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Picture image texture not applying on a hexagon created OBJ
Posted: 24 April 2013 04:11 PM   [ Ignore ]
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Hi

I am a big fan of Hexagon and love the ease of use for modeling… I go there often for making my own OBJs for use in Bryce… I lately made a cornucopia by making a line helix and then thickened it… and Voilla! cornucopia which I took into Bryce for an image I’m working on…. I tried to apply an image texture to the cornucopia… but instead of the basket weave image texture, it was a simple base color… I had created another model in Hex and I had the same problem…. The procedural textures were applied with no problem… but the picture image textures don’t.. Is there something I need to click in Hex to remedy this…or is it just the way it is?
The other time I encountered this I made a model with a cone and an extruded shape… I grouped them and exported them as OBJ and then in Bryce I applied a scale image texture and the extruded part accepted the scale image texture and the cone part did not it was again just a basic plain color…
Hmm…

Steve

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Posted: 24 April 2013 07:37 PM   [ Ignore ]   [ # 1 ]
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You need to UV map your model before you can apply the texture.  Either do it within Hexagon or export as an .obj and UV it in a separate program.

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Cheers, Fanners.raspberry

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Posted: 25 April 2013 11:28 AM   [ Ignore ]   [ # 2 ]
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Thank you very much for this info… I was reluctant to believe it necessary to uv map the obj as some of my objs didn’t seem to need it… However I did what you said and even applied a texture that I didn’t want and took the model into Bryce and was able to then apply a picture/image texture just like you said…. Thank you very much
Steve (old dogs can sometimes learn new tricks)

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Posted: 26 April 2013 04:00 AM   [ Ignore ]   [ # 3 ]
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grin  We can.

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Cheers, Fanners.raspberry

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