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this product has NOT been tested in daz!
Posted: 30 April 2013 12:17 PM   [ Ignore ]   [ # 16 ]
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I buy his stuff on sale for conversion as well.  It has beautiful geometry.

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Posted: 30 April 2013 01:33 PM   [ Ignore ]   [ # 17 ]
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SickleYield - 30 April 2013 12:17 PM

I buy his stuff on sale for conversion as well.  It has beautiful geometry.

Although sometimes his bump/displacement maps are just desaturated texture maps (this is a pet peeve of mine and he’s not the only one who does this by a looooong shot).

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Posted: 30 April 2013 02:04 PM   [ Ignore ]   [ # 18 ]
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I had examples in this thread using the texture maps for multiple functions, not just displacement, and one can actually go a long way with that… but that was for doing a quick fix of a prop that didn’t have anything in those channels. PA’s should actually create maps for specific functions when it’s an item one is going to sell I believe also. But at least that is fixable, whereas bad geometry is much less so.

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Posted: 01 May 2013 08:23 AM   [ Ignore ]   [ # 19 ]
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Gedd - conveniently for you, Xurge 3D 2013 Anniversary Sale just started today !!!

All products in his store are on sale for 50% off during the month of May, except for items released in the last 4 months.

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Posted: 01 May 2013 08:33 AM   [ Ignore ]   [ # 20 ]
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Hehe, ty.. smile

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Posted: 01 May 2013 11:17 AM   [ Ignore ]   [ # 21 ]
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Proxima Shining - 01 May 2013 08:23 AM

Gedd - conveniently for you, Xurge 3D 2013 Anniversary Sale just started today !!!

All products in his store are on sale for 50% off during the month of May, except for items released in the last 4 months.

Ohai, armors!

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Posted: 01 May 2013 11:35 AM   [ Ignore ]   [ # 22 ]
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Xurge’s products might need some tweaks on the material setting but other than that they work perfectly well in DAZ Studio and the gen 3 items convert well to use with Genesis too.

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Posted: 01 May 2013 12:20 PM   [ Ignore ]   [ # 23 ]
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Smart morphs and which version of Poser something was rigged in are the main things to watch out for, as those require the most work to make DS compatible, after that it’s just the usual stuff, like Poser dynamics, and procedural shaders that you need to watch for.

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Posted: 06 May 2013 08:50 PM   [ Ignore ]   [ # 24 ]
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Speaking as a content creator… I have myself, in the past, marked things as “not tested in D/S” or “Poser-only”, usually with a small explanation as to WHY I am marking it that way.

Example : I have a set of textures for one of Evil Innocence’s dresses available on Content Paradise. They are marked as “Poser-only” however, because SOME of the dress textures rely on Poser material room mats for certain parts of the dress, and use .jpg image maps for others. Other textures in the set are image maps only and would work fine in both programs.

But because some of the zones use some Poser material room settings, I have marked that set as “Poser Only” with the reasons as to why listed on the product page. The reason I do this, is because I do not want to see a Studio-only user buy the package and then discover the hard way that not all of the textures will work properly inside of Studio.

It’s MY way of trying to be courteous to Studio-only users, so that they know what they’re getting and don’t get any nasty surprises. It’s not my being hostile to Studio. I would love to make Studio MATs for the textures I make. I can’t. I have yet to be able to figure out how to really USE Studio. I have it, but I’ve only managed a little fumbling and lucky strikes once in a blue moon with it. I can’t seem to figure out how to do Daz materials, or make distributable Daz MATs for things. I’d love to do some Genesis supporting stuff. Again, I can’t figure out how. So it goes un-made.

So, when content I’ve made uses Poser-specific material room presets and shaders, I always mark the item (whether it’s free or not) as a “poser-only”, so that Studio users don’t have a nasty surprise when they open the box.

I hope this explains a little… I promise, it’s not hostility to the Daz folks. The program is NOT the easiest for a Poser native to grasp, let alone be able to produce content with. It takes me two minutes to make a MAT file for Poser using just a basic jpg image texture. I might fuss with the material settings for a few days if I’m using Poser materials, but when I’m ready to make the MAT file itself - again, it takes about two minutes.

Conversely, I’ve spent HOURS inside of Studio and still can’t even figure out the material room, let alone how to export useable content to distribute! (And I’m referring to shaders/materials, not assigning image maps as textures here.) Even if I have a product that I’ve made a basic jpg image texture for… if I use Studio to put it together, it gets stuck in Scene-File-Hell because I haven’t been able to sort out how to export a usable file type to distribute it yet.

LOL, prime example of this, is I’m even only in this forum right now because of an issue I’m having trying to make the Teens work with Genesis… and happened to see this thread along the way!

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Posted: 06 May 2013 09:01 PM   [ Ignore ]   [ # 25 ]
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Seliah - 06 May 2013 08:50 PM

Speaking as a content creator… I have myself, in the past, marked things as “not tested in D/S” or “Poser-only”, usually with a small explanation as to WHY I am marking it that way.

Example : I have a set of textures for one of Evil Innocence’s dresses available on Content Paradise. They are marked as “Poser-only” however, because SOME of the dress textures rely on Poser material room mats for certain parts of the dress, and use .jpg image maps for others. Other textures in the set are image maps only and would work fine in both programs.

I personally appreciate products being clearly marked as this.  What’s annoying is when Poser vendors claim something is “functional in DAZ” when what they mean is “won’t crash it but it’s sure going to look terrible because I didn’t do custom mats.”  When it says “not tested” or “doesn’t work in DAZ,” I know the vendor is being level with me.


Unfortunately Poser users at Rendo don’t seem to feel the same way - I get scolded periodically via PM over my cessation of Poser support.  They don’t want to hear why, they just want to yell at me in print.  As you can imagine, this really doesn’t enthuse me about attracting more of them as customers.  I imagine you’re feeling similarly about the Studio users you hear from.  This is in all cases a pity, because neither of us is hearing from the best and brightest of the other camp’s users.

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Posted: 06 May 2013 11:08 PM   [ Ignore ]   [ # 26 ]
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I’m one of those who was greatly disappointed to see you go over totally to Genesis content. I really very much enjoyed your work, and as I am struggling horribly with Studio, just can’t justify spending a lot of money on Genesis items. Maybe if I can ever get the hang of the program, I will. But I would never have the audacity to scold another vendor or content creator over lack of support for one particular program. To me that is not only rude and inconsiderate, but.. how dare they? We all provide content and support for the programs we are best able to use. For some of us that is Poser, and some of us it is Studio. And I know for myself, personally, I would never, EVER release something to the general public if I wasn’t sure about the content. I’d much rather see “Sorry, I don’t have the knowledge for that program to provide it’s supporting files for my product” than open the box and find out that the quality is crappy while the page said “yep, works in both Studio and Poser!”

As far as the content creation though - I can’t say I’ve had a lot of folks yelling at me through text about the lack of DS support. I have had a few notable exceptions to that over the years, but I really just tune them out. I do understand the lack of desire to attract the other half of the community if that’s the main (or loudest) example of them you’ve had, though.

For me, it’s more a matter of… I just can’t seem to get a grasp on the program well enough to do the Studio MATs, and I don’t have close enough ties to any fluent Studio users/creators, so… I can’t say, give one of them a texture pack and have someone make Studio MATs for the package.

I think a lot of the cross-program hostility is nonsense, really. It’s so unnecessary. Both programs are excellent and valid methods and tools. Both programs have their pros and their cons. For instance, I absolutely LOVE the way Studio handles lighting. Poser’s lighting rig is so infuriating I barely have the words for it at times. (LOL). On the flip-side though, I can’t stand the way Studio handles it’s content installation, or it’s material room, and have an immense amount of difficulty just figuring out how the heck to install content for it (such as the Teens for Genesis… which no matter what I do, I cannot seem to get them to work, let alone have their content even appear inside of Studio’s folders…)

Likewise, Poser is very bulky, and resource-intensive, and loaded with memory holes. Studio handles memory in a much more efficient, smoother manner. But the interface in Poser I find is a lot more intuitive and clear-cut, whereas i really am fumbling around inside of Studio trying to learn it’s interface.

All of that being said… and please bear in mind, I started doing this stuff back around the time Poser 4 was the main program, Victoria 2 and Michael 2 were just hitting the market, and the community was in the midst of the changeover from the Poser4 female and male to the V2/M2 figures.

That much being said - I’m a Poser native user, and only with this last version of DS was I even able to finally handle wandering around the interface without wanting to throw my computer out of a fourth story window. So, I am very late in the game learning it, and as such… cannot provide much support for Studio-specific items, such as Genesis, or Studio MATs.

When I release content, I try to be considerate and very up front with what the user is getting. If I don’t think it’s quality enough, I won’t release it at all. If I think it’s okay, maybe a few ‘bugs’ in it, still worth releasing, I might release it as a freebie, with a disclaimer statement warning people what I think is wrong with the item, so they know up front.

Likewise, if I know my textures aren’t compatible in Studio.. I mark it as Poser-only and let folks know that the textures likely won’t work inside of Studio, so they are aware of what’s inside the box before they shell out for it, or take the time to try and install it. If altering the textures isn’t their cup of tea, they are forewarned, and have the option to move onto something else that won’t require extensive texture work inside of Studio.

By the same token, I very much DO appreciate it when content creators make mention that a product is Studio-only. For the same reasons- it lets me know up front that I may have to do some minor or major tweaking to make the product work for me in my program, and it lets me know up front that (depending on the product), it might not be viable at ALL inside of Poser. (Such as Genesis-anything… I have an older version of the program, so I can’t even make use of the DSON importer. That has led to some frustration with certain things in Daz’s own store, such as wings and hair objects, that should be cross-platform yet for some reason are ONLY useable with the DSON..)

Anyway. Before I get insanely annoying with my rambling. (Sorry. I do that a lot…)

I’ve dealt with some folks who were highly offended that I don’t have Studio MATS with my items. Very few of those folks bothered to ask why, or give any sort of benefit of doubt. Some of them were reasonable about it once I explained why I can’t offer Studio MATs or Studio specific files for an item. But by and large, I do have to say, I haven’t run into a lot of that over the years really. I think part of that might be due to the fact that up until very recently, the Studio-only folks have been working in an environment where they were the “other” program, and they had to figure out on their own how to make it work for them, whereas many Poser folks have been used to having things made available that do work in their program without an issue, and now that we are starting to see some content that is very much Studio-only, they are having a hard time adjusting to this… which can in turn lead to the sort of behavior you mentioned seeing.

Honestly… I really wish there wasn’t so much of the negativity or the Us vs. Them mentality between Poser and Studio. Both programs are excellent, both of them have their good and bad quirks, both programs produce excellent artwork, allow for extensive creativity and invention and creation. I think they are both on equal footing… the tools are different, but the end result is the same - artwork.

Alright. I’ll shush now - I apologize for carrying on so long and bouncing around all sorts of subjects. I just wanted to basically make it clear that some of us don’t put that Poser-only label on things out of hostility or an intentional neglect of half of the market.

I’m going to go back to fighting with my Teens now. =)

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Posted: 06 May 2013 11:16 PM   [ Ignore ]   [ # 27 ]
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No problem.  I don’t think most users really assume that a vendor supports only one program out of spite, it’s just that we tend to hear from the ones who do. 


And you know what, expressing disappointment is fine - when it’s polite, as you were.

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Posted: 07 May 2013 04:58 AM   [ Ignore ]   [ # 28 ]
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One of the challenges is that other stores do not offer the same type of return policy DAZ does. I was strongly chastized for having the audacity of asking for a return once (from a store not DAZ) for something that was marked ‘some adjustments might need to be made for DS’ but the item just functionally didn’t work. It was 2 items out of a much larger order. It gives me a totally different buying perspective, and I think the stores with that policy do a disservice to the artists they serve since many DS users are going to restrict their buying I would think once they run in to similar problems.

If one uses DS, they get used to the fact that much is set up for Poser (unlike the reverse) and accept they might have to tweak things. So, purchasing something and tweaking it to get what we want is within acceptable limits at times as long as we can return it within a reasonable amount of time if it really isn’t fixable for us. I personally do not understand how a store can sell something without a return policy.

Just for full disclosure, the second item was marked VUE, but I missed that. I did not see it, which happens to be a handicap of mine as I sometimes don’t see things, similar to the way people reverse letters, but different.

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Posted: 07 May 2013 09:31 AM   [ Ignore ]   [ # 29 ]
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Didn’t someone start a mc6 to pz2 converter sometime ago? As I mainly use reality/Lux, Poser only products don’t bother me that much. That said, there are some great mc6 mats which are fab, and would love to be able to use it in DS.

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Posted: 07 May 2013 09:33 AM   [ Ignore ]   [ # 30 ]
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Well said converter only stripped out what wasn’t recognizable in DS, that is, you lost all of those ‘fab’ features of the mc6 materials. It was just for making the texture readable in DS, which DS can do by default now.

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