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WIP thread New Users Contest - May 2013
Posted: 03 May 2013 02:11 PM   [ Ignore ]   [ # 31 ]
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llolalane - 03 May 2013 01:31 PM

============================

"Gallery Opening" lighting set up by Llola Lane (SEE diagram)

GREEN - 3 Distant lights (1 & 2 aimed at opposite walls and 3rd aimed at girl) = 25.0% intensity
WHITE - 4 Spot lights over each lamp shade (aiming at artwork) = 200% intensity
PURPLE - UberEnvironment2 (quality 4XHi) = 50% intensity

All done in DAZ Studio 4.5 Pro smile

Hope this helps those who need it. I was pretty happy with outcome. smile ENJOY!!!



I like the lighting rig and thought that you put into it. The composition is nice as well. Personally, I would tone down the DOF a bit, as it gives it more of a miniature look, but that could be just me.


The one thing I would change would be the shadows- or more exactly the lack of shadows. This has more to do with the render settings I suspect than the lighting. The way I see it, the drama light can add to scene is in the shadows that it creates. I'm not suggesting that you need fancy soft shadows that take a bazillion years to render. Hard shadows will work well, especially in your gallery scene because the light sources are pretty close to what's being illuminated. If they're too hard, there are ways to keep them, but soften the look by adding additional lights to simulate reflected light.
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Posted: 03 May 2013 03:24 PM   [ Ignore ]   [ # 32 ]
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I like the lighting rig and thought that you put into it. The composition is nice as well. Personally, I would tone down the DOF a bit, as it gives it more of a miniature look, but that could be just me.


The one thing I would change would be the shadows- or more exactly the lack of shadows. This has more to do with the render settings I suspect than the lighting. The way I see it, the drama light can add to scene is in the shadows that it creates. I'm not suggesting that you need fancy soft shadows that take a bazillion years to render. Hard shadows will work well, especially in your gallery scene because the light sources are pretty close to what's being illuminated. If they're too hard, there are ways to keep them, but soften the look by adding additional lights to simulate reflected light.


Thank you evilproducer for your input... THAT's what I forgot.. grrr... I used to be a professional photographer and I'm finding that the lighting in DAZ doesn't do what I want it to, like when I worked with my studio lights. Learning all the settings has me frazzled. The only shadows in my render are the ones produced with the UBER LIGHT.. all the rest are turned off. I was having a dickens of a time getting the repeats in the artwork to render correctly (but that is another story).. by the time I went to sleep I had a few less hair on my head... lol... I was supposed to try turning on the shadows above the frames to see how it would look.. I really forgot to turn them on. I worked for 3 hours to get the repeats sorted in the frames and I totally forgot. I'll repost tonight.. hopefully my hair has grown back by now.. lol I'll leave the DOF for now.. I like it smile (personal opinion smile

===================

Ok.. here it is with shadows... I added a distant light above the girls head and turned on the shadows on the distant light to her left shoulder too. It's close enough.. lol.. After 6ish hours of looking at it and over 30ish renders... I'm done! lol ENJOY Everyone!!!
[ Edited: 03 May 2013 05:52 PM by llolalane ]
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Posted: 03 May 2013 07:49 PM   [ Ignore ]   [ # 33 ]
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sithkitten - 03 May 2013 05:30 AM
@carola.ottosson: That lighting already looks nice. I'm jealous! wink
@evilproducer: That last pic is really creepy and cool.



Thanks sithkitten! Sorry I missed the post.
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Posted: 03 May 2013 08:16 PM   [ Ignore ]   [ # 34 ]
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After some hours of wrapping my head around Uber Light thingies I managed to produce this. I am oddly satisfied with it, enough to actually have put my name on it already *sheepish smile*

I think I will put it up here for a little while and let it sit for a day or two, before deciding if I shall consider it finished enough to post. That would give me a chance to start on another picture, if I can just which of the different ideas I shall go with first *laughs* Anyhow, this is how it turned it out for now smile

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Posted: 04 May 2013 12:32 AM   [ Ignore ]   [ # 35 ]
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Hello!
I've been working with DAZ since december, in a project I started last year. It's a kind of a comic/graphic novel with music (I'm a composer). I'm about to finally finish, and I'd like a lot to get some feedback from pros. I used infinito with some free textures I got from the web for the sky and the ground. The lights are the default ones from daz, just as the render.
Thanks!.
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Posted: 04 May 2013 01:57 AM   [ Ignore ]   [ # 36 ]
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hectorblg - 04 May 2013 12:32 AM
Hello!
I've been working with DAZ since december, in a project I started last year. It's a kind of a comic/graphic novel with music (I'm a composer). I'm about to finally finish, and I'd like a lot to get some feedback from pros. I used infinito with some free textures I got from the web for the sky and the ground. The lights are the default ones from daz, just as the render.
Thanks!.


Nice picture hectorblg, love the silhouettes.

I would add a few dust clouds and maybe a distance camera, then that would be one epic picture mate.

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Posted: 04 May 2013 02:04 AM   [ Ignore ]   [ # 37 ]
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hectorblg - 04 May 2013 12:32 AM
Hello!
I've been working with DAZ since december, in a project I started last year. It's a kind of a comic/graphic novel with music (I'm a composer). I'm about to finally finish, and I'd like a lot to get some feedback from pros. I used infinito with some free textures I got from the web for the sky and the ground. The lights are the default ones from daz, just as the render.
Thanks!.
I like it much myself. I would not do much except maybe use deformers to add the details to the two figures so deep in the sand. Left most and right most. If your going for that much detail that is.
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Posted: 04 May 2013 03:12 AM   [ Ignore ]   [ # 38 ]
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just one light

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Posted: 04 May 2013 04:55 AM   [ Ignore ]   [ # 39 ]
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hectorblg - 04 May 2013 12:32 AM
Hello!
I've been working with DAZ since december, in a project I started last year. It's a kind of a comic/graphic novel with music (I'm a composer). I'm about to finally finish, and I'd like a lot to get some feedback from pros. I used infinito with some free textures I got from the web for the sky and the ground. The lights are the default ones from daz, just as the render.
Thanks!.


To give you an example of what I am talking about, here is a picture I'm working on at the moment.
I have used a distance camera to make the trees in the background look "afar " and I am trying use the clouds from "Winter Terrains" to look like exhaust smoke.

In the same principle for your picture, you would be able to make the ruins look far away, and by changing the diffuse and reflection colours of the clouds, you would be able to make then look like sand dust clouds in the background.

(the picture is only 70% rendered, that's why it looks poor or unfinished)
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Posted: 04 May 2013 04:57 AM   [ Ignore ]   [ # 40 ]
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It could be a nice effect, but it looks nice clear as it is also smile
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Posted: 04 May 2013 05:43 AM   [ Ignore ]   [ # 41 ]
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The curiosity is killing me. (I'm a kitten, after all! wink ) How do the distance cameras work?
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Posted: 04 May 2013 06:29 AM   [ Ignore ]   [ # 42 ]
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5 light from Fiery Genesis



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Posted: 04 May 2013 06:46 AM   [ Ignore ]   [ # 43 ]
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sithkitten - 04 May 2013 05:43 AM
The curiosity is killing me. (I'm a kitten, after all! wink ) How do the distance cameras work?


Sorry I am mistaken and talking rubbish, I am new at all this and am still tinkering.

I mean the fog / depth light, it makes the character look more in the image like below.

So when things are in the background, they look like there further back then they actually are
[ Edited: 04 May 2013 07:23 AM by Alpha01 ]
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Posted: 04 May 2013 07:46 PM   [ Ignore ]   [ # 44 ]
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Alpha01 - 04 May 2013 06:46 AM
sithkitten - 04 May 2013 05:43 AM
The curiosity is killing me. (I'm a kitten, after all! wink ) How do the distance cameras work?


Sorry I am mistaken and talking rubbish, I am new at all this and am still tinkering.

I mean the fog / depth light, it makes the character look more in the image like below.

So when things are in the background, they look like there further back then they actually are

LOL! You were talking about depth of field. And that early in the morning, I read what you wrote as being about the set of cameras I bought a while back and haven't yet messed with, Age of Armour's Atmosphere Cameras. Oops! I should know better than to post anything before I've really woken up yet.
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Posted: 04 May 2013 07:51 PM   [ Ignore ]   [ # 45 ]
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Alpha01 - 04 May 2013 06:46 AM
sithkitten - 04 May 2013 05:43 AM
The curiosity is killing me. (I'm a kitten, after all! wink ) How do the distance cameras work?


Sorry I am mistaken and talking rubbish, I am new at all this and am still tinkering.

I mean the fog / depth light, it makes the character look more in the image like below.

So when things are in the background, they look like there further back then they actually are


That's a nice example.. the fog camera here does add a nice touch. Now you just need some footprints in the sand wink
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