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Is bulk removal of highlights from shaders possible ?
Posted: 03 May 2013 07:10 PM   [ Ignore ]
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It’s common clothes and other models opened in Carrara often look like plastic so one has to remove highlights and shininess from the textures in the shader room.This is a bit of a pain especially locating the offending items.( which mostly is all)

So I’m wondering if there is a bulk method of applying changes . ( a one click solution would do smile )

Would Fenric’s Pose and Shader Tools plug in do it or be of any help ?

http://www.daz3d.com/pose-and-shading-tools-2

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Posted: 03 May 2013 07:14 PM   [ Ignore ]   [ # 1 ]
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hi

you need this

http://fenric.com/wordpress/store/products/poser-shader-doctor/

Fenric is a genius

at the moment its 15percent highlight but he has promised to make it user adjustable

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Posted: 03 May 2013 07:35 PM   [ Ignore ]   [ # 2 ]
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Don’t forget, manually or with a plugin, once your adjustments are made, you can save the shader to the browser, or even the entire object/character itself. The object/character will even load faster from the browser because it’s in the native .car format!

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 03 May 2013 08:22 PM   [ Ignore ]   [ # 3 ]
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Wow That Fenric IS a genius !!

I really didn’t expect a solution - thanks Headwax for that pointer and thanks Fenrick for the plugin.Appears to be exactly whats needed and at $2.50 it’s a bargain.l

EVIL
Yes I do save my characters as car files fully clothed. As you say Evil, they load very quickly and of course it saves applying clothing again also it’s easy to add/exchange clothing.

thanks everyone

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Posted: 04 May 2013 03:40 AM   [ Ignore ]   [ # 4 ]
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head wax - 03 May 2013 07:14 PM

http://fenric.com/wordpress/store/products/poser-shader-doctor/

Fenric is a genius

at the moment its 15percent highlight but he has promised to make it user adjustable

He appears to have updated the plugin already, check the product page.

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Posted: 04 May 2013 04:13 AM   [ Ignore ]   [ # 5 ]
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Thanks!!

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Posted: 04 May 2013 06:18 AM   [ Ignore ]   [ # 6 ]
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For figures I set the shader, mostly with simply drag and drops then save the multichannel shader. So for figures I have shaders all ready. Drag/drop/done. Clothes are usually easy because they don’t have many shader zones. The only time this is burdensome to me is with big prop scenes like stonemason’s.  But then I like working with shaders wink

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Posted: 04 May 2013 04:41 PM   [ Ignore ]   [ # 7 ]
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I downloaded and can confirm the updated version defaults to preset but hold shift down whilst selecting shader doctor and menu pops up allowing percentage selection for highlight/bump/shininess settings.

Operates on selected items only which is handy too.

My request for one click solution was a joke but thats what I got cool smile

thanks again all.

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