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WIP thread New Users Contest - May 2013
Posted: 26 May 2013 03:58 PM   [ Ignore ]   [ # 211 ]
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Gedd I will have others look but to me I think your image is Fine. It is not as In your face as the above mentioned image. That type of image is Allowed I do believe.
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Posted: 26 May 2013 04:44 PM   [ Ignore ]   [ # 212 ]
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Gedd we have decided as a Team that your image Hot Summer Night is not in anyway beyond the Daz3D TOS on Nudity.

Please post your Image and I wish you luck in the contest.
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Posted: 26 May 2013 05:23 PM   [ Ignore ]   [ # 213 ]
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Thanks, It wasn't an entry. (I already had people complaining about my entry almost a year ago when I was new for the pose contest.) This was just meant to be an 'interest' piece.
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Posted: 26 May 2013 05:41 PM   [ Ignore ]   [ # 214 ]
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Jaderail - 26 May 2013 02:44 PM
Ned we on the Mod team have removed the posted image. At this time G-string type undies are not allowed by the TOS. If you use a Swimsuit or other bottom covering type of garment you will be fine. It's a very good render and Idea. I hope to see it back soon.


No worries Jaderail. I never even gave it a thought to be honest and I do apologise for not reading the TOS more closely. I have to say I'm a little surprised though, you can see butt cheeks in PG rated TV and films.

Anyhoo, here is a modified version of the original (for context) and the latest edit. I found out why I was having such a hard time making any progress with this. The room was a preset scene and there was a distant light in the setup that was causing my pain.

@ EvilProducer, I used your tip about setting a light eminating from the mirror but went with point lights rather than spots for no other reason than I could work back far enough to see what I was doing yet still be in the room whereas spots aren't so easy to position in that situation.
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Posted: 26 May 2013 05:58 PM   [ Ignore ]   [ # 215 ]
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nedkelly - 26 May 2013 05:41 PM
No worries Jaderail. I never even gave it a thought to be honest and I do apologise for not reading the TOS more closely. I have to say I'm a little surprised though, you can see butt cheeks in PG rated TV and films.
Ah yes true, but Daz3D is a G rated site. As in we try to stay Family safe if we can. We have no way to tell if Mom and Dad gave a okay to watch a PG channel. cheese
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Posted: 26 May 2013 06:11 PM   [ Ignore ]   [ # 216 ]
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nedkelly - 26 May 2013 05:41 PM
Jaderail - 26 May 2013 02:44 PM
Ned we on the Mod team have removed the posted image. At this time G-string type undies are not allowed by the TOS. If you use a Swimsuit or other bottom covering type of garment you will be fine. It's a very good render and Idea. I hope to see it back soon.


No worries Jaderail. I never even gave it a thought to be honest and I do apologise for not reading the TOS more closely. I have to say I'm a little surprised though, you can see butt cheeks in PG rated TV and films.

Anyhoo, here is a modified version of the original (for context) and the latest edit. I found out why I was having such a hard time making any progress with this. The room was a preset scene and there was a distant light in the setup that was causing my pain.

@ EvilProducer, I used your tip about setting a light eminating from the mirror but went with point lights rather than spots for no other reason than I could work back far enough to see what I was doing yet still be in the room whereas spots aren't so easy to position in that situation.



Not a problem. Whatever light works best for your situation. Looks good so far.
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Posted: 27 May 2013 07:04 AM   [ Ignore ]   [ # 217 ]
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So far...
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Posted: 27 May 2013 07:07 AM   [ Ignore ]   [ # 218 ]
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Very nice, it's come a long way. Consider bringing the face tone closer to the body? I think the highlight on the face is a good idea but perhaps a bit subtler... Just an idea...
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Posted: 27 May 2013 07:45 AM   [ Ignore ]   [ # 219 ]
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Ilena52 - 27 May 2013 07:04 AM
So far...


I like it! Great job!
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Posted: 28 May 2013 04:53 AM   [ Ignore ]   [ # 220 ]
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Here is how the image looks at 107 samples after I've added two area lights to the scene. Please tell me what you think. smile
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Posted: 28 May 2013 08:22 PM   [ Ignore ]   [ # 221 ]
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With a bit of postwork (colour adjustment).
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Posted: 29 May 2013 06:30 AM   [ Ignore ]   [ # 222 ]
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Getting this in here at the last minute but life, as usual, just keeps insisting I not work on these contest pieces throughout the month & forces them to be cranked out at the very last minute. I have tweaked and tweaked and combed over this, ran so many test renders that its embarrassing but I wanted to post it up and see if anyone had any input before I posted it up as a finished piece. I understand the nudity rules but I always worry that suggestive material might get me dinged so if I need to clean it up, please let me know. My piece is as follows:

Evil is as Evil does

D|S 4.5 Pro ~ 3Delight Rendered ~ No Postwork

Items used:
V4: (Vex/Sabby's Sherry, Kaleya's Mystaria & Lilah)
Woodland Dream Hair, DMR Totem Tales, Black Kitty, Kaleya's Webs for Black Kitty (Freebie), DMR Lynette's Dark Nights) ~
Luthbel's Night World Fallen ~ Dagon for Fallen ~ Fog Tool Deluxe III ~ DMR Lynette's Dark Rites ~ Jepe's ElementZ II ~
Jepe's GraphicZ II ~ Jepe's PlateZ II ~ (In case anyone is interested in any of the items)

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Posted: 29 May 2013 07:37 AM   [ Ignore ]   [ # 223 ]
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Some nice lighting Lady Bree. Only thing I can see of the top is perhaps play with the candle texture, bump it up to AoA or Ubersurface and add some SSS (if you cared to.) But the image is very nice as it is smile

Oh, and if you wanted to try different settings for the Demon skin, same trick as the candle, or just try changing the base 'Lighting Model' in the surfaces tab for the skin (of the Demon) to see what the different settings give you. You may already know that and it might be how you want it. I'm just throwing that out in case you haven't played with those before.

I really like changing the base Lighting Model to something other then plastic on a lot of surfaces as it can be a quick fix to how the surface reacts to light and thus give me much more control over how the various objects look in the scene. If that doesn't do it, I then jump up to a different shader and play with the settings, but that isn't necessary as often as one might think.

Good luck in the contest, it looks like a strong contender to me.

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[ Edited: 29 May 2013 07:47 AM by Gedd ]
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Posted: 29 May 2013 08:30 AM   [ Ignore ]   [ # 224 ]
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Gedd - 29 May 2013 07:37 AM
Some nice lighting Lady Bree. Only thing I can see of the top is perhaps play with the candle texture, bump it up to AoA or Ubersurface and add some SSS (if you cared to.) But the image is very nice as it is smile

Oh, and if you wanted to try different settings for the Demon skin, same trick as the candle, or just try changing the base 'Lighting Model' in the surfaces tab for the skin (of the Demon) to see what the different settings give you. You may already know that and it might be how you want it. I'm just throwing that out in case you haven't played with those before.

I really like changing the base Lighting Model to something other then plastic on a lot of surfaces as it can be a quick fix to how the surface reacts to light and thus give me much more control over how the various objects look in the scene. If that doesn't do it, I then jump up to a different shader and play with the settings, but that isn't necessary as often as one might think.

Good luck in the contest, it looks like a strong contender to me.

smile


Thank you very much, Gedd. I did not know about the tricks with the candle (still learning that stuff) but I will definitely give it a try! I went into the settings for the demon and this texture set goes on set as skin; I like to change them as well but sometimes forget. I chose it because it has those glyphs on it but, I will fiddle with those settings that you recommended for the candle and see what I can come up with. Also, thank you for the compliments. =)
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Posted: 29 May 2013 08:36 AM   [ Ignore ]   [ # 225 ]
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Don't just put skin on because it's skin btw... try things like Metallic, Shiny Metallic, etc.. The basic idea is that these shape how the surfaces react to things like reflection and specularity, so what we are really doing is fine tuning that for a given surface. It may be that Metallic gives you the result you are looking for for something that isn't metallic. etc... I'm just using Metallic as an example. I often use skin on wood or cloth if the wood or cloth is more raw rather then with a shiny finish, as in the wood in this scene. (See image just before it to see the 'before.')
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