I’m one of those who was greatly disappointed to see you go over totally to Genesis content. I really very much enjoyed your work, and as I am struggling horribly with Studio, just can’t justify spending a lot of money on Genesis items. Maybe if I can ever get the hang of the program, I will. But I would never have the audacity to scold another vendor or content creator over lack of support for one particular program. To me that is not only rude and inconsiderate, but.. how dare they? We all provide content and support for the programs we are best able to use. For some of us that is Poser, and some of us it is Studio. And I know for myself, personally, I would never, EVER release something to the general public if I wasn’t sure about the content. I’d much rather see “Sorry, I don’t have the knowledge for that program to provide it’s supporting files for my product” than open the box and find out that the quality is crappy while the page said “yep, works in both Studio and Poser!”
As far as the content creation though - I can’t say I’ve had a lot of folks yelling at me through text about the lack of DS support. I have had a few notable exceptions to that over the years, but I really just tune them out. I do understand the lack of desire to attract the other half of the community if that’s the main (or loudest) example of them you’ve had, though.
For me, it’s more a matter of… I just can’t seem to get a grasp on the program well enough to do the Studio MATs, and I don’t have close enough ties to any fluent Studio users/creators, so… I can’t say, give one of them a texture pack and have someone make Studio MATs for the package.
I think a lot of the cross-program hostility is nonsense, really. It’s so unnecessary. Both programs are excellent and valid methods and tools. Both programs have their pros and their cons. For instance, I absolutely LOVE the way Studio handles lighting. Poser’s lighting rig is so infuriating I barely have the words for it at times. (LOL). On the flip-side though, I can’t stand the way Studio handles it’s content installation, or it’s material room, and have an immense amount of difficulty just figuring out how the heck to install content for it (such as the Teens for Genesis… which no matter what I do, I cannot seem to get them to work, let alone have their content even appear inside of Studio’s folders…)
Likewise, Poser is very bulky, and resource-intensive, and loaded with memory holes. Studio handles memory in a much more efficient, smoother manner. But the interface in Poser I find is a lot more intuitive and clear-cut, whereas i really am fumbling around inside of Studio trying to learn it’s interface.
All of that being said… and please bear in mind, I started doing this stuff back around the time Poser 4 was the main program, Victoria 2 and Michael 2 were just hitting the market, and the community was in the midst of the changeover from the Poser4 female and male to the V2/M2 figures.
That much being said - I’m a Poser native user, and only with this last version of DS was I even able to finally handle wandering around the interface without wanting to throw my computer out of a fourth story window. So, I am very late in the game learning it, and as such… cannot provide much support for Studio-specific items, such as Genesis, or Studio MATs.
When I release content, I try to be considerate and very up front with what the user is getting. If I don’t think it’s quality enough, I won’t release it at all. If I think it’s okay, maybe a few ‘bugs’ in it, still worth releasing, I might release it as a freebie, with a disclaimer statement warning people what I think is wrong with the item, so they know up front.
Likewise, if I know my textures aren’t compatible in Studio.. I mark it as Poser-only and let folks know that the textures likely won’t work inside of Studio, so they are aware of what’s inside the box before they shell out for it, or take the time to try and install it. If altering the textures isn’t their cup of tea, they are forewarned, and have the option to move onto something else that won’t require extensive texture work inside of Studio.
By the same token, I very much DO appreciate it when content creators make mention that a product is Studio-only. For the same reasons- it lets me know up front that I may have to do some minor or major tweaking to make the product work for me in my program, and it lets me know up front that (depending on the product), it might not be viable at ALL inside of Poser. (Such as Genesis-anything… I have an older version of the program, so I can’t even make use of the DSON importer. That has led to some frustration with certain things in Daz’s own store, such as wings and hair objects, that should be cross-platform yet for some reason are ONLY useable with the DSON..)
Anyway. Before I get insanely annoying with my rambling. (Sorry. I do that a lot…)
I’ve dealt with some folks who were highly offended that I don’t have Studio MATS with my items. Very few of those folks bothered to ask why, or give any sort of benefit of doubt. Some of them were reasonable about it once I explained why I can’t offer Studio MATs or Studio specific files for an item. But by and large, I do have to say, I haven’t run into a lot of that over the years really. I think part of that might be due to the fact that up until very recently, the Studio-only folks have been working in an environment where they were the “other” program, and they had to figure out on their own how to make it work for them, whereas many Poser folks have been used to having things made available that do work in their program without an issue, and now that we are starting to see some content that is very much Studio-only, they are having a hard time adjusting to this… which can in turn lead to the sort of behavior you mentioned seeing.
Honestly… I really wish there wasn’t so much of the negativity or the Us vs. Them mentality between Poser and Studio. Both programs are excellent, both of them have their good and bad quirks, both programs produce excellent artwork, allow for extensive creativity and invention and creation. I think they are both on equal footing… the tools are different, but the end result is the same - artwork.
Alright. I’ll shush now - I apologize for carrying on so long and bouncing around all sorts of subjects. I just wanted to basically make it clear that some of us don’t put that Poser-only label on things out of hostility or an intentional neglect of half of the market.
I’m going to go back to fighting with my Teens now. =)