Improving performance when dealing with MANY objects....
I am having a significant problem working within Bryce as I am multi-replicating objects, and besides the very long wait time for the objects to duplicate, the performance speed once created has put Bryce to a near stand-still. I am sure that many users have had this problem, and there is probably a very quick trick/solution in this regards, but I do not know it!
For example: I am creating a wooden roller-coaster. If you can imagine it in wooden box frames, each of those are duplicated along X and Y to create a very large wooden Roller Coaster Grid.... Unfortunately, this creates a workspace that is near-unmanageable. Is there a trick that I can do, such as to select the whole of the roller coaster, and convert it to some type of object, boolean, or etc, in order to Bryce to speed up performance significantly? I can say with full confidence that it's not my computer (I have a brand new mac running Parallels, and I've devoted significant CPU speed and Graphics Rendering to the program and Parallels) and I imagine there is something I can do within Bryce to convert these objects into something that doesn't cause the program to virtually freeze up.... (especially after each trackball movement!)
Any advice would be greatly appreciated!