Digital Art Zone

 
   
6 of 40
6
Luxus discussion II
Posted: 13 May 2013 07:48 AM   [ Ignore ]   [ # 76 ]
Power Member
Avatar
RankRankRank
Total Posts:  2354
Joined  2007-12-07
Slosh - 13 May 2013 04:50 AM
Gedd - 13 May 2013 04:40 AM

The only time one would have a ‘hole’ in water is when there was something just stuck in the water (like an oar, or maybe someone walking through the water.) If an item was in the water for some time, there would actually be a slight rise up the item at the point of contact between the water and the item (forget the name of the effect but related to surface tension.) This second effect, the slight rise would be so small it would only be visible on very extreme closeups of the contact between the water and item, ie… not an issue for anything but the rarest case.

I was trying to remember the name of that effect as well, and Google provided no help.  You can really see it if you look at a glass of water at eye level.  As for the hole, what you describe is exactly what we were discussing.  The only reason I mentioned it to Hellboy is because it was difficult to see the waterline against the post in the water, but his changes seemed to address that very well.  IMO

I believe the term you are looking for is meniscus, formed by the surface tension.

 Signature 

Some writings by a friend:
http://www.lizardsofthehost.co.uk/11.html
http://www.lizardsofthehost.co.uk/13.html
http://www.lizardsofthehost.co.uk/7.html

Profile
 
 
Posted: 13 May 2013 02:28 PM   [ Ignore ]   [ # 77 ]
Power Member
Avatar
RankRankRank
Total Posts:  1330
Joined  2005-03-16

No worries cool smile

 Signature 

My DAZ Store Page    My Facebook Fan Page    My Twitter Account    Free Video Tutorials    My FreeStuff at ShareCG    My Gallery on DeviantArt

Profile
 
 
Posted: 14 May 2013 09:47 AM   [ Ignore ]   [ # 78 ]
Addict
Avatar
RankRankRankRank
Total Posts:  7790
Joined  2009-05-14

I may have missed this from the last thread but can some kind soul help me with getting some ambient glow on surfaces please. I have been banging my head for the last few hours and can’t for the life of me figure this one out for myself. :(

 Signature 

Pete

Somethings to Consider when starting to learn CG

My Gallery

My Render Thread and Tutorials

Proud member of the Bald Wizards Club and Co-operative

Profile
 
 
Posted: 14 May 2013 10:26 AM   [ Ignore ]   [ # 79 ]
Active Member
RankRank
Total Posts:  481
Joined  2013-02-02
Szark - 14 May 2013 09:47 AM

I may have missed this from the last thread but can some kind soul help me with getting some ambient glow on surfaces please. I have been banging my head for the last few hours and can’t for the life of me figure this one out for myself. :(

How about actually making it glow(just a little so it looks like ambient) by using the “Luxus - LuxRender Material” settings, enable the light option and then enable the light in the Surfaces Pane and set the power very low.

 Signature 

-Spheric

Profile
 
 
Posted: 14 May 2013 10:32 AM   [ Ignore ]   [ # 80 ]
Addict
Avatar
RankRankRankRank
Total Posts:  7790
Joined  2009-05-14

Thanks yep I managed to get that with thinking logically…doh!

Now I have another problem with using Reinhard non linear as I cannot adjust all the lights separately. Yes I have the update but no matter what I set it to I cannot change one light intensity without the other lights changing too. I even gave all the lights a diiferent group name.

I have one Area disc acting as a sun light as I have a space dome, then I have a space ship with engines that I applied light to and a space station that has two mat zones emitting light.

I didn’t have this trouble with the last version of Luxus.

 Signature 

Pete

Somethings to Consider when starting to learn CG

My Gallery

My Render Thread and Tutorials

Proud member of the Bald Wizards Club and Co-operative

Profile
 
 
Posted: 14 May 2013 10:45 AM   [ Ignore ]   [ # 81 ]
Addict
Avatar
RankRankRankRank
Total Posts:  7790
Joined  2009-05-14

Again it is me being brain dead. Linear works as it should.

 Signature 

Pete

Somethings to Consider when starting to learn CG

My Gallery

My Render Thread and Tutorials

Proud member of the Bald Wizards Club and Co-operative

Profile
 
 
Posted: 14 May 2013 10:54 AM   [ Ignore ]   [ # 82 ]
Power Member
Avatar
RankRankRank
Total Posts:  2354
Joined  2007-12-07
Szark - 14 May 2013 10:45 AM

Again it is me being brain dead. Linear works as it should.

You sorted it out before I could suggest that smile

 Signature 

Some writings by a friend:
http://www.lizardsofthehost.co.uk/11.html
http://www.lizardsofthehost.co.uk/13.html
http://www.lizardsofthehost.co.uk/7.html

Profile
 
 
Posted: 14 May 2013 12:01 PM   [ Ignore ]   [ # 83 ]
Addict
Avatar
RankRankRankRank
Total Posts:  7790
Joined  2009-05-14

Just goes to show if you don’t use it you loose it…and I have lost it. smile

 Signature 

Pete

Somethings to Consider when starting to learn CG

My Gallery

My Render Thread and Tutorials

Proud member of the Bald Wizards Club and Co-operative

Profile
 
 
Posted: 15 May 2013 01:06 AM   [ Ignore ]   [ # 84 ]
Active Member
Avatar
RankRank
Total Posts:  589
Joined  2006-10-01

WIP test of something I’ll include in the water set. A morphing splash prop.
Just checking how things are looking so far. Of course, its still mising dozens of small droplets jumping everywhere.

Image Attachments
splash_test.jpg
 Signature 

Simplified guide to Genesis content creation.

My gallery.

 

Profile
 
 
Posted: 15 May 2013 01:48 AM   [ Ignore ]   [ # 85 ]
Active Member
Avatar
RankRank
Total Posts:  286
Joined  2012-03-02

Im so looking forward to this set Hellboy.

 Signature 

http://michaelg1234.deviantart.com/

Noob with a big heart.

Profile
 
 
Posted: 15 May 2013 05:15 AM   [ Ignore ]   [ # 86 ]
Member
Avatar
Rank
Total Posts:  134
Joined  2005-02-08

Now that is really cool. Can’t wait to see the final set!

 Signature 

the Evil Kitten Project

Profile
 
 
Posted: 15 May 2013 10:33 AM   [ Ignore ]   [ # 87 ]
Active Member
Avatar
RankRank
Total Posts:  286
Joined  2012-03-02

@spheric does LUXUS support depth of field? LUXUS dont seam to be sending the setting to Luxrender even though it`s enabled on the camera.

 Signature 

http://michaelg1234.deviantart.com/

Noob with a big heart.

Profile
 
 
Posted: 15 May 2013 10:58 AM   [ Ignore ]   [ # 88 ]
Member
Rank
Total Posts:  57
Joined  2003-10-09
Michael_G - 15 May 2013 10:33 AM

@spheric does LUXUS support depth of field? LUXUS dont seam to be sending the setting to Luxrender even though it`s enabled on the camera.

It does, though it didn’t when it was first released.

Assuming you’re using the current release, you may be setting the f-stop too high to see any effect.  Daz Studio and LuxRender interpret the f-stop value differently.  For a narrow depth of field, try setting it around 2; for wide depth of field try 22 or so.

Profile
 
 
Posted: 15 May 2013 11:24 AM   [ Ignore ]   [ # 89 ]
Active Member
Avatar
RankRank
Total Posts:  286
Joined  2012-03-02
Mordur - 15 May 2013 10:58 AM
Michael_G - 15 May 2013 10:33 AM

@spheric does LUXUS support depth of field? LUXUS dont seam to be sending the setting to Luxrender even though it`s enabled on the camera.

It does, though it didn’t when it was first released.

Assuming you’re using the current release, you may be setting the f-stop too high to see any effect.  Daz Studio and LuxRender interpret the f-stop value differently.  For a narrow depth of field, try setting it around 2; for wide depth of field try 22 or so.

Thats got it, many thanks :D

 Signature 

http://michaelg1234.deviantart.com/

Noob with a big heart.

Profile
 
 
Posted: 15 May 2013 08:32 PM   [ Ignore ]   [ # 90 ]
Active Member
Avatar
RankRank
Total Posts:  589
Joined  2006-10-01

My apple in the water has DOF. smile
But yes, you have to use very low values.

 Signature 

Simplified guide to Genesis content creation.

My gallery.

 

Profile
 
 
   
6 of 40
6