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LUX render - give it to me straight
Posted: 05 May 2013 07:39 PM   [ Ignore ]   [ # 31 ]
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SimonJM - 05 May 2013 07:37 PM

Not wanting to push too much down your throat at once, but go check out callad’s free Reality=based lighting props at ShareCG they are really rather very good!

no, no, I appreciate everything, really. But I dont have reality. Is this useable in lux?

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Posted: 05 May 2013 07:54 PM   [ Ignore ]   [ # 32 ]
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sgreco1970 - 05 May 2013 07:37 PM
Hellboy - 05 May 2013 07:31 PM
sgreco1970 - 05 May 2013 07:19 PM

oh, another question. Once I send the scene to LUX and it begins rendering, can i close daz studio or compose a new scene within it?

Sure! grin
I’m rendering right now and have not opened DAZ Studio today.

that’s stunning. I mean, as it is, luz is zero drain on my system, unlike ds4. Im blown away.

Tiny problem. I made the plane, as you said, ticked off the right boxes and buttons as you directed, and this is what I got.

the second image is how it looks in preview. I tried it twice, second time I added white ambient to the plane thinking that was the problem, but both ended up with the same results.

 

Hmm… Try rotating the plane, it could be that the normals are pointing to the other direction. Its a common mistake with planes.

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Posted: 05 May 2013 08:08 PM   [ Ignore ]   [ # 33 ]
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Hellboy - 05 May 2013 07:54 PM
sgreco1970 - 05 May 2013 07:37 PM
Hellboy - 05 May 2013 07:31 PM
sgreco1970 - 05 May 2013 07:19 PM

oh, another question. Once I send the scene to LUX and it begins rendering, can i close daz studio or compose a new scene within it?

Sure! grin
I’m rendering right now and have not opened DAZ Studio today.

that’s stunning. I mean, as it is, luz is zero drain on my system, unlike ds4. Im blown away.

Tiny problem. I made the plane, as you said, ticked off the right boxes and buttons as you directed, and this is what I got.

the second image is how it looks in preview. I tried it twice, second time I added white ambient to the plane thinking that was the problem, but both ended up with the same results.

 

Hmm… Try rotating the plane, it could be that the normals are pointing to the other direction. Its a common mistake with planes.

Ah interesting. Ok, lets say I make a new plane. it appears flat on the “ground.” Are the normals pointing upward from the top face of the plane? if so, you’re right, because I just lifted it straight up and its bottom is pointing at the figure ><

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Posted: 05 May 2013 08:12 PM   [ Ignore ]   [ # 34 ]
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ooooooooooh yeah that was the problem.

Let me first say, “WOW.”

And second… thank you!! I will be very, very addicted to this.

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Posted: 05 May 2013 08:35 PM   [ Ignore ]   [ # 35 ]
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Yeah, it’s easy to forget which side goes where… raspberry

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Posted: 05 May 2013 08:57 PM   [ Ignore ]   [ # 36 ]
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Hellboy - 05 May 2013 08:35 PM

Yeah, it’s easy to forget which side goes where… raspberry

my only real questions at this stage are; when does it finish rendering? At this point, 42 minutes into the render, I can’t even see a difference as it progresses. Does it finish and beep or something or does it just render for all eternity until i say, “yeah, that’s good enough.”

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Posted: 05 May 2013 09:08 PM   [ Ignore ]   [ # 37 ]
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It keeps rendering until you feel that it is good enough. Lux does not stop it goes on into infinity…lol.

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Posted: 05 May 2013 09:10 PM   [ Ignore ]   [ # 38 ]
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islandgurl31 - 05 May 2013 09:08 PM

It keeps rendering until you feel that it is good enough. Lux does not stop it goes on into infinity…lol.

lol seriously??

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Posted: 05 May 2013 09:13 PM   [ Ignore ]   [ # 39 ]
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It just render for all eternity until you say, “yeah, that’s good enough”. smile

It might look like its not doing anything, but the more you leave it, the cleaner the image. Of course, there will be a point were you won’t be able to notice any difference anymore if the image is clean enough.
Reflections and shiny surfaces are the ones that needs more time.
But yeah, its up to you to decide when it’s good enough.

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Posted: 05 May 2013 09:18 PM   [ Ignore ]   [ # 40 ]
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Hellboy - 05 May 2013 09:13 PM

It just render for all eternity until you say, “yeah, that’s good enough”. smile

It might look like its not doing anything, but the more you leave it, the cleaner the image. Of course, there will be a point were you won’t be able to notice any difference anymore if the image is clean enough.
Reflections and shiny surfaces are the ones that needs more time.
But yeah, its up to you to decide when it’s good enough.

So glad I thought to ask that lol.

Hmm does it save .png with transparent backgrounds? I can’t seem to figure how to do that ><

BTW your artwork is absolutely mind blowing.

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Posted: 05 May 2013 09:40 PM   [ Ignore ]   [ # 41 ]
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Thank you!
It saves as PNG, but for a transparent background you turn on the Pre Multiply Alpha in the render settings. smile

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Posted: 05 May 2013 09:57 PM   [ Ignore ]   [ # 42 ]
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Hellboy - 05 May 2013 09:40 PM

Thank you!
It saves as PNG, but for a transparent background you turn on the Pre Multiply Alpha in the render settings. smile

I’ll have to check that out in the morning, Thank you so much for all your help with my newbie questions. Youve been a HUGE help!

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Posted: 05 May 2013 10:08 PM   [ Ignore ]   [ # 43 ]
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sgreco, there are some preset lights for Luxus if you installed the Luxus content when you purchased.  I nearly always use the “2 area lights” preset when doing test renders.  They just seem to be in the perfect spot.  Also, when you get to the point when you are looking for tips on skin, eyes, etc, check out this thread:  http://www.daz3d.com/forums/viewthread/20918/

You will probably never want to render in 3delight again.

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Posted: 06 May 2013 05:02 AM   [ Ignore ]   [ # 44 ]
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Slosh - 05 May 2013 10:08 PM

sgreco, there are some preset lights for Luxus if you installed the Luxus content when you purchased.  I nearly always use the “2 area lights” preset when doing test renders.  They just seem to be in the perfect spot.  Also, when you get to the point when you are looking for tips on skin, eyes, etc, check out this thread:  http://www.daz3d.com/forums/viewthread/20918/

You will probably never want to render in 3delight again.

agreed. I am sold. Im glad I took the plunge; I was very fearful of a new learning curve -but now its changed my renders forever.

what im not seeing is a “save as” button to save my renders. I see ‘export to image’ but its just a list of checkboxes. There’s a copy to clipboard but that doesnt help. How do i save a render as png and various types?

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Posted: 06 May 2013 08:10 AM   [ Ignore ]   [ # 45 ]
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Yes, the light prop[s will work with Luxus as well as Reality - you will need, however, to manually intervene to set light emitting properties on the props (Reality auto-recognises certain keywords in the naming of items).

A handy hint for the ‘where the frack did my render go?’ question: in Daz Studio, with the Render settings dialog active (Shift-Ctrl-R, or Render> Render Settings from mneu) you have a section in the General part of the dialog in a frame titled “Render To: ”  Under there you can specify a couple of things, primarily there are a pair of radio buttons for “New Window” or “Image File”.  It is best to select “Image File” here, then you can specify a name in the following text box, and a folder in which to save the data in the following control.

Giving a name and a target folder will pass that on to LuxRender which will use that folder and name to store the working files, otherwise the Daz Studio temporary directory will be used (meaning they may well be cleared out when Daz Studio closes).  The name the files will be given will also be what you spcify as opposed to the Daz Studio supplied temporary file name (of the forn d??? where ??? is a number).  Much easier to keep track of! smile

<edit>
Oh, and LuxRender will, periodically, save out the ongoing .png image (the save period being adjustable in the Luxus UI -” Write Image Interval”). You can also have Luxus tell LuxRender to save the ‘working files’ (“Write Resume Film” and “Write Film File Interval”) which will enable you to resume the render at a later time if you so wish.  I’d recommend adjusting the write intervals upwards so that less time is spent on disk I/O and more on doing the render smile

When you think a render is ‘done’, pause/stop the render in LuxRender and use File> Save & Exit to make sure the final version of the files are written out.
</edit>

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