Digital Art Zone

 
   
1 of 51
1
Let’s Make Clothing! Tutorial thread. Shoes too!
Posted: 15 June 2012 09:10 AM   [ Ignore ]
Addict
Avatar
RankRankRankRank
Total Posts:  4795
Joined  2012-04-07

Welcome back to my yo-yo thread wink 

..........................................

Okay ... giving this another go now that the temperature is better and the posts are bumping hopefully it’ll grow in leaps and bounds to be a nice resource thread for the topic of making clothing in general for our 3d models. Obviously a lot of the topic will be covering Genesis in D/S4.

This is not a thread in which I have all the answers. Far from it. It’ll work if we all pitch in. NO FIGHTING. Remember Thumper’s mother’s advice. Thank you.

Any topic concerning the making of clothing, from start to finish, is welcome herein.

What works for one may not work for another ... so different methods and/or explanations of methods are also welcome.

The only stupid question is the one not asked. If you have a question; somebody else undoubtedly also has it - ask. Worse case scenario, nobody knows the answer. Best case scenario we’ll be having more posts than the .... group. wink

If you wish to share an idea or tip ... those are welcome too.

Image Attachments
cats.jpg
 Signature 
Profile
 
 
Posted: 15 June 2012 09:13 AM   [ Ignore ]   [ # 1 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4795
Joined  2012-04-07

Links:

$:

http://www.daz3d.com/shop/toon-generations-developer-pack/  For clothing for the Toons.
http://www.daz3d.com/shop/utilities-resources/sadie-developer-pack/  And for Sadie.


http://www.daz3d.com/shop/genesis-starter-kit/ 

http://www.daz3d.com/shop/utilities-resources/rigging-original-figures-in-ds4-pro/

http://www.daz3d.com/shop/genesis-basic-clothing-rig-kit/ 


......................

ezbrush has lots of Hexagon tuts including some for clothing

http://blip.tv/ezbrush/elastic-waistband-4129501

http://blip.tv/ezbrush/ez-pant-video-tuorial-2886142


Some free quicksuits:


Quicksuit for M4 exists here:
http://www.sharecg.com/v/29479/gallery/3D-Model/M4-Quicksuit

This one must be changed at least 30% before releasing it as either free or commercial ... and smoothing doesn’t count!

.....................

http://www.sharecg.com/v/34998/related/3D-Model/M4-free-starter-jacket-mesh-©marius_if

http://www.sharecg.com/v/35005/gallery/3D-Model/M4-free-starter-pants-mesh-©marius_if

mesh for a jacket and pants: “unrestricted use” ....

...............

http://www.sharecg.com/v/40810/3D-Model/MilKids4-Starter-Suit-&-Dress

“unrestricted use” but you are to make significant changes.

............

http://www.sharecg.com/v/13081/3D-Model/Starter-Dress-for-Victoria-4

http://www.sharecg.com/v/13080/gallery/3D-Model/Starter-Pants-for-Victoria-3

http://www.sharecg.com/v/13079/gallery/3D-Model/Starter-Dress-for-Victoria-3

http://www.sharecg.com/v/29498/gallery/3D-Model/Starter-Suit-for-Michael-4

http://www.sharecg.com/v/13074/gallery/3D-Model/Starter-Pants-for-Michael-3

http://www.sharecg.com/v/29360/gallery/3D-Model/Starter-Suit-for-NetherGirl-Phoebe

http://www.sharecg.com/v/29350/gallery/3D-Model/Starter-Dress-for-NetherGirl-Phoebe

http://www.sharecg.com/v/13083/gallery/3D-Model/Starter-Suit-for-Hiro-3

http://www.sharecg.com/v/13069/gallery/3D-Model/Starter-Pants-for-David-3

http://www.sharecg.com/v/13078/gallery/3D-Model/Starter-Pants-for-Sara-2

http://www.sharecg.com/v/13077/gallery/3D-Model/Starter-Dress-for-Sara-2

http://www.sharecg.com/v/13076/gallery/3D-Model/Starter-Pants-for-Stephanie-Petite-3

http://www.sharecg.com/v/13075/gallery/3D-Model/Starter-Dress-for-Stephanie-Petite-3

http://www.sharecg.com/v/13073/gallery/3D-Model/Starter-Dress-for-Laura-3

http://www.sharecg.com/v/13072/gallery/3D-Model/Starter-Pants-for-The-Girl

http://www.sharecg.com/v/13071/gallery/3D-Model/Starter-Dress-for-The-Girl

http://www.sharecg.com/v/13070/gallery/3D-Model/Starter-Pants-for-The-Freak

http://www.sharecg.com/v/13068/gallery/3D-Model/Starter-Pants-for-Aiko-3

http://www.sharecg.com/v/13067/gallery/3D-Model/Starter-Dress-for-Aiko-3


include Hexagon files!
“unrestricted use” but you are to make significant changes.


....................

http://www.sharecg.com/v/47580/browse/Poser/Quicksuit—-DAZ-MilHorse

http://www.sharecg.com/v/47579/gallery/Poser/Quicksuit—-Lycanthropos

http://www.sharecg.com/v/48065/gallery/Poser/Quicksuit—-DAZ-Kids4

http://www.sharecg.com/v/48064/gallery/Poser/Quicksuit—-DAZ-Milbaby3

For these READ the readmes!

..........................

http://www.morphography.uk.vu/dlquicksuits.html 

.................................

More tutorials:

http://www.sharecg.com/v/66659/browse/3/PDF-Tutorial/Creating-a-Pose-for-Silky-Dress-High-Heel-Shoes

 

 Signature 
Profile
 
 
Posted: 15 June 2012 11:35 AM   [ Ignore ]   [ # 2 ]
Power Member
Avatar
RankRankRank
Total Posts:  1676
Joined  2010-10-10

I’ve downloaded alll your tutorials.  Thanks they are a great help.

 Signature 

Wendy

My freestuff: http://www.sharecg.com/pf/full_uploads.php?pf_user_name=Wilmap

Tutorial: http://www.sharecg.com/v/69943/view/3/PDF-Tutorial/How-to-install-zip-files

PLEASE NOTE:
My items are NOT to be used on Second Life website.  They have recently changed their TOS and are legally able to take/steal anything uploaded and resell/redistribute to items.

 

Profile
 
 
Posted: 15 June 2012 02:26 PM   [ Ignore ]   [ # 3 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4795
Joined  2012-04-07

You’re very welcome.


Okay ... forum system is a tad wonky over here today so maybe this will post with pics ... and if there’s a huge pause of time in which I’m not replying when expected to ... could be ‘unspeakable about issues’ ... so ... anyhow ... here goes:


Making pipe trim
... be it for lampshades, dresses, whatever, there are several ways to accomplish this.


One little trick I learned was a fast way to create a trim and attach it to the item. Now, creating it and then attaching it to the item is best done after the item has been tessellated but not yet smoothed. [can smooth the works later]

Sometimes when piping is smoothed; it may also break open so check for holes!

The latest Hexagon may work great for making morphs for Genesis; but at least on this computer it hasn’t proven itself effective for any large projects as you’ll see ... [I have the older version on another computer for larger projects]


#1 Our ‘beautiful lampshade’ ... grin

#2 Select the edge line ... keyboard: copy/paste ... it’ll now form a “Curve”.

#3 I’ve hidden the lampshade so you can see the ‘curve’.

Image Attachments
1.png
2.png
3.png
 Signature 
Profile
 
 
Posted: 15 June 2012 02:32 PM   [ Ignore ]   [ # 4 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4795
Joined  2012-04-07

#4/5 Select all the lines; apply thickness. Validate.

#6 ‘solid’ cube ... select both items [keyboard Shift + click on .obj]

#7 Both items are selected; pick lines, loop a set either side. Bridge them.

#8 We don’t need a lone line far from the joint, we do need a line near the joint so slide it up.

Image Attachments
4.png
5.png
6.png
7.png
8.png
 Signature 
Profile
 
 
Posted: 15 June 2012 02:36 PM   [ Ignore ]   [ # 5 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4795
Joined  2012-04-07

#9 Why the lampshade needed to be have the corners tessellated first. What manifold really means ... a solid part of the object attached to a plane will not allow much if anything to be done with it. Work a-rounds usually involve removing a face or two; do what needs doing; replace the faces.

#10 On each part, the corner was tessellated; the edge lines selected and once more we bridge them.

#11 Showing that this will work. But rather than do that all a thousand times over ... hay, why not delete the pipe, tessellate all the corners at once; then remake the pipe!

#12 Tessellating all the corners wink

#13 We made the new pipe trim; selected the edge lines ... going for the bridge wink

Image Attachments
9.png
10.png
11.png
12.png
13.png
 Signature 
Profile
 
 
Posted: 15 June 2012 02:54 PM   [ Ignore ]   [ # 6 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4795
Joined  2012-04-07

And ...

Image Attachments
14.png
 Signature 
Profile
 
 
Posted: 17 June 2012 10:44 AM   [ Ignore ]   [ # 7 ]
Power Member
Avatar
RankRankRank
Total Posts:  1881
Joined  2012-03-24

So much thank your kind tutorial. ^^v

I can understand well about some tools for your tutorial.

Nowdays I am changeing model tool from blender to hexagon.

(blender is awesome cool tool, but I feel as if someguys chooking my breath when I see the screen,,)

I hope you keep this thread and sometimes ( though manytimes is best,,) up new tutorial.

(this is my mini memo,

Hexagon sometimes stopped when I use both soft manipulation and symmentry option,
then symmentry shape break before I knows,,  do not you think so?

I read this solution, from artist blog,

when use symmentrical and soft selection, 
1. select vertex
2 shift + click select the vertex( colored) opposite side,
then use soft selection. 
not so good?  )

 

Profile
 
 
Posted: 17 June 2012 11:12 AM   [ Ignore ]   [ # 8 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4795
Joined  2012-04-07
kitakoredazu - 17 June 2012 10:44 AM

So much thank your kind tutorial. ^^v

I can understand well about some tools for your tutorial.

Nowdays I am changeing model tool from blender to hexagon.

(blender is awesome cool tool, but I feel as if someguys chooking my breath when I see the screen,,)

I hope you keep this thread and sometimes ( though manytimes is best,,) up new tutorial.

(this is my mini memo,

Hexagon sometimes stopped when I use both soft manipulation and symmentry option,
then symmentry shape break before I knows,,  do not you think so?

I read this solution, from artist blog,

when use symmentrical and soft selection, 
1. select vertex
2 shift + click select the vertex( colored) opposite side,
then use soft selection. 
not so good?  )

You’re welcome. ...

In checking out some ‘new’ ways to create stuff for a tut; think I may have something rather awesome coming this way ... it will take some time though for me to finish it. Like a week or so. It’s a sash for those who might want yet another one lol ...

hmm ... okay ... for ‘learning projects’ first off, I’d recommend not using .obj files imported from other sources. All the various modeling programs have their ‘communication issues between each other’. Hexagon can work with symmetry for the basic starts in modeling ... but once one starts extracting lines, etc ... symmetry may work; might not. If there’s any ‘decision’ to be made, Hexagon cannot make it and it will either freeze or crash. So we must keep things ‘simple’ ... if you’ve created the item in Hexagon and you know it has symmetry; then yes it can be used. If you’re using an .obj from elsewhere and/or an .obj that has had a lot of work done on it; symmetry may or not work; experience over here is usually that it’s not worth it. Work on the one side of the item ... if it’s something to have symmetry ... put a nice line straight through the centre ... cut away half of the item; then use the other symmetry tool to make a symmetrical half to join back to it.

Here’s the pics ... put together in a .pdf for convenience. When I clicked on the link it came up viewable online with a working download button. You do not need to sign in to anything to download this one.

“link retired” 


 Signature 
Profile
 
 
Posted: 18 June 2012 04:45 PM   [ Ignore ]   [ # 9 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4795
Joined  2012-04-07

Found a few more links for the thread:

Yes!
For D/S4:
Here’s the link for SickleYield’s “Rigging a Skirt for Genesis” and the pics show!
http://forumarchive.daz3d.com/viewtopic.php?t=181707

And “Morphing a Skirt for Genesis” with more pics!
http://forumarchive.daz3d.com/viewtopic.php?p=3251385#3251385

clicking on the thumbnails will result in nice large images appearing grin


http://www.sharecg.com/v/61954/view/3/PDF-Tutorial/DS4-TutorialRigging-High-Heels-for-Genesis


........................................


These I find very useful for rigging clothing to fit M4 and V4. Nothing extra in them that requires deletion before redistributing one’s clothing items. More a D/S3 thing now but hay.

From DavidGB’s thread [? the link atm]

http://www.acol56.ukgateway.net/V4BLANK.zip
http://www.acol56.ukgateway.net/M4BLANK.zip


............................................

As for my old tuts which I pulled, not to worry, I do plan on redoing whatever needs redoing. I’m not a professional tut writer [no kidding] and sometimes I like to improve things too you know.

Cheers,
Catherine.

 Signature 
Profile
 
 
Posted: 19 June 2012 12:15 AM   [ Ignore ]   [ # 10 ]
Power Member
Avatar
RankRankRank
Total Posts:  1881
Joined  2012-03-24

tnank you!!  so many things, I want to try,,

and May I ask you to apply link of Rigging High Heels for genesis by niccipb 
in your list ?

http://forumarchive.daz3d.com/viewtopic.php?p=3406520

DS4 Tutorial:Rigging High Heeled Shoes for Genesis

I tried before to reshape V4shoes, but I could not do well, so I serched around forums, then I found her tutorial.
(I understand you know her tutorial. She may not be puzzled to apply link here, does she:coolcheese:? )

Profile
 
 
Posted: 19 June 2012 12:40 AM   [ Ignore ]   [ # 11 ]
Active Member
Avatar
RankRank
Total Posts:  480
Joined  2010-06-18

@kitakoredazu -  I don’t mind at all smile  I’m glad you liked it and I hope it was of help to you. I will do a revision when 4.5 is released wink


Patience tut’s are great and I’m following them myself so that I can learn Hex (Blender user here big surprise )

Profile
 
 
Posted: 19 June 2012 11:01 AM   [ Ignore ]   [ # 12 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4795
Joined  2012-04-07

Link added in, thanks.

Links, whether to your own or somebody else’s ‘making clothing’ tutorials, free or $, are welcome.
I will add them together in one of the above posts so people can find them [hopefully] if/when the thread gets ‘much longer’!

I will be putting together a short ‘rigging clothing’ item for M4 when I rig this sash ... and will put together some notes for how I made this too.
Now, for those who’ve followed my creation efforts, yes I start a number of sashes [trying for a really fancy Klingon type sash] which don’t materialize. This is because I might get 95% of it modeled and then the program absolutely refuses to do one more anything on it. Sadly Hexagon is a 32 bit program ... computer is 64 bit ... I know the computer can do more, but ... weakest link is the sum total. So far, this sash looks like it’ll make it to the finish line. Tedious amount of “1 by 1” editing that needs to be done. The uvmapping isn’t the final coat ... but here’s a few teasers:

“Woven Rope Sash” - M4 WIP

Image Attachments
test.jpg
test2.jpg
 Signature 
Profile
 
 
Posted: 19 June 2012 03:43 PM   [ Ignore ]   [ # 13 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4795
Joined  2012-04-07

I found a nifty FREE skeleton which appears to be good tut material.

http://www.turbosquid.com/FullPreview/Index.cfm/ID/598105

Working on one to show how to make objects we download into workable figures in D/S. As I cannot redistribute this mesh, if you want to follow the tutorial please download a copy. You only need the .obj file.

The tutorials for this will be released in parts. And I’ll edit this particular post with the links when the uploads are available. Beside each post is a little number [#13]; if you click on that, then copy the url in the address bar ... that’s the linkable link then for this post.


... links were all retired ...

 

 Signature 
Profile
 
 
Posted: 20 June 2012 11:45 AM   [ Ignore ]   [ # 14 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4795
Joined  2012-04-07

We’re having a major heat wave for a few days ... so ‘puters will be off more than on.

“retired links”

 Signature 
Profile
 
 
Posted: 23 June 2012 03:38 PM   [ Ignore ]   [ # 15 ]
Power Member
Avatar
RankRankRank
Total Posts:  1735
Joined  2012-04-14

Has anyone used the genesis basic clothing rigging kit? Is it any good? I noticed it was on sale.

Profile
 
 
   
1 of 51
1