Kadix, had most of the night to play and overall it is a great set with some neat features. I like the different tuck in boot morphs, the crotch bulge and the female form fit on the pants. All the added feature and adjustment morphs are well done. .
For the rest of my answer : First forgive me if I speak like Yoda sometimes, I'm French and English does not come naturally to me.. So if everything is not clear it does not come from you.
Then I thank you for this constructive feedback, it is very important for me to have these technical comments. It gives me elements to think of, and to become better on.
A few observations though. I am a modeler also, used everything from Milkshape, to hexagon to 3DSMax and I only use unbiased renderers such as Maxwell and Luxrender. Personally I would rather have the folds and detail in the mesh instead of the normal maps and more detailed modeling in areas like the collar area on the shirt and seams around the sleeves. I also feel that the meshsmoothing modifier shouldn't be used by default since it is there mainly for users to fix any pokethru issues and if enabled by default, there isn't much else they can do and it takes resources when enabled and detail from the mesh.
Wouch! You have a nice software collection that maked me dream xD. I understand what you mean. What you are mentioning here corresponds to questions I asked to myself during the development. All choices come with a lot of advantages and drawbacks. I ended up with a pretty light mesh with normal maps because it was more natural to me, and that is the point to where the global history of development lead me to.
The thing is now I like normal maps. But the drawback is that softwares interpret them differently. That is why I was forced to create different normal maps for DAZ and Poser. What will be my next orientation? Creating heavy meshes with details, or include in product's texture directory "octane" optimised and "luxrender" optimised (maxwell I don't have) normal maps? I'll have to think about it.
But I do hear and understand your point of view and I keep it in the corner of my head for the next developments... Ideas make their own path in the complex roads of my head, even if it takes time (sometimes they get lost).
Textures, while well done and high quality you could have easily dropped some of your file size with smaller tilable textures. I couldn't find one that was close to digital marpat so i loaded one of my seamless ones for my test render, same for the boots which where all to dark compared to what was worn in Iraq
This was also a questions I asked to myself while making the textures. After asking users on different forums, they preferred having the big big detailed texture maps rather than lighter files. Initially all my 4096x4096 where lighter, I remade all of them more precisely.
As you probably saw, my outfit is UV mapped to support very well tiled textured of any type. I could not use tile because of the stitches, which were not tileable, but everything under my stitches come from seamless patterns. I saw you took yourself the opportunity to create your own texture.
Concerning Iraqi textures, I deliberately decided not to develop them, because I had already many many textures and that the ds3d product already had them... But if you want to know, I have plenty of "digital pixeled" seamless camos in my filter forge library... The boots are also uv mapped so that you can add easily any seamless "white" fabric pattern on the front/back and side faces.
In case you were not aware, these 3 outfits/vendors get mixed and matched quite a bit from me and all work well on genesis also, just so you don't get to redundant.
here are a couple of custom Genesis marines testing your outfits out, LOL
Like I said, just observations and i am sure there are plenty that will disagree with me, but overall nice work. take a break and look forward to any expansions.
"Take a break"... Yes I need one I think!
Thanks for the link to the other outfits. I knew them, and I'll take care doing something different in term of aspect (necessarily the "spirit" will be the same, a military is a military).
Hahaha! Your image is great! Don't feel like going in the army!
I almost did not recognized my outfit at first sight! I enjoy that customization! Now I almost regret not having included bras in the outfit!!!
I'm happy you gave to me this feedback with a professional and a user point of view, any kind comment being welcome to improve my outfits.
But as you said, opinions on a same subject differ depending on the user's habits, usage and preferences.