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Free Clothing Prop For Genesis Female!!!!!!!!!
Posted: 26 April 2013 01:37 PM   [ Ignore ]
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This is my first self made outfit, and I’m excited to have another freebie to offer back to the community! I am a newbie so please give me feedback so I may learn and grow. It imports as one object but will separate if that’s easier for you guys, just let me know if you want it separate so I can re-post.    Daz4 users use transfer utility after import

http://depositfiles.com/files/r580mfhq3

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Outfit_for_Genesis_Female1.png
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Posted: 26 April 2013 02:07 PM   [ Ignore ]   [ # 1 ]
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The file that you have uploaded is an OBJ with a MTL file.  It cannot be conforming, as it is not rigged.  You would need to load the pants and top seperately into DAZ Studio, and rig them for Genesis.  There is a lot more work to do before these can be used in DS.

There are many threads on the forums here on how to do that, but you could ask in the New Users Forum, or look for threads by wilmap and Patience55, and there are several tutorials on ShareCG by Patience55 on how to do this.

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Posted: 26 April 2013 03:10 PM   [ Ignore ]   [ # 2 ]
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I understand that but this is conforming, well you have to run transfer utility on it after importing but like I said I am a newbie.  Conforming to me means that once applied to 3d avatar, if the avatar is morphed the outfit will conform to the changes.  I know I am a beginner but not a total idiot.

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Posted: 26 April 2013 03:17 PM   [ Ignore ]   [ # 3 ]
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I’m going to clear up a few things.  I made this in Marvelous Designer 2 (designed to Genesis Figure) and it exports as conforming.  This was the first I have made but I have several skirts and a few shirts as well and they all conform to the Genesis Figure, including if you apply morphs, after you run the transfer utility to fit it to Genesis.  Again I am a beginner so please all Intermediate & Expert designers bare with me, I am just trying to give back after all I’ve been handed down from the Daz community.  I am open to receiving tutorials if you guys have any or just paste a link for me to learn.

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Posted: 26 April 2013 03:18 PM   [ Ignore ]   [ # 4 ]
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An obj file is not conforming, it has to be rigged.

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PostgreSQL CMS FAQ
Tutorial: Adding Surfaces in DS
Product Updates: Non-Genesis/G2 DIM Zips
Non-Genesis Items with Metadata
Updated Genesis Products

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Posted: 26 April 2013 03:41 PM   [ Ignore ]   [ # 5 ]
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Go to marvelousdesigner.com and check it out. Maybe I’m missing something or I was missinformed or I’m just saying it wrong.  If you google how to make conforming clothing for Daz Studio, a video for marvelous designer pops up. watch what I did and you will see why I’m saying it is conforming. This stuff is like learning a new language, I’m ignorrant to terminology unless I see it first hand OR missinformed by another student or teacher

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Posted: 26 April 2013 03:50 PM   [ Ignore ]   [ # 6 ]
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In the Poserverse (that’s were you are BTW) for something to be conforming it has to be a figure, and to be a figure it’s needs to be rigged with a skeleton, what you have supplied is a static prop rather than a conformer.

Oh and using the Transfer Utility is just the starting point of rigging content for Genesis, and definitely not the end point.

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Posted: 26 April 2013 04:01 PM   [ Ignore ]   [ # 7 ]
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just call it a clothing prop instead of conforming,
Poser users can use it dynamically and maybe suggest DS4 users try the transfer tool

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Posted: 26 April 2013 04:07 PM   [ Ignore ]   [ # 8 ]
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Ty Wendy that’s all I needed to hear. I only called it conforming because that’s what I was told. Clothing Prop got it, again thanks for clearing it up.

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Posted: 26 April 2013 04:10 PM   [ Ignore ]   [ # 9 ]
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I wouldn’t bet on it Wendy, I’ve just looked at the mesh, it will fall apart in Posers cloth room.

1) When making content for Genesis you NEED to built it around the default shape and not around a morphed shape like you have.

2) Having a two piece outfit in one OBJ will cause problems when rigging especially when they overlap like yours does.

3) If you want to make content for this universe then get a 3D modelling program, rather than using a pile of crap like MD or Optitex as neither of those systems creates a very good mesh.

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Posted: 26 April 2013 04:15 PM   [ Ignore ]   [ # 10 ]
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ok I have maya 2013 but its kind of hard learning (self teaching) so MD was a starting point for me a I wanted to give other newbies a chance at content since Daz charges for everything.  Your info is very useful, I also have hexagon and in the process of learning it. A lot of gizmos to remember and their functions lol. I’m 2 months new to the actual design work of it all. thank Bejaymac for the better path of direction. I will also separate the items from now on.

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Posted: 26 April 2013 05:02 PM   [ Ignore ]   [ # 11 ]
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Getting clothing from things like MD to work right is a problem for most, but for someone like me who makes his own content it doesn’t take too long to get things to work half decent in DS. The attached pic is your outfit conformed and rigged to Genesis, to get it like that I dialed up the basic female morph in Genesis, then I used the Transfer Utility to reverse the source shape, the result of that was an outfit with a lot of wrinkles in it, so I applied a smoothing modifier, set it to Generic and the smoothing to 30 to get rid of them, I then “baked” the smoothing modifier and exported the smoothed mesh as a new OBJ. After deleting the old outfit from the scene I then imported the OBJ I just made, and rigged it with the Transfer Utility, I also used your mesh as a Morph Target to create the Basic female morph, and smoothed and baked it for a better finish.

Would be better if I was to split the top from the pants and have them as separate items, but it’s not too bad for 10 minutes work.

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Posted: 26 April 2013 05:04 PM   [ Ignore ]   [ # 12 ]
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did fit quite nice using bodysuit in transfer utility with smoothing modifier

will grab some links for saving as clothing asset

http://www.daz3d.com/forums/viewthread/2174/
http://www.daz3d.com/forums/viewthread/15863/

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Posted: 26 April 2013 05:37 PM   [ Ignore ]   [ # 13 ]
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Wendy I wouldn’t bother, go check the UV mapping, that needs to be fixed before this outfit is worth rigging.

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Posted: 26 April 2013 06:38 PM   [ Ignore ]   [ # 14 ]
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nm

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WARNING do not click tongue rolleye what video horrors will be seen if you do cannot be unseen.
my render thread
        never forget
A Drows Walk
Jaderail is at it again

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Posted: 27 April 2013 01:07 PM   [ Ignore ]   [ # 15 ]
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mrburna813 - 26 April 2013 01:37 PM

This is my first self made outfit, and I’m excited to have another freebie to offer back to the community! I am a newbie so please give me feedback so I may learn and grow. It imports as one object but will separate if that’s easier for you guys, just let me know if you want it separate so I can re-post.    Daz4 users use transfer utility after import

http://depositfiles.com/files/r580mfhq3

Hmm ... okay ... yes I have been known to make tutorials, and then take some down as programs get updated and/or whatever else happens on bad hair days.

1. Re-posting ... of your new improved model when ready, yes please. To someplace like sharecg.com which is one of the more popular forums for shares in the community.

2. “Come into my parlour” in a little while and “feedback” shall be forthcoming.

3. It’s a good idea to also do some texturing and making clothing items through to finished product as it does help one see better how to model whatever it is they are making. This is just a general comment, nothing to do with the outfit, which does look cute.

4. Parlour link  [updated link to relevant post start]

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Lots of photos in my DA Gallery including PD Textures.

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