Hello Cosmo and Kattey.
First I’m happy you like my outfit!
Then I had not even thought of this outfit for V4. Yet, it may be a good idea.
I wanted to try a bit and then I’ve worked on this adaptation during the two last days. The good news is that the geometries were pretty easy to adapt. The bad news is that it is once again really hard for me to find the right parameters and morphs combination to have a “perfect” (well, as good as possible anyway) behavior on the hip/thigh junction and on the collar/shoulder/chest level (no poke and nice shapes when legs and arms are all the way round mixed on their extreme values). For the M4 version it took me 2/3 month to solve the problem. You’ll note that I’m not a fast worker, and I don’t want to propose a bad outfit.
After that, there will be all the morphs (more than one hundred if I remember well!) to recreate which is also pretty long even if a part of them can be automated.
So I’ll regularly try to work a bit on the V4 version, but it might take very long to finish since it is not my only project. In brief, I think it may be nice but I cannot warranty a V4 version will be out in a short or middle term (except if I’m very lucky and abracadra it works fine in the wink of an eye). I’ll also have to check if people (except you) would be interested in a V4 version before spending too much of time on it.
In the meantime, Kattey’s solution seems to be the best way (I had never hear about this converter before!).
If you have more questions on this outfit you can also if you want use the main thread :
Since I don’t know if I have the right to do some “promo” here, I’ll post on the main thread (link above) 2 renders of V4 version in one/two minutes.