Digital Art Zone

 
   
2 of 2
2
M4 and Genesis Ultimate Military Basic [Commercial]
Posted: 04 May 2013 02:27 AM   [ Ignore ]   [ # 16 ]
Active Member
Avatar
RankRank
Total Posts:  256
Joined  2010-11-26
I'm always interested in outfits for V4 (or V5 for that matter) that don't have all those holes in the fabric *g*
Having more possibilities to send Vicky off to a mission - or just into her everyday experience - without having her look like she was playing in some b-movie would be very much appreciated.
 Signature 

A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.  ~Herm Albright

Profile
 
 
Posted: 04 May 2013 04:21 AM   [ Ignore ]   [ # 17 ]
Active Member
Avatar
RankRank
Total Posts:  632
Joined  2011-06-14
FSMCDesigns - 03 May 2013 05:18 PM
Just stumbled on this thread from the commons (I don't visit the commercial products forum much) and wanted to say thanks for the genesis version of this outfit! I haven't had a chance to play yet, but quality military type outfits and props are always welcome!!

I would also like to chime in for more cloth items and props, even as expansions. From smaller things like tactical vests and tactical sidearm holsters (image attached) to possible full military and/or SWAT/police tactical gear sets.

To bad there is so much work involved in doing a V4 version. Probably easier and more cost effective for users to use crossdresser and the M4 version, it is what i would do.


Thanks for feedback. Guess what? The image you posted is EXACTLY the one I'm using to develop a gun holster!
Well it's been more than one year now that I'm on this military outfit, and I've had the opportunity to begin in the meantime one or two other things that may be the beginning of an expansions. The name "Military Basic" refers to basic scenes. Since it was my first cloth I did not want to make too complex meshes. Now I was thinking about later expansions such as "Military Action" : helmet and/or balaclava, bullet proof vest, kneepad pant. The only version I really began was the M4 kneepad pant, with a kneepad fully integrated in the mesh (not a prop) for a better following of pant deformation when moving. I show you what it might look like in the following image (I lost the final final versions, where kneepad had a displacement map on it for the "holes" generally present on kneepads). Today the thing is that I don't know when I'll go further on these elements, after such a long development for these outfit I need to take a little time to "breathe" a little bit before coming back onto new military elements.


BlazeMystEra - 04 May 2013 02:27 AM
I'm always interested in outfits for V4 (or V5 for that matter) that don't have all those holes in the fabric *g*
Having more possibilities to send Vicky off to a mission - or just into her everyday experience - without having her look like she was playing in some b-movie would be very much appreciated.


Genesis outfit is working on V5. I have included on genesis also a "MoreFemaleShape" morph for the pant which will give a more natural look on V5 and other females. Some V5 manual morphs are aslo present on the different part of the outfit. You can play on the smoothing modifier value of the rest of the outfit to tune a bit more your shape (smoothing value has for instance a nice influence on the breast level).
I understand that some people may be interested by a V4 version. I'd really like to be sure that many people are really interested in it before spending too much time to develop it too. As I mentioned before, I am a pretty slow worker so I could take time. Well now, I'm working very very slow mainly because my children are still at home and I'm taking care of them 24/24hours 7/7days, but in September they will be both old enough go to school, and I think, more precisely I really hope, that I will be able to work faster then (the future will tell us if...)!
[ Edited: 04 May 2013 04:25 AM by Kadix ]
Image Attachments
PotentialAddonsS.jpg
 Signature 

During the year of abundance, the grass was so high that the cows had to jump to graze on.
kadix - V3Digitimes
My Store at DAZ : http://www.daz3d.com/v3digitimes
My Deviant Gallery : http://rankerx.deviantart.com/

Profile
 
 
Posted: 04 May 2013 06:25 AM   [ Ignore ]   [ # 18 ]
New Member
Total Posts:  16
Joined  2008-11-15
Kadix, like much of his work. Congratulations!
I was just going to talk about the accessories. It would be very interesting to have the knee pads, the vest, holster and helmet with the same quality as the basic kit.
I'll be waiting for these accessories!
Thanks
Profile
 
 
Posted: 04 May 2013 06:56 AM   [ Ignore ]   [ # 19 ]
Active Member
Avatar
RankRank
Total Posts:  863
Joined  2005-11-06
Kadix, had most of the night to play and overall it is a great set with some neat features. I like the different tuck in boot morphs, the crotch bulge and the female form fit on the pants. All the added feature and adjustment morphs are well done.

A few observations though. I am a modeler also, used everything from Milkshape, to hexagon to 3DSMax and I only use unbiased renderers such as Maxwell and Luxrender. Personally I would rather have the folds and detail in the mesh instead of the normal maps and more detailed modeling in areas like the collar area on the shirt and seams around the sleeves. I also feel that the meshsmoothing modifier shouldn't be used by default since it is there mainly for users to fix any pokethru issues and if enabled by default, there isn't much else they can do and it takes resources when enabled and detail from the mesh.

Textures, while well done and high quality you could have easily dropped some of your file size with smaller tilable textures. I couldn't find one that was close to digital marpat so i loaded one of my seamless ones for my test render, same for the boots which where all to dark compared to what was worn in Iraq
Like I said, just observations and i am sure there are plenty that will disagree with me, but overall nice work. take a break and look forward to any expansions.
In case you were not aware, these 3 outfits/vendors get mixed and matched quite a bit from me and all work well on genesis also, just so you don't get to redundant.
http://www.xurge3d.com/inc/sdetail/26385/37316
http://www.xurge3d.com/inc/sdetail/26385/39287
http://www.daz3d.com/ds3d

here are a couple of custom Genesis marines testing your outfits out, LOL.
[ Edited: 04 May 2013 07:05 AM by FSMCDesigns ]
Image Attachments
marines.jpg
 Signature 

Regards, Michael

“Documentation? Who needs documentation, just open it and learn!”

My DeviantArt Gallery

My DAZ Gallery

Profile
 
 
Posted: 04 May 2013 09:23 AM   [ Ignore ]   [ # 20 ]
Power Member
Avatar
RankRankRank
Total Posts:  1399
Joined  2011-11-16
FSMCDesigns - 04 May 2013 06:56 AM
Kadix, had most of the night to play and overall it is a great set with some neat features. I like the different tuck in boot morphs, the crotch bulge and the female form fit on the pants. All the added feature and adjustment morphs are well done.

A few observations though. I am a modeler also, used everything from Milkshape, to hexagon to 3DSMax and I only use unbiased renderers such as Maxwell and Luxrender. Personally I would rather have the folds and detail in the mesh instead of the normal maps and more detailed modeling in areas like the collar area on the shirt and seams around the sleeves. I also feel that the meshsmoothing modifier shouldn't be used by default since it is there mainly for users to fix any pokethru issues and if enabled by default, there isn't much else they can do and it takes resources when enabled and detail from the mesh.

Textures, while well done and high quality you could have easily dropped some of your file size with smaller tilable textures. I couldn't find one that was close to digital marpat so i loaded one of my seamless ones for my test render, same for the boots which where all to dark compared to what was worn in Iraq
Like I said, just observations and i am sure there are plenty that will disagree with me, but overall nice work. take a break and look forward to any expansions.
In case you were not aware, these 3 outfits/vendors get mixed and matched quite a bit from me and all work well on genesis also, just so you don't get to redundant.
http://www.xurge3d.com/inc/sdetail/26385/37316
http://www.xurge3d.com/inc/sdetail/26385/39287
http://www.daz3d.com/ds3d

here are a couple of custom Genesis marines testing your outfits out, LOL.
Yeah, she's definitely "out of uniform".
Just an observation with that pic though, Marises and Navy wear a different style cap. That cap is worn by the Army. this is the style worn by the Marines (and Navy).
Profile
 
 
Posted: 05 May 2013 01:00 PM   [ Ignore ]   [ # 21 ]
Active Member
Avatar
RankRank
Total Posts:  632
Joined  2011-06-14
FSMCDesigns - 04 May 2013 06:56 AM
Kadix, had most of the night to play and overall it is a great set with some neat features. I like the different tuck in boot morphs, the crotch bulge and the female form fit on the pants. All the added feature and adjustment morphs are well done. .

Thanks!!!
For the rest of my answer : First forgive me if I speak like Yoda sometimes, I'm French and English does not come naturally to me.. So if everything is not clear it does not come from you.
Then I thank you for this constructive feedback, it is very important for me to have these technical comments. It gives me elements to think of, and to become better on.

FSMCDesigns - 04 May 2013 06:56 AM
A few observations though. I am a modeler also, used everything from Milkshape, to hexagon to 3DSMax and I only use unbiased renderers such as Maxwell and Luxrender. Personally I would rather have the folds and detail in the mesh instead of the normal maps and more detailed modeling in areas like the collar area on the shirt and seams around the sleeves. I also feel that the meshsmoothing modifier shouldn't be used by default since it is there mainly for users to fix any pokethru issues and if enabled by default, there isn't much else they can do and it takes resources when enabled and detail from the mesh.

Wouch! You have a nice software collection that maked me dream xD. I understand what you mean. What you are mentioning here corresponds to questions I asked to myself during the development. All choices come with a lot of advantages and drawbacks. I ended up with a pretty light mesh with normal maps because it was more natural to me, and that is the point to where the global history of development lead me to.
The thing is now I like normal maps. But the drawback is that softwares interpret them differently. That is why I was forced to create different normal maps for DAZ and Poser. What will be my next orientation? Creating heavy meshes with details, or include in product's texture directory "octane" optimised and "luxrender" optimised (maxwell I don't have) normal maps? I'll have to think about it.
But I do hear and understand your point of view and I keep it in the corner of my head for the next developments... Ideas make their own path in the complex roads of my head, even if it takes time (sometimes they get lost).

FSMCDesigns - 04 May 2013 06:56 AM
Textures, while well done and high quality you could have easily dropped some of your file size with smaller tilable textures. I couldn't find one that was close to digital marpat so i loaded one of my seamless ones for my test render, same for the boots which where all to dark compared to what was worn in Iraq

This was also a questions I asked to myself while making the textures. After asking users on different forums, they preferred having the big big detailed texture maps rather than lighter files. Initially all my 4096x4096 where lighter, I remade all of them more precisely.

As you probably saw, my outfit is UV mapped to support very well tiled textured of any type. I could not use tile because of the stitches, which were not tileable, but everything under my stitches come from seamless patterns. I saw you took yourself the opportunity to create your own texture.
Concerning Iraqi textures, I deliberately decided not to develop them, because I had already many many textures and that the ds3d product already had them... But if you want to know, I have plenty of "digital pixeled" seamless camos in my filter forge library... The boots are also uv mapped so that you can add easily any seamless "white" fabric pattern on the front/back and side faces.

FSMCDesigns - 04 May 2013 06:56 AM
Like I said, just observations and i am sure there are plenty that will disagree with me, but overall nice work. take a break and look forward to any expansions.
In case you were not aware, these 3 outfits/vendors get mixed and matched quite a bit from me and all work well on genesis also, just so you don't get to redundant.
http://www.xurge3d.com/inc/sdetail/26385/37316
http://www.xurge3d.com/inc/sdetail/26385/39287
http://www.daz3d.com/ds3d

here are a couple of custom Genesis marines testing your outfits out, LOL


"Take a break"... Yes I need one I think!
Thanks for the link to the other outfits. I knew them, and I'll take care doing something different in term of aspect (necessarily the "spirit" will be the same, a military is a military).


Hahaha! Your image is great! Don't feel like going in the army!
I almost did not recognized my outfit at first sight! I enjoy that customization! Now I almost regret not having included bras in the outfit!!! wink

I'm happy you gave to me this feedback with a professional and a user point of view, any kind comment being welcome to improve my outfits.
But as you said, opinions on a same subject differ depending on the user's habits, usage and preferences.
 Signature 

During the year of abundance, the grass was so high that the cows had to jump to graze on.
kadix - V3Digitimes
My Store at DAZ : http://www.daz3d.com/v3digitimes
My Deviant Gallery : http://rankerx.deviantart.com/

Profile
 
 
Posted: 08 May 2013 04:59 AM   [ Ignore ]   [ # 22 ]
Power Member
Avatar
RankRankRank
Total Posts:  1095
Joined  2010-09-19

Ohhhh yes please! http://www.daz3d.com/forums/index.php?&ACT=50&fid=508&aid=67835_BKz38vLxjK77Sm7xpNN1&thumb=1&board_id=1

Just to repeat what I was asking on deviantART,
Hopefully, there'll be some more additions to the line in the future. I would also love to see dual hip holsters that would compliment the trousers (option to have sidearm on either side, or both at once for the more fantastical scenarios)

Enjoy your break, and I look forward to more adds to this great product smile
 Signature 

My deviantART page
My ShareCG freebies
Some of my music

Profile
 
 
Posted: 08 May 2013 05:53 AM   [ Ignore ]   [ # 23 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  16477
Joined  2009-01-22
Tramp Graphics - 04 May 2013 09:23 AM
Yeah, she's definitely "out of uniform".
Just an observation with that pic though, Marises and Navy wear a different style cap. That cap is worn by the Army. this is the style worn by the Marines (and Navy).
As far as I know the US Marines are issued Both style caps, a Ball type for on post and the Bell type for field duty. Then of course they have the Dress type and beret. All are seen on Base. Depending on what they are doing or not doing at the time. I'm from a very military family. All branches have been or are being served in.
 Signature 

Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
Proud Member of the Bald Wizards Club My stuff at DeviantArt

Profile
 
 
Posted: 08 May 2013 12:06 PM   [ Ignore ]   [ # 24 ]
Power Member
Avatar
RankRankRank
Total Posts:  1399
Joined  2011-11-16
Jaderail - 08 May 2013 05:53 AM
Tramp Graphics - 04 May 2013 09:23 AM
Yeah, she's definitely "out of uniform".
Just an observation with that pic though, Marises and Navy wear a different style cap. That cap is worn by the Army. this is the style worn by the Marines (and Navy).
As far as I know the US Marines are issued Both style caps, a Ball type for on post and the Bell type for field duty. Then of course they have the Dress type and beret. All are seen on Base. Depending on what they are doing or not doing at the time. I'm from a very military family. All branches have been or are being served in.
The Army wears the Beret, not the Marines. And I've only seen Marines wear the "bell" cap, as you called it, never the Army style field cap. The Navy security also wear the Marine style cap. When I went through Jump School we had a number of Marines in our class, and they all wore the "Marine" style cap on base.
Profile
 
 
Posted: 09 May 2013 01:23 PM   [ Ignore ]   [ # 25 ]
Active Member
Avatar
RankRank
Total Posts:  632
Joined  2011-06-14
Hello all, I've well understood the need for military realistic Addons. I'm regularly thinking about addons, even if I'm also on other projects.
Now, I am going be totally or almost totally offline during about ten days, but promised, I'll watch and observe carefully any military guy I may meet during this period (I'm gonna finish to have big troubles with the army)!
I had not answered yet concerning the shape of the cap : I was trying to reproduce more Europeans military styles. And did not think of americans morphs at all! But I'll keep in mind all your remarks for the next elements!


 Signature 

During the year of abundance, the grass was so high that the cows had to jump to graze on.
kadix - V3Digitimes
My Store at DAZ : http://www.daz3d.com/v3digitimes
My Deviant Gallery : http://rankerx.deviantart.com/

Profile
 
 
Posted: 09 May 2013 02:12 PM   [ Ignore ]   [ # 26 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  16477
Joined  2009-01-22
Tramp Graphics - 08 May 2013 12:06 PM
The Army wears the Beret, not the Marines. And I've only seen Marines wear the "bell" cap, as you called it, never the Army style field cap. The Navy security also wear the Marine style cap. When I went through Jump School we had a number of Marines in our class, and they all wore the "Marine" style cap on base.
You are fine to your opinion, I'll tell my brother in law he does not have two of his caps.
 Signature 

Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
Proud Member of the Bald Wizards Club My stuff at DeviantArt

Profile
 
 
Posted: 11 May 2013 07:57 AM   [ Ignore ]   [ # 27 ]
Power Member
Avatar
RankRankRank
Total Posts:  1095
Joined  2010-09-19
@Kadix - when the final selection of shortlisted images was made for the book illustrations, there was only one that uses GUMP (kit-bashed with some M4 products), so I chose that one to share as a sample image, which can be viewed here... http://fav.me/d64v7xt

As far as possible additions to the GUMP line... The sidearms are a must have - I'm assuming there will already be a shirt/tunic and maybe a bomber jacket on your 'to do' list already, so my wishlist for Genesis concentrates on real or at least believable future props such as:
water bottles
* Ammo belts/pouches... perhaps with morphs to allow a sleeker more stylish look as well as the 'proper' bulky ones.
* Body armour... perhaps riot control stuff if anti-ballistic doesn't float your boat
* Backpacks... ideally would be a Bergen rucksack with morphs to trim it down to mission size instead of just the bulky infantryman carrying full kit.
* Hazmat hood & gloves

Speaking of backpacks, one thing that's always seemed to be missing in 'DAZ/Poser land' are ammo backpacks for troopers using handheld Gatling guns ...eg the movie Predator - of course, Arnie just slung it over his shoulder like a handbag in Terminator 2 grin


But that's just me, I love all that sort of stuff to play around with and kit-bash... I have no insight whatsoever into if they would sell enough to justify the effort needed to make them and bring them to market. Maybe if there was some way of setting up a survey to see who would be prepared to buy what stuff and at what price would help to narrow it down a bit.
 Signature 

My deviantART page
My ShareCG freebies
Some of my music

Profile
 
 
Posted: 13 May 2013 05:58 AM   [ Ignore ]   [ # 28 ]
Active Member
Avatar
RankRank
Total Posts:  475
Joined  2009-01-30
This set is becoming one of my favorite "go-to" sets. Here's another using the SWAT MAT rendered for on eo fthe PC contests.

"Requesting Backup. Seriously."

Image Attachments
Seriously.jpg
 Signature 

Member, BWC

Profile
 
 
Posted: 20 May 2013 06:43 AM   [ Ignore ]   [ # 29 ]
Active Member
Avatar
RankRank
Total Posts:  632
Joined  2011-06-14
Hello all!
I'm just back from (rainy!) holidays with no internet access, which explains my silence.
I've read your posts, and I've decided to go further on realistic military outfits and props (probably NOT weapons, there are so many weapons available around there), I'm thinking of helmets and plates vests and jackets, amongst other things.

For now I'm progressively updating the outfit for V4, geometries and rigging are today ok, but I'm in the longest and hardest part for me which consist in having nice morphs - and no holes- when moving "extremely" arms and legs. I'm also gathering plenty of military reference images and some tutorials for the next elements to come. In parallel I'm also working on two or three projects in order not to go crazy working on a single subject. As usually, I'll do my best to go as fast as possible on all these things, but as you've understood, I'm not working fast since I always think there is a better result I can reach on my projects, which is time consuming... I hope things will go faster when I'll have more and more practice!

@Bohemian : This is a great image! And : Congratulations for your rank on the contest!
When I saw your image, I realize maybe I should have thought of adding police and swat on the back of the Tee Shirt too... But apparently you solved the problem easily!
 Signature 

During the year of abundance, the grass was so high that the cows had to jump to graze on.
kadix - V3Digitimes
My Store at DAZ : http://www.daz3d.com/v3digitimes
My Deviant Gallery : http://rankerx.deviantart.com/

Profile
 
 
   
2 of 2
2