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My problem with hairs :)
Posted: 26 April 2013 06:45 AM   [ Ignore ]
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Total Posts:  9
Joined  2013-02-20

Hello!

I have a some problems, but I hope that you will help to me if you can. smile
So, I created hairstyles for game ‘The Sims 3’. I use Hexagon for creating hairstyles.

I’m really already C - R - A - Z - Y!!! XD

My problem:

- I created a full hair mesh (so, it’s merged in vertices without any layers)
- I’m UVMapped (Unfolded) whole mesh, then I dissociated UV that I can make & get a shape like plane.
- for bangs, I’m dissociated UV (right and left … like UV mirror) then I placed two planes into 1 UV plane (you can here see it on the screenshot UVMap Coordinates).
- when I’m zoomed in in-game, it works OK. (no visible lines)
- but, when I’m a bit zoomed out in-game, it will result with visible areas (see last screenshot) I think that it’s because UV of bangs are separated . You can see middle line on the screenshot too, it’s because I dissociated UV Map of bangs on 2 parts then I put 2 into 1 plane (you see it on UV Coordinates - bottom position).

How I can fix it? Or I must duplicate part of bangs to hide this problem? :/

I tried everything, but I do not know how fix it. :(
It would be nice that I can dissociate UV Map without affecting on the mesh + texture.
Maybe I do something wrong?

Thank you for your answer or advice.

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mesh.png5.pngScreenshot.jpg
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Posted: 10 May 2013 02:48 PM   [ Ignore ]   [ # 1 ]
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Check your lines bordering the problem areas, you may have 2 together.

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Lots of photos in my DA Gallery including PD Textures.

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