then I know, weightmap and rig modification should be saved, whan save it as scene subset. or scene.
I belive so.. (I think ds 4 and duf is desigend to save them)
but,, when I saved it only as scene or scene subset,,
after that ,, one or two days after,,, I load them then checked it,,
I feel,, they can not keep wieght -map changing.
I do not know where is problem,, or I may say mistake,,
but as for me,, I can not rely on scene or scene subset
to keep weight map modify . I must save it as figure and prop again.
and about save modified assets,,, I may check it with my small simple figures,,
if it work about weight-map changing too,, it seems more easy to tweak weight map for me.
(because I often save so many same figure to modify simple weight-map, in my current work folda,,
and finally I can not find which figure is my current modifying figure^^;)
but anyway,,, I may never try save genesis as another figure to modify originall weight map.
1 reason is,, same as Patience 55.
and the other is,, I know these modification about orignal genesis and make ideal figure,,
may need so long time,,(there seems no end for me,,)
when I think about rig problem,,, I can not do anything with the character and daz studio untill finish it,
I everyday tweaked original morphs again and again to make my ideal shape with pozing.
and hope they may work as same as product controller,,, so set ERC,, but about some value,,
when mix bend and twist,, it cause new problem,, then make new morph ,, set ERC,,,
So that,,, now I seldom set ERC for genesis.
if there is problem,, just export current shape,, then modify them,, re-import,,
and change value manually when I need only. after that I delete controller,.
Now I do not hope so many .and lern to pretend,
as if I can not see the problem . just wear clothing,, or rotate rig little bit,,
or hide the part,,, yes,, there seems no problem ^^;