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BC’s Short film WIP
Posted: 16 June 2012 11:39 PM   [ Ignore ]   [ # 16 ]
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lol Nice! wink

So I’m forcing myself to not show the character designs and finished renders because I really want to save it for the film. But basically it’s a short about robots, androids, etc. Good times.

I decided that I’m taking each shot to 95% completion, leaving final sound FX, color correction and small touch ups for the end. That way I can make sure everything flows as seamlessly as possible.

Here I have some basic placeholder sound FX on the (near) finished shot just to give it some texture. I’m excited about the next shot because I get to really get a good look at the smuggler ship under some lights out of Carrara as it moves underneath the hovering station thingy. I don’t have any of the fancy bells and whistles like trapcode particular or kick ass lens flare packages, so I’m having to make due with what I can scrounge together, but so long as I don’t completely embarrass myself, I’ll be happy.

http://www.youtube.com/watch?v=Y1rttS_BOOI

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Posted: 17 June 2012 11:27 AM   [ Ignore ]   [ # 17 ]
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Sound always adds greatly to any animation, good choice as well, the FX match the size of the vessel and emphasised by the small shuttle approaching.

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Posted: 19 June 2012 04:22 PM   [ Ignore ]   [ # 18 ]
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Using a combination of 3D particles and keyed practical smoke/steam for the ships approach.

Using the trick of attaching glowing lights to the object particles to create a decent steamy smoke effect. In order to have at least some of the smoke in the scene interact with the ship I had to go the 3D route. Like, it’s *possible* to create the illusion of smoke interaction within a scene by building a bunch of layers, but this is way faster and is completely effective. I really only need to give the subtle impression of interaction in order to sell the scene I think.

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SHIP_WITH_PARTICLES.JPG
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