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M4 and Genesis Ultimate Military Basic [Commercial]
Posted: 29 April 2013 03:18 AM   [ Ignore ]
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Hello everybody,

I'm really proud and happy to introduce my first (but not last!) two products in store :
Genesis and M4 Ultimate Military Basic.
Here are the links :
M4 :
http://www.daz3d.com/m4-ultimate-military-basic
Genesis :
http://www.daz3d.com/genesis-ultimate-military-basic

I hope you'll enjoy creating scenes with it, I made my best for them to be really customizable and to have a lot of fun playing with them.

I open this topic for any feedback, comment and questions on these outfits.
To begin with, I introduce you our new swat officer... A very efficient one!
And two soldiers :
David just chose the "Tiger" Pattern to get dressed this morning, but Starman prefered the Urban Grey one!

The users of this outfit will see that there are really a lot of textures and morphs available, so if you have any questions, please do ask!
[ Edited: 29 April 2013 08:15 AM by Kadix ]
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00AbominableSwatf.jpg01DavidTigerf.jpg02StarManf.jpg
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Posted: 29 April 2013 06:21 AM   [ Ignore ]   [ # 1 ]
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Insta-purchase for me (M4 version), and incredibly timely given the project I'm working on at the moment.

Can't wait to use this product (though have to, with a 400MB download)! grin
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Posted: 29 April 2013 06:37 AM   [ Ignore ]   [ # 2 ]
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Thank you very much! I really hope you'll like it and you'll have fun with it!!!
Indeed, the download is heavy because of all the texture maps (more than one hundred total), with most of them, 76 if I remember well, 4096x4096 full quality jpg.
For information, you probably saw there were many morphs, but to go faster at the beginning, you also have 5 shape presets (some of them may require you hide M4 shoulders - but you have a preset for that). You can shape manually or fine tune the presets, I tried to organise styles by body area in the morphs.

My idea was that people could have in a same scene really different outfit shapes.. Well, just like in reality.
I'd be happy to see your images if you want to share them with me!

Tip of the day #1 : when you morph the tee shirt out of the pant, it is interesting to use also add bottom folds and/or add bottom folds 2, this gives more realistic folds on the hip level.

Tip of the day #2 : M4 product comes with poser material by default, don't forget to load daz textures if you are under daz studio. Otherwise it will not be optimal, and you would not have the normal map on the render (this would be so sad!).

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During the year of abundance, the grass was so high that the cows had to jump to graze on.
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Posted: 29 April 2013 07:05 AM   [ Ignore ]   [ # 3 ]
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Congrats on your first product... these look great. I guess your store link is not set up yet as I was trying to check if there is a bundle to get both products as I would jump on that. Otherwise I am trying to decide if I should get the M4 version which would be easy to use in Poser and Daz Studio or go with the Genesis version in case I want to smooth out some of the fold options that I might want to play with.

You might want to add a link to the products in your first post. I know they are in the crazy deals but that may only be for awhile.
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Posted: 29 April 2013 08:37 AM   [ Ignore ]   [ # 4 ]
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Hello MrPoser and thanks for your answer (and for the tip of adding the links!).

I saw my store is just online now. As you see there are no bundle and I don't know what to advise to you but here are some elements I can give you for (maybe) an easier choice.

All versions (Genesis and M4):
You told me about folds.
Folds can be obtained two ways, and you can play and mix the two to reach the effect you want :

First way you have texturing folds (only shirt and cap are concerned) :

- you have normal maps on them, and DAZ studio users can chose between several of them (3 smooth/ 3sharper, depending on the lighting and the pose), or can even chose to remove the normal map (there is a DAZ material preset for that), and to compensate with morphs.
If REALLY you want to maintain a normal map, but only want to reduce the strength of the map, you cannot reduce the applied strength on DAZ, but you can rework the normal map with a software called crazy bump, and I think there is also an NVidia free pluggin for that on Photoshop, or any pluggins allowing you to "renormalise" normal maps.

- you can also chose to remove normal maps on poser (go in material room and disconnect the normal map). Since there is no way to change normal maps ONLY in poser, who can, still by the material room, load other normal maps (all in the texture/V3D/... Directory)

Second you have morph folds, independent from normal maps.(only shirt and cap and boots are concerned)

- Putting all FoldsStyle2 at a -0.5 value will give you the very flattest shape you can obtain (I show here).
- Otherwise you can play with morphs folds the way you want.

- For Genesis version you can play with the smoothing iterations numbers to change the effect of the morphs folds. 0 smoothing will keep the morph as initially creating, increase smoothing will smooth the morph.


M4 version :
- you can use it on genesis by autofit, this will behave just like most autofit products. Far from perfect.
- you can use it on M4 AND use a smoothing modifier on DAZ on the cr2 (M4 version).
- The little addon compared to the genesis one is that you can open the top pockets to put M4 hands in.

Genesis Version :
Same remark concerning smoothing modifiers and folds, except that smoothing modifier is already here. Can be loaded on poser to work on genesis shapes on poser. I must recognize that, like many of us, I'm not a fan of "genesis under poser" workflow.

I join a few images...
One on DAZ and how to add smoothing modifiers to play more with shapes (with/without normal maps).
One on poser showing the difference using no normal maps and the flattest shape, and a normal map with "strong" folds morphs...

NOTE : that this images are fast render, don't judge the images to judge the quality of the product, they just explain concepts!

I don't know if this can help you for your choice... If you have any questions..
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m4smoothingS.jpgSomeOfnormalsOptionsS.jpg
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During the year of abundance, the grass was so high that the cows had to jump to graze on.
kadix - V3Digitimes
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Posted: 29 April 2013 09:40 AM   [ Ignore ]   [ # 5 ]
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Thanks for the info.... lots of options!!
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Posted: 29 April 2013 02:58 PM   [ Ignore ]   [ # 6 ]
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You should be proud! It's a great product. Had to have it immediately. I really respect artists who take the time to create normal maps, a great, great help for those of us using unbiased renderers like Lux Reality, and mental ray.

Again, thanks, and Great job! Hope to see more products from you of this quality.



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Posted: 29 April 2013 03:20 PM   [ Ignore ]   [ # 7 ]
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Grabbed the Genesis version almost before the New Products page finished loading smile
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Posted: 30 April 2013 06:13 AM   [ Ignore ]   [ # 8 ]
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MrPoser - 29 April 2013 09:40 AM
Thanks for the info.... lots of options!!

You're welcome! I hope you'll enjoy creating with it. Don't forget I'm here to answer your eventual questions!


bohemian3 - 29 April 2013 02:58 PM
You should be proud! It's a great product. Had to have it immediately. I really respect artists who take the time to create normal maps, a great, great help for those of us using unbiased renderers like Lux Reality, and mental ray.
Again, thanks, and Great job! Hope to see more products from you of this quality.

Thank you really much for your comment and for sharing your render! I LOVE it! It was really strange for me to see the outfit rendered by someone else, and this was a real great pleasure to discover it! Feel free to share more with us!
Concerning quality, I'll try my best to maintain an high level of quality. My secret is to ask me if I'd be totally satisfied if I was only the user -not the creator- of this outfit. As long as it is not the case, I re-work it!

SimonJM - 29 April 2013 03:20 PM
Grabbed the Genesis version almost before the New Products page finished loading smile

ROFL! I perfectly imagine the scene! I hope you will be happy of it.


And now....tadadam The tip of the day!
Fight against muscles! What I mean is when you load any muscled character, your outfit will probably become a bit muscled too... If you want it this way, no problem. If you don't, there is an easy solution : Select the part of the outfit which has too much muscles, go to parameters, general, mesh smoothing, and increase the value of smoothing iterations above 10, or even 20 if requiered. Then the muscles will disappear, leaving more realistic shapes instead.
This works for genesis, but this will work for M4 too on DAZ 4.5, providing you create the smoothing modifier the way I showed in the image of my previous post. Note that my meshes are pretty light, which will allow you to increase the smoothing modifier pretty high without significantly make your scene too slow.
This last tip will allow you, for some of the next genesis based creatures or characters, to adjust the boots, which are like in many products a most sensitive element, to this new creature. Also note that this works with almost all outfits, not only mine!

That's all for now!
I really hope you'll have fun.
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Posted: 30 April 2013 10:29 AM   [ Ignore ]   [ # 9 ]
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Well done in making a good working military outfit.
One question will there be an expansion to add a BDU Jacket? It really needs one for most military scenes.
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Posted: 30 April 2013 10:40 AM   [ Ignore ]   [ # 10 ]
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Kadix - 30 April 2013 06:13 AM

... It was really strange for me to see the outfit rendered by someone else, and this was a real great pleasure to discover it!

Thank you. Yes... now to watch the fruits of your labor take flight !
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Posted: 30 April 2013 08:00 PM   [ Ignore ]   [ # 11 ]
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A quick first use - very impressed by the morphs and textures supplied
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http://www.lizardsofthehost.co.uk/13.html
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Posted: 01 May 2013 08:34 AM   [ Ignore ]   [ # 12 ]
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BurstAngel - 30 April 2013 10:29 AM
Well done in making a good working military outfit.
One question will there be an expansion to add a BDU Jacket? It really needs one for most military scenes.


Thank you for your comment!
Indeed, I planned eventual expansions, but it depends on the success of this basic suit and on the request of the users for new military elements. Initially I had the intention to do an helmet, a "morphing hood" (I think the english term is balaclava), a kneepad pant (in one single mesh) and a bulletproof vest integrated on a Teeshirt (in one single mesh).
The idea was to go from "Military Basic" to "Military Action, or Assault". I had not really planned a BDU Jacket, but I'm gonna keep it in a corner on my head. Let's say that it is not impossible, but for now, except if many people ask for it, it is not at the top of the list. Just for my information, what would you think of a BDU jacket with an integrated bulletproof vest?

bohemian3 - 30 April 2013 10:40 AM

Thank you. Yes... now to watch the fruits of your labor take flight !

Yes, it is a really nice part of creating content!

SimonJM - 30 April 2013 08:00 PM
A quick first use - very impressed by the morphs and textures supplied

Haha! Very Funny image! I see you used one of the crotch bulge morph! And it seems you change the folds map! Nice!! Thank you for sharing!!
I'm glad you appreciate the many morphs and many textures. This was for me a huge work which nearly drove me crazy!
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During the year of abundance, the grass was so high that the cows had to jump to graze on.
kadix - V3Digitimes
My Store at DAZ : http://www.daz3d.com/v3digitimes
My Deviant Gallery : http://rankerx.deviantart.com/

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Posted: 01 May 2013 09:51 AM   [ Ignore ]   [ # 13 ]
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Kadix - 01 May 2013 08:34 AM
BurstAngel - 30 April 2013 10:29 AM
Well done in making a good working military outfit.
One question will there be an expansion to add a BDU Jacket? It really needs one for most military scenes.


Thank you for your comment!
Indeed, I planned eventual expansions, but it depends on the success of this basic suit and on the request of the users for new military elements. Initially I had the intention to do an helmet, a "morphing hood" (I think the english term is balaclava), a kneepad pant (in one single mesh) and a bulletproof vest integrated on a Teeshirt (in one single mesh).
The idea was to go from "Military Basic" to "Military Action, or Assault". I had not really planned a BDU Jacket, but I'm gonna keep it in a corner on my head. Let's say that it is not impossible, but for now, except if many people ask for it, it is not at the top of the list. Just for my information, what would you think of a BDU jacket with an integrated bulletproof vest?

bohemian3 - 30 April 2013 10:40 AM

Thank you. Yes... now to watch the fruits of your labor take flight !

Yes, it is a really nice part of creating content!

SimonJM - 30 April 2013 08:00 PM
A quick first use - very impressed by the morphs and textures supplied

Haha! Very Funny image! I see you used one of the crotch bulge morph! And it seems you change the folds map! Nice!! Thank you for sharing!!
I'm glad you appreciate the many morphs and many textures. This was for me a huge work which nearly drove me crazy!


It was most (if not all the bulge morphs as he is 'complete' under there!) All I did with teh folds morph is to apply it and then (as you suggested above) dialled up the smoothing iterations ... smile
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Posted: 03 May 2013 04:51 PM   [ Ignore ]   [ # 14 ]
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SimonJM - 01 May 2013 09:51 AM

It was most (if not all the bulge morphs as he is 'complete' under there!) All I did with teh folds morph is to apply it and then (as you suggested above) dialled up the smoothing iterations ... smile


At least someone is listening to me!!! wink

Cosmo asked me in another thread if it was possible to make a V4 version (http://www.daz3d.com/forums/viewthread/21496) . I'm gonna work on it (I have begun), but since it is difficult and time consuming, it will be a long time project, for which I'll have to check if people are interested or not before spending tooooo much time on it (2 days I'm suffering on joints and JCM on the thigh level, I already need a break!!!).

Here are some renders of my first tests. My only problems are on extreme pose (for legs bend - 100 mixed with side side max)...


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V4lovesBlue.jpgV4lovesDesert.jpg
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During the year of abundance, the grass was so high that the cows had to jump to graze on.
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Posted: 03 May 2013 05:18 PM   [ Ignore ]   [ # 15 ]
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Just stumbled on this thread from the commons (I don't visit the commercial products forum much) and wanted to say thanks for the genesis version of this outfit! I haven't had a chance to play yet, but quality military type outfits and props are always welcome!!

I would also like to chime in for more cloth items and props, even as expansions. From smaller things like tactical vests and tactical sidearm holsters (image attached) to possible full military and/or SWAT/police tactical gear sets.

To bad there is so much work involved in doing a V4 version. Probably easier and more cost effective for users to use crossdresser and the M4 version, it is what i would do.
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