Oh, of course, it now uses DUF’s. You do need something to convert older format stuff to DUF though, don’t you!?
CHEERS!
No not with DS
...true, I’ve saved entire scenes created in 3.2 and 4.0 to .duf format. Unfortunately it is hit & miss as sometimes the texture maps go a little wiggy for some reason.
However building scenes with older content in 4.5 and then saving it (.duf is the default) works fine.
I actually created a fully weight mapped Steph 4 (without the use of GenX) however because of the geometry change most character injection morph sets and add on texture maps no longer work. The trick I found is to build the desired character with all the Gen4 morphs and textures you need before converting it to a weight mapped figure. So basically I could have a fully weight mapped “Leela” figure without adding the extra poly weight of Genesis. By converting her to a General Weight Mapped figure, theoretically I should then be able to use her in Poser Pro2012.
I had a bit of a surprise with the next render. It’s the head I made for my Byson render, but, I put the no hair texture for Terry B on it and plugged in a normal map. The surprise was that the render is a dead ringer for Lafayette from True Blood, only SAV could do better! All I did was dial the nose and the bottom lip et voila! The texture helps a lot though.
I had a bit of a surprise with the next render. It’s the head I made for my Byson render, but, I put the no hair texture for Terry B on it and plugged in a normal map. The surprise was that the render is a dead ringer for Lafayette from True Blood, only SAV could do better! All I did was dial the nose and the bottom lip et voila! The texture helps a lot though.
CHEERS!
I’m not a DS guy, I’m a Poser guy. But I have DS installed and have practiced with the Poser conversion process. Pretty easy when you get familiar with it.
I don’t know if I can be bothered getting it, Daz will DSON most of the stuff I’m interested in soon enough anyway. Hopefully the rest of the stores and artists will start DSON’ing more of their stuff and consign Gen 4 to history where it now belongs. Daz started it and now they’ve pretty much ended it.
Nice work! Your thread title fooled me. RR NOT! I’ve been skipping because I assumed that they would be Poser 4 style. Whoops!
Rogerbee - 11 November 2012 02:59 AM
Great looking renders,
I couldn’t get in to post mine last night as the site was down. Regarding Luxrender, Pret A 3D hope to have Reality for Poser released this month, I can hardly wait for that! There’s a demo video on their site and it looks amazing, the promo render of Dublin that they did looks incredible. I’ll be prepared to sit out the long render times if they can guarantee results like that every time!
After a bit of experimentation with normal maps, and a nifty Photoshop plug in from Nvidia that creates them, I decided to revamp Swidhelm’s Alien. It had no proper bump or specular maps so I created them from scratch and also did some normal maps. After a rather lengthy process of applying them all to the figure (the tail has over 30 elements, each needing its own maps) I was ready to render.
Below are the results, to save me having to apply them every time, I saved the .cr2!
Hopefully I’ll be using Lux before the month is out.
I found out about the Piriform products only days after paying my second yearly installment for Speedmax before finding out it was a complete con! I cancelled the next payment quick smart and uninstalled it.
I don’t know what it is about these normal maps, but, I’m liking them, for me they add something that mere bump maps alone don’t. Can’t put my finger on what it is though. I added one to Sol.
Don’t press the 3D Preview button if you don’t have an Nvidia card though, all it’ll do is crash Photoshop. Open up a bump map, change it to RGB if it’s grayscale, then open the filter. Check, Invert X,Y and Z and Using Multiple Layers, click OK and the map will be generated. Do Auto Levels on it and save it as a PSD (Calling it Normap Map is a good idea.). You plug the normal map into the Gradient Bump node in the Material Room in Poser and change Gradient Bump to Normal Map (tangent space), P9 and PP2012 will support this. I used it everywhere on Swidhelm’s Alien but only use it for SkinFace on the others.
Then I had another play with V5, no normal map, just a pose and EZSkinned Kerstynn’s texture…