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Toe Control For Genesis - Now Available (Commercial)
Posted: 05 May 2013 12:21 PM   [ Ignore ]
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Hi Guys. I have been working hard on this and have just completed Toe Control for Genesis. As most of you know each toe cannot be controlled seperately. I have designed movement morphs to change that. It was difficult at first because there are no toe bones to work with, and the morphs had to be made in a way that it works on multiple shapes, but in the end it turned out the way I wanted it to. The seperate toe morphs are controlled by master controllers. EG dial it up, and the bend up morph loads, dial down and the bend down morph loads.

Each toe will have up, down, left, right, straight and curl morphs so you have full flexibility and can create realistic or crazy looks. You can also control the length of each toe as well. Here is a preview pic. Enjoy:)
[ Edited: 20 May 2013 12:12 AM by Zev0 ]
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Posted: 05 May 2013 12:41 PM   [ Ignore ]   [ # 1 ]
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:D That is really neat! LIFE for the toes!
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Posted: 05 May 2013 05:19 PM   [ Ignore ]   [ # 2 ]
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Love it.

It's great to see you're covering yet another area of morphing that hasn't yet been done with genesis. Great work man! cheese
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Posted: 05 May 2013 05:21 PM   [ Ignore ]   [ # 3 ]
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So need toes, ever try to Bow drill a Fire with just one movable toe? Not pretty, not pretty at all.
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Posted: 05 May 2013 05:24 PM   [ Ignore ]   [ # 4 ]
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Now that is interesting! Looks like this pack will suit the primitives project perfectly smile
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Posted: 05 May 2013 07:52 PM   [ Ignore ]   [ # 5 ]
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I like soul eater's Medusa toes, I always want separates toes for genesis to do my own like Medusa girl. I purchased a set with toes shapes for genesis...but it isn't enough versatile. Your work look very attractive and useful zev0.


http://th01.deviantart.net/fs70/PRE/i/2010/249/7/a/medusa__s_wiggling_toes_by_match25-d2y73xs.png
http://2.bp.blogspot.com/-jfkCNdS422M/UIQ0ugYcu6I/AAAAAAAAAXA/S74lFHUf660/s1600/Bild+98.png
http://hofit-mil.deviantart.com/art/Sole-Eater-s-Medusa-260595795
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Posted: 05 May 2013 08:25 PM   [ Ignore ]   [ # 6 ]
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Thanks Gilikshe. Here I did a quick attempt at one of your examples. So I am sure you can do those type of poses. There are limits on the Genesis mesh and what you can and cannot do (limited by poly count) but I made these morphs as flexible and universal as possible:)
[ Edited: 05 May 2013 08:33 PM by Zev0 ]
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Posted: 05 May 2013 08:35 PM   [ Ignore ]   [ # 7 ]
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I pick up stuff with my toes, can Genesis do that now? smile

Morphs look fun!

Cheers!
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Posted: 05 May 2013 09:34 PM   [ Ignore ]   [ # 8 ]
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I so need this! Totally into toes although that's TMI cheese
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Posted: 05 May 2013 09:44 PM   [ Ignore ]   [ # 9 ]
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This reminds me of the old Spike Jones bit where he pretended to play the piano with his feet!
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Posted: 07 May 2013 07:43 PM   [ Ignore ]   [ # 10 ]
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Here is one of the promo's
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Posted: 07 May 2013 07:49 PM   [ Ignore ]   [ # 11 ]
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Oh yea, love this. Instant buy!
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Posted: 07 May 2013 09:52 PM   [ Ignore ]   [ # 12 ]
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This little piggy went to market, this little piggy went Wee wee wee right into my renders...
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Posted: 08 May 2013 01:15 AM   [ Ignore ]   [ # 13 ]
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Looks good.
How do they work with morphs such as the three toe morph? I'm thinking of things such as Dariofish's HFS morphs.
Thanks
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Posted: 08 May 2013 05:57 AM   [ Ignore ]   [ # 14 ]
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These were not designed for 3 or 2 toe Characters. You see, the problem is Genesis has no bones in the toes and the movement relies on the morphs. So if a vendor makes a new character and totally redesigns the foot, I have no idea how the morphs will react since they were designed on the default shape where 5 toes are present. I will test this on a 3 toe character and tell you what happens. But it all depends how and what that vendor did to the foot. If they distorted the polygons at sections where the toe morphs occur then I have no idea how it will react.
[ Edited: 08 May 2013 06:01 AM by Zev0 ]
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Posted: 08 May 2013 06:03 AM   [ Ignore ]   [ # 15 ]
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Zev0 - 08 May 2013 05:57 AM
These were not designed for 3 or 2 toe Characters. You see, the problem is Genesis has no bones in the toes and the movement relies on the morphs. So if a vendor makes a new character and totally redesigns the foot, I have no idea how the morphs will react since they were designed on the default shape where 5 toes are present. I will test this on a 3 toe character and tell you what happens. But it all depends how and what that vendor did to the foot. If they distorted the polygons at sections where the toe morphs occur then I have no idea how it will react.
LURKING, want to see the hilarity that ensues.
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