More options the better. If you read the Reality board at rendo its not as good.
Well I think a lot of that was uninformed speculation and “how dare they” conversation. So far this has a much better experience to export to Luxrender and so far no show stopping bugs in the 1.0 version as compared to Reality’s (remember the arguments about why there should have been an option to enter both displacement and bump, since there was only one field to enter it in? And why Paolo said there was no need for displacement?)
Anyhoo, finished this up last night… only conversion was to turn the cornea and tears to architectural glass. Rest are converted HSS settings. Hopefully I’ll get more opportunities to play with the light settings since it’s been over a year since I’ve really rendered something in luxrender.
Click thumbnail to see full-size image