Digital Art Zone

 
     
FREE Geometry Shell Toon Outline (GSO) shader. UPDATED: May 19th 2013 - Additional Bugfix.
Posted: 26 April 2013 09:18 PM   [ Ignore ]
Active Member
RankRank
Total Posts:  722
Joined  2004-11-12

Update May 19th 2013: I recently discovered another issue with the Geometry Shell Outline (GSO). Although it was compatible with UberEnvironment’s Ambient Occlusion, it wasn’t compatible with lights casting Raytraced shadows. You had to turn “Cast Shadows” OFF to stop Raytraced shadows from reacting to it, which in turn stopped it from being compatible with UE’s Ambient Occlusion. So, with the help of Richard Haseltine once again, a second Ray Test was added for Transmission this time. Now the shader is compatible with both Raytraced shadows (and presumably depth mapped shadows too) and Ambient Occlusion. Remember to keep “Cast Shadows” turned ON (this is the default setting when creating Geometry Shells).

Please note that the two Ray Tests the GSO shader does may increase rendering times. In my own tests using a complicated light set, rendering time increased by 1 minute when adding a GSO (and that minute was spent on calculations). It goes without saying that the more complicated and higher quality the light setup is, the longer the render will be. Although the GSO is now compatible with complicated light setups, it is strongly advised that you stick to simpler light setups especially when doing Toon work.

Please redownload and reinstall.

Update May 2nd 2013: With the help of Richard Haseltine, the Geometry Shell Outline is now compatible with UberEnvironment’s Ambient Occlusion. The Geometry Shell Outline should no longer cause the underlying object to appear darker. If you are still having this issue, please make sure the Geometry Shell’s “Cast Shadows” parameter is turned ON. Yes, I know, that doesn’t make much sense, I don’t fully understand it either, but that’s the only way to make it work. raspberry

The Basic Guide has been updated to reflect this. Please redownload and reinstall.

~~~~~~~~~~

This is a crosspost from my main Visual Style/Manga Style support topic, just to make sure you guys know it’s there. I’ve taken the Geometry Shell Outline shader included originally with my Manga Style set on the Daz 3D store, made some improvements to it, and have released it for free!

Click here to download the FREE Geometry Shell Outline shader.

Also, be sure to check out the official Manga Style & Visual Style topic for information and support on these two products, step-by-step guides on how to use them, as well as some freebie lights and render settings (Manga Style Freebie Pack 1).

Special Thanks: Gilikshe, and Richard Haseltine.

Image Attachments
GeoShell_DocuPrev_1.png
Profile
 
 
Posted: 27 April 2013 01:09 AM   [ Ignore ]   [ # 1 ]
Active Member
Avatar
RankRank
Total Posts:  766
Joined  2012-07-21

Looks great !  Thanks for sharing.

 Signature 

my freebies at ShareCG
my store at DAZ3D

Profile
 
 
Posted: 27 April 2013 12:38 PM   [ Ignore ]   [ # 2 ]
Addict
Avatar
RankRankRankRank
Total Posts:  5258
Joined  2012-04-07

Thank you very much grin

[adding more words so post will post] confused

 Signature 

Lots of photos in my DA Gallery including PD Textures.

Profile
 
 
Posted: 27 April 2013 10:13 PM   [ Ignore ]   [ # 3 ]
Power Member
Avatar
RankRankRank
Total Posts:  1131
Joined  2005-03-26

I will DEFINITELY be trying this out!  Thanks!

 Signature 

My dA gallery
For God’s sake!  Gallifrey Stands!

And God still reigns.

Profile
 
 
Posted: 28 April 2013 09:00 AM   [ Ignore ]   [ # 4 ]
Active Member
RankRank
Total Posts:  722
Joined  2004-11-12

Remember, I love seeing what you guys do with my stuff, so please feel free to post renders either here or at the Visual Style & Manga Style topic. Also, like I said at the end of the basic guide, if there are any features missing from this shader or if you are having any problems not mentioned in the guide, please feel free to post here! Because this is a single freebie shader, it’s a lot easier for me to fix and update, so feel free to send suggestions this way.

Also, don’t forget to give some love to gilikshe (Daz 3D forum member). If it wasn’t for them, I wouldn’t be able to do this in the first place (read the included basic guide for the full story).

Profile
 
 
Posted: 28 April 2013 05:33 PM   [ Ignore ]   [ # 5 ]
Active Member
RankRank
Total Posts:  722
Joined  2004-11-12

EDIT: This post is now redundant. See below.

Profile
 
 
Posted: 02 May 2013 02:27 PM   [ Ignore ]   [ # 6 ]
Active Member
RankRank
Total Posts:  722
Joined  2004-11-12

Hey guys. Sorry for the bump, but as you can see there has now been a very important bugfix update. The Geometry Shell Outline is now fully compatible with UberEnvironment’s Ambient Occlusion, and shouldn’t cause the underlying object/figure to appear much darker than intended. Please redownload and reinstall!

Profile
 
 
Posted: 02 May 2013 04:15 PM   [ Ignore ]   [ # 7 ]
Addict
Avatar
RankRankRankRank
Total Posts:  5258
Joined  2012-04-07

No need to apologize for bumping “for a good reason” which updates always are grin Thank you.

 Signature 

Lots of photos in my DA Gallery including PD Textures.

Profile
 
 
Posted: 19 May 2013 11:28 AM   [ Ignore ]   [ # 8 ]
Active Member
RankRank
Total Posts:  722
Joined  2004-11-12

Yet another bug fix, this time fixing a bug that made the GSO shader react to shadows cast by spotlights. Previously you had to choose between using UE Ambient Occlusion or standard shadows, but now you can use both at the same time without issue. Please note however that rendering times will increase based on how complicated your light setup is, as the two Ray Tests (diffuse and transmission, the latter in particular) have to do more calculations.

Profile