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Realistic Renders…NOT!! 11 “Hello Rogerbee!”
Posted: 16 November 2012 05:37 PM   [ Ignore ]   [ # 196 ]
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Intros

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Posted: 16 November 2012 05:40 PM   [ Ignore ]   [ # 197 ]
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Using the Reality softbox for close ups Olivia

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Posted: 16 November 2012 05:42 PM   [ Ignore ]   [ # 198 ]
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Maggie Beckett

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Posted: 16 November 2012 05:43 PM   [ Ignore ]   [ # 199 ]
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Problems

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Posted: 17 November 2012 04:04 AM   [ Ignore ]   [ # 200 ]
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Looking good!

I don’t know if it’s just my screen, but, some of those renders do look a tad dark.

I do remember Sliders, didn’t that star Jerry O’Connell aka the fat kid from Stand By Me!? Your character with the Monroe hair reminds me of Barbara Bain from Space 1999. I haven’t tried any celeb lookalikes on Genesis yet.

I did, however, get the Creature Creator bundle and the Man Wolf. I’d always wanted to do my own werewolf and those gave me the tools and textures I needed. The result is entirely dial spun, and I LOVE IT!!!

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Posted: 17 November 2012 04:49 AM   [ Ignore ]   [ # 201 ]
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Thats because its nightime.  The head Morphed character is Jerry O Connol.. Your probably not looking at them full size you need to click on the names to open the full size on my D/A page

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Posted: 17 November 2012 04:52 AM   [ Ignore ]   [ # 202 ]
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LOL! DOH! Yeah that would explain it.

I was right about Jerry. I had a look through Daz, and, although they give you morphs to create all these creatures they don’t seem to give you many textures to work with.

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Posted: 17 November 2012 04:55 AM   [ Ignore ]   [ # 203 ]
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Yeah I know this is why I used some free orion star trek textures when I had created the “toilet rats” Toilet rats

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Posted: 17 November 2012 05:09 AM   [ Ignore ]   [ # 204 ]
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Interesting,

I suppose I could change the colours of a few of them. If you use the Variations in Photoshop and play with the Material Room you might be able to do something.

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Posted: 17 November 2012 05:11 AM   [ Ignore ]   [ # 205 ]
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We dont have a material room in DS I still have to get around to normal maps maybe…. Due to still making large stories it would become even more time consuming. I am pretty satisfied with the jump in quality I get from Lux

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Posted: 17 November 2012 05:17 AM   [ Ignore ]   [ # 206 ]
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I didn’t know you could use normal maps in DS. As for colours you can do it with shaders in DS, at least that’s how I think you did it, it’s been a while. I haven’t touched DS since 2.3!

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Posted: 17 November 2012 05:19 AM   [ Ignore ]   [ # 207 ]
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They work well with Reality there is a place for normal maps wait till you use lux the film response and lighting are reaaaallly responsive in comparison..

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Posted: 17 November 2012 05:41 AM   [ Ignore ]   [ # 208 ]
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Easy Skin 2 works well on the older characters, like Aiko 3, as well.
Below are the renders of Aiko 3 with morphs and textures from 3D Arena Gina for Aiko3.
Also used Lotus Hair and DTW DClassy cloth. Click each of the images to see them enlarged.

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Posted: 17 November 2012 06:22 AM   [ Ignore ]   [ # 209 ]
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@ Bob:

Sooner or later I’ll find out, just waiting for the announcement.

@Artini:

Indeed it does, I only raid Gen 4 for textures, I’m using Genesis and Gen 5 for everything else.

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Posted: 17 November 2012 09:49 AM   [ Ignore ]   [ # 210 ]
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I’m surprised nobody noticed, but, things had gone awry with the tongue on my werewolf, so, I fixed that then locked its actors and did the same for the head and lower jaw. There’s nothing worse than having a really cool expression, only to lose it when you change the pose. I don’t mind a fixed expression, after all, it;s a werewolf and what else would a werewolf do!?

I also altered the proportions of the body and scaled the whole thing up so it’s really big and menacing. All in all this is definitely one of the coolest creatures I’ve made from the base M5. Mind you, it wouldn’t have been possible at all without the Man Wolf, so a big thanks to RawArt for that!

Here he is below, beware the moon….

CHEERS!

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