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Realistic Renders…NOT!! 11 “Hello Rogerbee!”
Posted: 14 November 2012 12:35 PM   [ Ignore ]   [ # 181 ]
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Fresh out of the oven Night scene

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Posted: 14 November 2012 12:36 PM   [ Ignore ]   [ # 182 ]
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Close up

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Posted: 14 November 2012 12:37 PM   [ Ignore ]   [ # 183 ]
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Dramatic film response

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Posted: 14 November 2012 01:01 PM   [ Ignore ]   [ # 184 ]
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Nice, so, what do you do while you’re waiting for Reality to do its thing!? I hear renders can take several hours!

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Posted: 14 November 2012 01:03 PM   [ Ignore ]   [ # 185 ]
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Yeah Im kinda used to it some take hours some take 10 to 15 minutes takes longer to complete stories

The nice feature is you can initiate 5 to 6 renders and then let them bake or queue render them overnight

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Posted: 14 November 2012 01:12 PM   [ Ignore ]   [ # 186 ]
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Well, when Pret finally get their act together, I’ll have that fun to come!

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Posted: 15 November 2012 06:29 AM   [ Ignore ]   [ # 187 ]
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I tried Look At Me eyes again, and they don’t work well with IDL, and they have an extra node in the corneal reflection which they don’t need. Then, I thought I’d found some great reflections, only to find that they were for the eye surface, which of course Genesis doesn’t have.

After that, I decided to see if I could do anything with other eye textures I had, and I found something that worked! I took eye surface reflection maps and plugged them into the cornea and added a transmap to them. The main textures are from the old Gen 4 Eye Maps pack and the transmap came from Vykhtoria’s Auria.

Below is the result…

CHEERS!

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Posted: 15 November 2012 08:55 AM   [ Ignore ]   [ # 188 ]
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Rogerbee you are such an inspiration for me! I’ve been following this thread since you started it and I’ve been working hard to actually have something to post here smile Stunning work cheese

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Posted: 15 November 2012 09:49 AM   [ Ignore ]   [ # 189 ]
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Thank you,

That really means a lot. I can’t put my finger on why, but, I seem to have an affinity with Poser. If something doesn’t work, I rack my brain to work out why and, somehow, a solution presents itself. It was in the early hours of the morning that I worked out the eyes!

This guy below really is a culmination of stuff I’ve learned, he’s Smay’s Last Gladiator (Yesterday’s Fast Grab.) but updated for M5 with EZ Skin 2 and my custom eyes. One thing to remember with this texture is to remember to tell EZ Skin not to remove displacement maps as it’s those that give him his unique look.

Enjoy

CHEERS!

PS (With more tweaking and the right hair he could be turned into Theocoles from Spartacus: Blood and Sand.)

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Posted: 15 November 2012 01:47 PM   [ Ignore ]   [ # 190 ]
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Here is another variation with the eyes, different iris and cornea transmap. I think I’ll save a few of these to my Materials library!

CHEERS!

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Posted: 16 November 2012 04:52 AM   [ Ignore ]   [ # 191 ]
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I’ve added all the custom eyes to my library now, all the popular colours, and separate corneas so I can mix and match. When I find more transmaps I’ll add them as well.

Below is one for the Twilight fans…

CHEERS!

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Posted: 16 November 2012 05:33 PM   [ Ignore ]   [ # 192 ]
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Roger for the type of just character renders with plane BG you will get some fassst Lux render times. I know your a bit of sci if buff remember sliders? I face genned 2 of the characters and am now having a land of the giants cross over with fringe & sliders…


Slide 1

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Posted: 16 November 2012 05:34 PM   [ Ignore ]   [ # 193 ]
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Maggie’s rough landing

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Posted: 16 November 2012 05:35 PM   [ Ignore ]   [ # 194 ]
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Watching

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Posted: 16 November 2012 05:36 PM   [ Ignore ]   [ # 195 ]
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Quinn’s arrival

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