I have a noobie question about Luxus and material files. I have only had Luxus for a few days and still finding my way around it.
Some of the materials are not appearing in the renders with LuxRender but they do appear when the image is rendered with 3Delight. It appears to be mainly creatures that are affected although some props as well have had the same issue. I’m guessing it is something in the settings but after two days of reading and experimenting I am still no closer to solving my problem. Time to ask people who actually know what they’re doing for some advice I think.
Here are some sample images to show what I’m babbling about, first one rendered with 3Delight the second with Lux.
The dragons skin and the materials on the necklace are missing in the Lux render.
The thing that confuses me about this is that the materials for the dragons eyes and tongue appear and their files are located in the same place.
I’ve had that problem before. For me, I assign whatever’s missing a Lux material. Select a surface, make sure the surfaces tab is selected, and click on that menu at the top left corner (don’t know its name, has a little triangle and four lines). Select “Luxus-LuxRender material” and pick a material. I start with matte and experiment from there. Then you should see the material render properly, and have a whole pile of extra options to play with as well. Hope this helps
Thank you so much for pointing me in the right direction. I will have to play with it to find out which settings suit best but at least now the skin is appearing in the render. I missed that dropdown when searching for settings so thanks again for pointing it out for me.
Can anyone recommend good material settings for black leather?
Trying to render black leather it always seems to come out silvery grey and too shiny.
On an unrelated note Accelerator “qbvh” makes a huge difference to render speed!
I uploaded these free leather and vinyl shaders to ShareCG: Leather and Vinyl Shaders for Luxus which you might want to download and try. Even if you don’t use the shaders “as-is”, the settings for them work out quite nicely with your own leather textures and bump maps. It could be a good starting point.