I haven’t had much success with Brekel pro body capturing walking, jumping or kicking.
But I think that’s because of the limitations of the kinect and my knowledge of its limitations.
The problems seem to be staying withing the kinect’s camera area. The sweet spot is about a stride forward and back and side to side.
The only thing I have experimented with is running, walking and jumping in place. That seems to work much better.
Plus I run into problems when joints cross each other, like in a typical fighting stance, you have to modify you movement so that your limbs don’t overlap. I have gotten better results trying to capture them in side view rather than straight on. This techniques also seems to work better for kicks.
This also leads to the main problem I can’t seem to overcome is that of spinning. Since this obscures joints Kinect doesn’t seem to be able to handle anytype of spinning motion. Maybe it there was two kinects and Brekel pro body supported them.
I do like Brekel pro body for roughing motion in, but i suspect until I learn more there is a lot of key framing still needed.
When I get some more time I’ll post some of my results.
Lots more experimenting to be done.
It’s just hard to remember that since the Kinect seems to be built for gaming gestures the Kinect is limited in motion capture. Since I don’t have an Xbox or have played any games with Kinect I am unsure what those limits are.
Anybody have experience with using the Kinect?