Digital Art Zone

 
   
11 of 16
11
WIP thread New Users Contest - May 2013
Posted: 13 May 2013 10:22 AM   [ Ignore ]   [ # 151 ]
Power Member
RankRankRank
Total Posts:  2322
Joined  2011-11-16
I like reflective surfaces for various reasons, but for one, they make good posing exercises. She has very good contact everywhere (from what Is see) other then the elbow which is slightly lifted. I'm guessing that isn't a mistake as the rest has such good contact. It looks nice smile
 Signature 

Just because I may have a strong opinion doesn’t make it any more (or less) correct than any other, just that I feel passionately a particular way at that moment.

Profile
 
 
Posted: 13 May 2013 11:09 AM   [ Ignore ]   [ # 152 ]
Member
Rank
Total Posts:  58
Joined  2012-05-05
Gedd - 13 May 2013 10:22 AM
I like reflective surfaces for various reasons, but for one, they make good posing exercises. She has very good contact everywhere (from what Is see) other then the elbow which is slightly lifted. I'm guessing that isn't a mistake as the rest has such good contact. It looks nice smile


Thanks Gedd.
The floor was made by creating a simple plane and adding a tile image to the diffusion layer and upping the reflectivity to it's max and the pose is a preset that came with the Aiko 5 character so not sure the elbow is supposed to be lifted or not but I'm guessing not as well as I did use the CTRL+D command which is "Move Figure To Floor" and I didn't tweak the pose at all.
Profile
 
 
Posted: 13 May 2013 08:26 PM   [ Ignore ]   [ # 153 ]
Addict
Avatar
RankRankRankRank
Total Posts:  3390
Joined  2012-02-06
@bluemoon: I really like the story you have going, and the shadow looks great. It's a bit bright though...I agree.

@carola.ottosson: Very nice work! This has certainly come a long way.

@spmwc: Good start. I like the placement of the point light. The image seems too dark away from the point light, though.

@peter.schelfhout: I like the postworked one better, though something in between the two might be better yet. The fire does look odd in the raw render... a little too plastic-looking. You could try experimenting with various surface settings if you want to try to improve upon it. It does look better in the postworked image.

@sithkitten: Sure, different people have different aesthetic taste. I think you should go with whichever one pleases you. I think the reason the original one seemed "off" to me was that her eyes are illuminated less than the rest of her face. I like how they are more brightly lit in the second version. Aside from the face, I think I prefer the first one though.

@nedkelly: The reflective surface is a nice touch. Three-point lighting is a good place to start, but you may be able to improve on it. You might experiment with adding additional lights at a very low intensity, to provide some ambient fill. Either more spotlights, a distant light, or even an UberEnvironment2 light. Another thing I might try with a scene like that is to put an UberArea light near the key light, and switch the key light to specular only (find this setting on the Lights pane).
 Signature 

Community Volunteer
Monthly New User Contests!

My tutorials and FAQs | My Gallery | My Render Thread
Visit my world… Tornalia.com | http://scottlivingston.deviantart.com

Profile
 
 
Posted: 14 May 2013 12:39 AM   [ Ignore ]   [ # 154 ]
Active Member
RankRank
Total Posts:  468
Joined  2011-12-18
So... I have decided that if I want to really learn something I have to try and make sth for this contest. smile I'm really hoping that your critique will help me improve since most of the time I feel as if I were stumbling in the dark trying to find the right way to do sth. ^^

So, here is my entry... It's been put together in DAZ Studio 4.5 Pro and rendered in Luxrender via Luxus. It's the first time I've tried a more complicated light set-up in Luxrender. In other images I used only sun sky 2 preset that comes with Luxus. Please tell me what you think. The original dimensions are 4000/2250 pixels so the image still looks very grainy (only 107 samples). I've decided I will show it now though, since it still needs a lot of improvement and I will probably have to render it again. The main problem I have is with shadows. Some of their edges look jagged and unnatural. I have no idea how to fix that. : ( Lots of fireflies too. If you have some comments on the composition and such besides the lighting I will be happy to hear it as well. : )

Title: Do not be afraid
Image Attachments
May__107_Sp_small.jpg
 Signature 

My DAZ Gallery
The Art Studio: Novica & Invited Guest Contributors Tips & Product Reviews

Profile
 
 
Posted: 14 May 2013 06:07 AM   [ Ignore ]   [ # 155 ]
Addict
Avatar
RankRankRankRank
Total Posts:  5337
Joined  2005-08-29
@Laulu:

First off LuxRender is a completely different beast when it comes to lights compared to 3Delight as it is a unbiased renderer, you cannot create soft shadows by setting parameters, you have to create them using multiple low intensity area lights.

That said, I would add area lights to add some softness to the sharp shadows the sun light created. LuxRender can crate some really breathtaking results, but the material setup can be time consuming before you are satisfied.

 Signature 

=============================================
My DAZ Gallery  | The adventures of Lomund
Free RPG adventures for DnD, O:FR and more: http://4eyes.code66.se
Community Volunteer

Proud member of the Bald Wizards Club
I always look on the bright side of life, ‘cause I never expected the Spanish inquisition!

Profile
 
 
Posted: 16 May 2013 04:47 AM   [ Ignore ]   [ # 156 ]
Member
Avatar
Rank
Total Posts:  219
Joined  2012-03-27
evilproducer - 08 May 2013 01:28 PM
Gedd - 08 May 2013 10:24 AM
Well as to the windshield, this type of bike often has a much shorter windshield. You could shorten it either with an opacity mask or by popping it into hexagon.


If she's in Carrara, then no need to go into Hex. She could even adjust it in the Assembly Room.


lena52, the method I outlined earlier about selecting and hiding polys works by manually selecting polys as well. You don't just have to go by shading domains. To select multiple polys you can drag your mouse over them. You can click an individual poly, then shift-click additional polys for fine control.


If you don't want to hide the polys, there's other methods to manipulate them.


Which are?
 Signature 

In case you have some free time come see what’s displayed My deviantart gallerysmile
AD
“)

http://www.daz3d.com/media/3d/badges/images/badges/badge_10.png

Profile
 
 
Posted: 16 May 2013 01:04 PM   [ Ignore ]   [ # 157 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4935
Joined  2006-08-27
Ilena52 - 16 May 2013 04:47 AM
evilproducer - 08 May 2013 01:28 PM
Gedd - 08 May 2013 10:24 AM
Well as to the windshield, this type of bike often has a much shorter windshield. You could shorten it either with an opacity mask or by popping it into hexagon.


If she's in Carrara, then no need to go into Hex. She could even adjust it in the Assembly Room.


lena52, the method I outlined earlier about selecting and hiding polys works by manually selecting polys as well. You don't just have to go by shading domains. To select multiple polys you can drag your mouse over them. You can click an individual poly, then shift-click additional polys for fine control.


If you don't want to hide the polys, there's other methods to manipulate them.


Which are?

D'oh! I'll have to go back and refresh my memory on the discussion... Might be a couple hours before I can post back.
 Signature 

I find it somewhat liberating not to be encumbered by accuracy.

Profile
 
 
Posted: 16 May 2013 07:09 PM   [ Ignore ]   [ # 158 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4935
Joined  2006-08-27
Ilena52 I PMed you. I'll post more tomorrow.


So as not to derail the thread, I've posted a thread specific to Carrara's vertex modeler and asked other Carrara users to chime in with tips and tricks and corrections for me. wink The thread is here:
http://www.daz3d.com/forums/viewthread/22297/
[ Edited: 17 May 2013 06:48 PM by evilproducer ]
 Signature 

I find it somewhat liberating not to be encumbered by accuracy.

Profile
 
 
Posted: 18 May 2013 09:30 AM   [ Ignore ]   [ # 159 ]
Member
Avatar
Rank
Total Posts:  165
Joined  2013-03-10
I think this will be my final image for the contest :

1. 'Scary Story' post processed
2. 'Scary Story' naked render

Peter.
[ Edited: 18 May 2013 09:33 AM by peter.schelfhout ]
Image Attachments
Scary_Story_Final2.jpgScary_Story3.png
Profile
 
 
Posted: 19 May 2013 02:51 PM   [ Ignore ]   [ # 160 ]
Member
Rank
Total Posts:  102
Joined  2012-05-06
Thanx Totte and Scott for the advice and encouragement. Here is a second render. I added a distant light to give the area a little more illumination and I added a spotlight directed mainly on the face of the female character. I also added raytraced shadows to give more depth to the scene and adjusted the render settings a little bit.cool smile
Image Attachments
London_Fog.jpg
Profile
 
 
Posted: 19 May 2013 04:32 PM   [ Ignore ]   [ # 161 ]
Power Member
RankRankRank
Total Posts:  2322
Joined  2011-11-16
It's looking better. I would consider dropping whatever is giving ambient, lighting the two outside columns that is, or doing some post work to darken the two sides. The lighting looks good on the main characters but less light on the two side columns would help put the focus on the main characters in the image. smile
 Signature 

Just because I may have a strong opinion doesn’t make it any more (or less) correct than any other, just that I feel passionately a particular way at that moment.

Profile
 
 
Posted: 19 May 2013 04:35 PM   [ Ignore ]   [ # 162 ]
Power Member
RankRankRank
Total Posts:  2322
Joined  2011-11-16
peter.schelfhout - 18 May 2013 09:30 AM
I think this will be my final image for the contest...


Good luck Peter. smile
 Signature 

Just because I may have a strong opinion doesn’t make it any more (or less) correct than any other, just that I feel passionately a particular way at that moment.

Profile
 
 
Posted: 19 May 2013 04:39 PM   [ Ignore ]   [ # 163 ]
Power Member
RankRankRank
Total Posts:  2322
Joined  2011-11-16
carola.ottosson - 11 May 2013 01:07 PM
Gedd - 11 May 2013 10:30 AM
carola.ottosson - 11 May 2013 06:35 AM
..As said, here is the latest version smile


It's come a long way.. it appears you learned a lot with this picture. I agree the background is the main thing here, it still doesn't match. It looks like snow which goes against the overall warmth in the image.


Yeah, I've learnt loads, I just hope my mushy brain can remember everything too *laughs* Here's the latest version now, took away the fog to make it slightly warmer but also angled the camera so that the mountains (least I assume they were mountains) were cut out. As I think it was the mountains that gave the impression of snow.

Thanks EP, it looks mor ecozy now that she and the pup is almost surrounded by flowers, plants and grass. A little personal hide out in a backyard or a forest. Or something like that smile


I know you've put a lot into this image, but I'm going to give one more challenge/suggestion. See if you can set DOF (depth of field) on the camera to blur out the green in the background. That is the final thing that is holding back this image smile
 Signature 

Just because I may have a strong opinion doesn’t make it any more (or less) correct than any other, just that I feel passionately a particular way at that moment.

Profile
 
 
Posted: 19 May 2013 04:43 PM   [ Ignore ]   [ # 164 ]
Power Member
Avatar
RankRankRank
Total Posts:  1658
Joined  2013-04-23
Gedd - 19 May 2013 04:39 PM
carola.ottosson - 11 May 2013 01:07 PM
Gedd - 11 May 2013 10:30 AM
carola.ottosson - 11 May 2013 06:35 AM
..As said, here is the latest version smile


It's come a long way.. it appears you learned a lot with this picture. I agree the background is the main thing here, it still doesn't match. It looks like snow which goes against the overall warmth in the image.


Yeah, I've learnt loads, I just hope my mushy brain can remember everything too *laughs* Here's the latest version now, took away the fog to make it slightly warmer but also angled the camera so that the mountains (least I assume they were mountains) were cut out. As I think it was the mountains that gave the impression of snow.

Thanks EP, it looks mor ecozy now that she and the pup is almost surrounded by flowers, plants and grass. A little personal hide out in a backyard or a forest. Or something like that smile


I know you've put a lot into this image, but I'm going to give one more challenge/suggestion. See if you can set DOF (depth of field) on the camera to blur out the green in the background. That is the final thing that is holding back this image smile


Is that something I can set in Daz? I will have a look at it, can't promise anything though.. and if it does work (and if I am satisifed with it ofc).. I do hope I can change the picture as I did already put it up in the contest thread *sheepish smile*
 Signature 

My Art Thread  **  My Gallery  **  My Deviant Art  (includes mature content)

Playful Ferret, Proud Wizard Companion of BWC

Profile
 
 
Posted: 19 May 2013 04:46 PM   [ Ignore ]   [ # 165 ]
Power Member
RankRankRank
Total Posts:  2322
Joined  2011-11-16
Here's a video at DAZ's YouTube channel. Remember to save your current image as a version and start this as another version so you don't lose what you've done so far in case the dof doesn't work out.

There is a more basic one on cameras as well as many other great videos here if you haven't been through them, or even if you have but it's been a while.

[Edit:] Just watched the videos again.. they did show you this information ;p

Good Luck...

smile
[ Edited: 19 May 2013 05:20 PM by Gedd ]
 Signature 

Just because I may have a strong opinion doesn’t make it any more (or less) correct than any other, just that I feel passionately a particular way at that moment.

Profile
 
 
   
11 of 16
11