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WIP thread New Users Contest - May 2013
Posted: 19 May 2013 05:02 PM   [ Ignore ]   [ # 166 ]
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Ok it has taken me some time to get my first render ready. I ended up having to make the room prop and try and get some fire lighting. I have not done much with lights so you throw luxrender into the mix and you can see I am working with some "unkowns".

I have two lights illuminating the fire, one area light for the general lighting of the room and one outside light hitting the window. My lighting groups are hard to define in Lux, my two for the fire are grouped together and no matter what I do they stay that way so I had to set their relative strengths in daz. I was thinking aobut adding some candles to the scene or maybe changing the placement of the area light for the room ....
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Posted: 19 May 2013 05:27 PM   [ Ignore ]   [ # 167 ]
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Gedd - 19 May 2013 04:46 PM
Here's a video at DAZ's YouTube channel. Remember to save your current image as a version and start this as another version so you don't lose what you've done so far in case the dof doesn't work out.

There is a more basic one on cameras as well as many other great videos here if you haven't been through them, or even if you have but it's been a while.

[Edit:] Just watched the videos again.. they did show you this information ;p

Good Luck...

smile


I'm going to be brutally honest... I haven't watched a single DAZ video except some of the free Dreamlight videos. I did watch the one on youtube that you linked first, though either my system was doing some work in background, or osmething is slightly off with that video. Cause it ended up restarting or jumping to the next video after a couple of minutes. However, I did manage to see some things, and I hope I didn't miss anything too important in it, and.. well, here is the result I got after watching that smile

on another note... is it possible to replace a picture in the contest thread if one manage to make another (of the same motif ofc), hopefully better one?

Oh and Gedd, I kidna liek challenges... it tend to make me learn smile Though I sometimes decide to opt out of them if I realise they are a tad bit too much for me to comprehend *laughs*

/C
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Posted: 19 May 2013 05:30 PM   [ Ignore ]   [ # 168 ]
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It looks like you got the fundamentals which is the main point. If you get a chance later you might want to rewatch it as there is some good information all the way up till the end. And, yes, you can replace images you submit with a different one up until the deadline, unless they changed something and I'm not aware of it (which I doubt.)

As much as people yell about no documentation, DAZ made some very good videos which people don't take full advantage of. I go back to them still.

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Posted: 19 May 2013 05:38 PM   [ Ignore ]   [ # 169 ]
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Gedd - 19 May 2013 05:30 PM
It looks like you got the fundamentals which is the main point. If you get a chance later you might want to rewatch it as there is some good information all the way up till the end. And, yes, you can replace images you submit with a different one up until the deadline, unless they changed something and I'm not aware of it (which I doubt.)

As much as people yell about no documentation, DAZ made some very good videos which people don't take full advantage of. I go back to them still.

smile


I'll be replacing that other one than, cause this one do look better. And believe me I will try to take some time to look through those videos, I do want to learn after all.. and one day.. far far off into the future, I'm hoping to actually be able to use this as a little bit more than just a pure hobby smile

And thanks for pointing me in this direction *hugs*
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Posted: 19 May 2013 05:39 PM   [ Ignore ]   [ # 170 ]
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Hugs back and good luck. (I'm a caretaker for someone, we like hugs... it helps get through the day smile )
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Posted: 19 May 2013 05:54 PM   [ Ignore ]   [ # 171 ]
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Gedd - 19 May 2013 05:39 PM
Hugs back and good luck. (I'm a caretaker for someone, we like hugs... it helps get through the day smile )


Everyone (well almost everyone) lieks and deserves hugs smile *give more hugs and a tray of homemade cloudberry jam and fresh scones*
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Posted: 19 May 2013 10:59 PM   [ Ignore ]   [ # 172 ]
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Here is my second render. I moved my area light over the scene a bit and changed my light output setting for the fire lights. Also I adjusted some of the luxrender material settings....
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Posted: 20 May 2013 02:59 AM   [ Ignore ]   [ # 173 ]
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nreed, looking good but you got a sharp brightness that is cut a little weird (looks like a shadow in the fire itself), otherwise, looking good.

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Posted: 20 May 2013 05:35 AM   [ Ignore ]   [ # 174 ]
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I've just gotta ask. Nreed, is that your light plane sitting in the fire, or is it so early in the morning I'm hallucinating? Lux renders any lights that are visible...
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Posted: 20 May 2013 09:55 AM   [ Ignore ]   [ # 175 ]
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Yeah I am still trying to get the balance of the fireplace lighting right. I have one up the flu and that is a bit bright still causing the light to reflect off the top of the log, making it look like a light. Also I have a second light on the back of the fireplace but I was thinking about moving it into the flu as well, make both lights smaller and pointing in different directions to help eliminate the shadows and control the effect better.....I was hoping that having the one in the back would give a better effect of the fire giving off light.
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Posted: 20 May 2013 07:09 PM   [ Ignore ]   [ # 176 ]
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Whew, thought I was going nuts! Good luck with getting the lights how you want them. I hadn't even noticed the shadow thing until you mentioned it. Wish I could offer suggestions, but I'm nowhere near good enough with lighting in Lux to do such a thing. Yet. wink
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Posted: 20 May 2013 07:21 PM   [ Ignore ]   [ # 177 ]
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Sometimes I am really dumb, not thinking what I was doing I managed to delete all my scene files red face:ohh::shut:
I started another one for this month, lights used:

UE2
1 x Distant Light
1 x Spot Light
1 x Point Light
2 x Uber Area Planes
5 x Linear Point Lights
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Posted: 21 May 2013 08:10 PM   [ Ignore ]   [ # 178 ]
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Used 3 distance lights and i point.

I would love to figure out how to use the sigma stations and lights together better. every time I put a light in and want it cast shadows I get the shadows from the station I do not want those I want the shadows from the items in the station.
[ Edited: 21 May 2013 08:12 PM by JesterVII ]
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Posted: 21 May 2013 08:52 PM   [ Ignore ]   [ # 179 ]
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A distant light is Like a SUN. You need to Build lights inside. Use Spots with Wide Angles.

EDIT: And just as a reminder the Contest is about Lighting as a WOW factor. The Lighting is the big point not the Figures or Props but how the lighting is used to make the Image Awesome. Luck to all. Great stuff so far.
[ Edited: 21 May 2013 08:55 PM by Jaderail ]
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Posted: 21 May 2013 10:45 PM   [ Ignore ]   [ # 180 ]
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Went back removed all the distant lights and replaced them with spot lights. Thank you Jaderail I for some reason never equated a distant light with the sun.
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