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mcjJet script - your basic particle effets for DS 1,2,3,4 - Improved ! with Burst mode
Posted: 02 May 2013 10:06 AM   [ Ignore ]   [ # 31 ]
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Casual - 02 May 2013 09:58 AM
Patience55 - 02 May 2013 09:45 AM

....
It’s from the link in the first post that one gets the page 404.
THANK YOU! Looking forward to playing with this one.
I have noticed with interest this phrase ... I might borrow it sometime wink

To avoid incomprehensible effects ...

welcome !

thanks i corrected the link ( which was merged with the word “so” )

 

np, Works now.

 

 

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Posted: 02 May 2013 03:21 PM   [ Ignore ]   [ # 32 ]
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Thanks so much.  I was trying the link on the first page.  I’ll download when I get home from work.

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Posted: 30 August 2014 06:07 PM   [ Ignore ]   [ # 33 ]
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important update and fixes

the DS1/DS2 versions had become non-functional

fixed

it still worked for DS3.0 and DS4

but not for DS3.1

actually it didnt work well anymore with DS 3.0 and DS4, the emission didnt happen at the position of the emitter

but now it does !

you can make great particle effects with it

tip: to increase the smoke/particle flow, create your particle animation at a frame rate like 150fps
then set the FPS back to its normal rate, like 30 fps
and you get a 5X flow


https://sites.google.com/site/mcasualsdazscripts/mcjjet

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promojet.gifsmokinspace.jpg
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Posted: 31 August 2014 07:42 AM   [ Ignore ]   [ # 34 ]
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for this 30 frames animation ( which could be directly used in video compositing , take it )

loaded a 60-billboards figure

i created a vertically standing cylinder

set the timeline’s FPS to 120 FPS
the playrange from 0 to 120

selected the cylinder

launched mcjJet

adjusted the settings as you see below

it’s the [Default Settings] but a narrower spread, 5 degrees and the end of simulation is at frame 120

ran the script

changed the frame rate back to 30 fps

X-Scaled the hole billboard figure for a narrower jet

changed the opacity maps for all the panels to the one shown in fig 3 ( take one! : ))

 

 

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nuflare.gifsettins.jpgmcjFlare.jpg
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Posted: 31 August 2014 07:53 AM   [ Ignore ]   [ # 35 ]
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Oh, what fun.  Thank you very much.  I’ll play with this when I take a break from my programming class.

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AtticAnne in Austin TX


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Posted: 31 August 2014 10:29 AM   [ Ignore ]   [ # 36 ]
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next version will probably have the color gradient option

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Posted: 31 August 2014 10:57 AM   [ Ignore ]   [ # 37 ]
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sodium flame color gradient, software render
( next version of mcjJet )

both the ambient and the diffuse color of each “particle” are animated

but there’s still a small looping quirk to fix

——

fig 3, a 30 frames, 30 panels animation with precise looping .... almost

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sodium.gifnatgass.jpggudloop.gif
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Posted: 31 August 2014 12:25 PM   [ Ignore ]   [ # 38 ]
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there ya go, perfect looping 30 frames. 30 billboards
( twas a case of division-by-zero )

———
did you know virtualDub can load animated gifs? now you know

the animated gifs on this page are copyfree

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perfectloop.gif
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Posted: 31 August 2014 04:53 PM   [ Ignore ]   [ # 39 ]
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wow that incredible.
does it work in daz 4.6?

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Posted: 31 August 2014 05:59 PM   [ Ignore ]   [ # 40 ]
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Ivy - 31 August 2014 04:53 PM

wow that incredible.
does it work in daz 4.6?

it’s supposed to work in 4.6 yes, but the color-ramp effects are not included

they should be soon

there’s all sorts of issues to fix, like the rotations of the billboards, which strive to always face the camera

 

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Posted: 01 September 2014 06:51 AM   [ Ignore ]   [ # 41 ]
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I absolutely love these flames.  They’re great.

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AtticAnne in Austin TX


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Posted: 01 September 2014 08:44 AM   [ Ignore ]   [ # 42 ]
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AtticAnne - 01 September 2014 06:51 AM

I absolutely love these flames.  They’re great.


today i should fix the billboard/panel orientation issue and post the new version with the color-ramps/gradients

the panels always face the camera which is good, but they always stand up, this was good for billboard-trees but not for rocket flames

 

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Posted: 01 September 2014 04:29 PM   [ Ignore ]   [ # 43 ]
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getting there ...

i didn’t remember it but mcjJet already supported 3 types of billboard face-the-camera options

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Posted: 01 September 2014 06:03 PM   [ Ignore ]   [ # 44 ]
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Casual - 01 September 2014 04:29 PM

getting there ...

i didn’t remember it but mcjJet already supported 3 types of billboard face-the-camera options

Doncha just hate it when you can’t remember how cunning you have been! smile

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Posted: 01 September 2014 06:20 PM   [ Ignore ]   [ # 45 ]
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the new mcjJet will have improved billboards-face-the-camera processing

sometimes when the camera was moving in relation with the planes, they did strange flips

videos using mcjJet
https://www.youtube.com/watch?v=1ZLmLpprLSg
http://www.youtube-gir.com/user/mcasual

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