Daz doesn’t import lwo files. Why doesn’t all 3D programs get alone seriously why does it work well in one program but in another it just looks like a big pile crap.
No it doesn’t. But step back, take a deep breath, exhale and then think a few moments about what you are asking here. Extend this line of thinking down the slippery slope that it puts you on.
Do you think that the vi editor in a UNIX server should be able to open up Microsoft Word files flawlessly? Heck, why doesn’t Photoshop read text files too? It is a crazy thing you are proposing.
3D programs don’t “get along” because each one does things a little bit differently and has different features. In places where interoperability between disparate systems is crucial, then we have developed standards and protocols—the closest we have in 3D to this is OBJ (and a couple of others). But there is no governing body like ANSI or ISO dictating, “Thou shalt behave thusly!”
Not to undermine evilproducer’s concerns and questions—it is important to share that information when seeking help—let me simply say that from a programming perspective, this is a bug. A NULL pointer error will crash and a well-written program ought to detect it and handle it gracefully; even if that means telling you “Sorry, I cannot open your file.”
The trick is, where did this bug come from? Your screenshot offers some clues to a programmer’s eye. There is a path and filename (D:\dazdevel\hudson\......\tree.cpp) where the error occurred. This is the source code file that was compiled into the executable code that is Carrara. My guess is, Carrara is using code written for its own tree primitives. Since your model came from another program; I find that intriguing. This loops us back to evil’s questions—we need to know a heck of a lot more about what is going on.
NOTE TO DAZ: It would be really nice of you to auto-generate a process dump during an error like this so that programmers can figure out what went wrong. Too busy adding the latest flashing widget to D|S? Fine…give me the symbol files and I’ll debug it for you…