could you link them please?  I’ve avoided metadata like the plague, only to find out that I’m going to have to learn it now.

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Posted: 25 January 2013 07:08 PM   [ Ignore ]   [ # 145 ]
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Shaaelia - 25 January 2013 06:34 PM

Ooh, Patience, if you stumble across any metadata-for-dumbies tutorials, could you link them please?  I’ve avoided metadata like the plague, only to find out that I’m going to have to learn it now.

Sadly the metadata creation package was pulled ... as frustrating as some of the obstacles in all these programs can be/might be/are to various folk, it is wise for all to remember to be respectful to the volunteers trying to help the community.

There is this one page: http://www.3ddsaddict.com/blog/603-creating-metadata-poses/

There are some old threads in the forum covering some of the topic [don’t have links handy]

I “might” put together a little tutorial on how to do some of this ... “might” call it “How not to create metadata” because I really would feel that I knew better what I was doing was correct if the end results were the expected ones instead of no-shows. Being totally frustrated with metadata one day, I decided it actually ranks over “going to see the dentist” on my list of “what I don’t like doing” items.

edit to add link:  a tip for the Content DB manager, getting rid of the unassigned category [temporarily anyway]

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Posted: 25 January 2013 08:20 PM   [ Ignore ]   [ # 146 ]
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lol, that bad?  I remember seeing a tutorial on the old forums, but I can’t remember who it was by.  Will have to have a look later.

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Posted: 25 January 2013 10:33 PM   [ Ignore ]   [ # 147 ]
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Shaaelia - 25 January 2013 08:20 PM

lol, that bad?  I remember seeing a tutorial on the old forums, but I can’t remember who it was by.  Will have to have a look later.

They were by cridgit and they were pulled. The threads are still around but I don’t have the links handy atm.

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Posted: 27 January 2013 06:01 PM   [ Ignore ]   [ # 148 ]
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Slight delay for the images. However I did have time to run a quick test on the latest 4.5.1.56 D/S ... and wow! They’ve made some improvements. I made a couple of poses; and they right away unsolicited showed up on the Smart Content Tab as unassigned. From the Smart Content tab I assigned them to a category ... and it worked! Showing up on the Smart Content as desired, yes. And no mention made about metadata ... I’ll get brave about that to check another day.

edit: Well that was short lived. Nothing but empty references now in the Smart Content. Not pleased.
Beginning to wonder why any of the products stay in Smart Content. If we can’t add our stuff to it, what’s the point?

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Posted: 28 January 2013 05:11 PM   [ Ignore ]   [ # 149 ]
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More images now ... and no, I don’t like this uvmap either wink However it’s providing some good examples for illustration purposes.

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Posted: 28 January 2013 05:15 PM   [ Ignore ]   [ # 150 ]
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Some more ...

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