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Question about Wonderous Wares
Posted: 14 June 2012 03:43 AM   [ Ignore ]
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Hi,

is there any way to change the height of the liquid in DS4?

Any hint is welcome.

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Posted: 14 June 2012 08:10 AM   [ Ignore ]   [ # 1 ]
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Did you check under the parameters tab for a morph slider with the object selected?

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Posted: 14 June 2012 08:22 AM   [ Ignore ]   [ # 2 ]
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ruekaka - 14 June 2012 03:43 AM

Hi,

is there any way to change the height of the liquid in DS4?

Any hint is welcome.


Hi Ruekaka,


Unfortunately no. It is something that we wanted to do but, because morphs change linearly and most the containers have sides which curve top to bottom, morphs would not work well. I should say it is not impossible to do it with morphs but would have been a pretty daunting task to get a series of morphs and corrective morphs for each container to all work right.

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Posted: 14 June 2012 11:00 AM   [ Ignore ]   [ # 3 ]
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Hi Age of Armour,

thanks for the information.
Let’s say I’m not looking for a build in solution and I would try to create some morphs (I’m interested to have just a few different heights for the Lab items), could you guide me in the direction where to start?

Again, any hint is wellcome (there’s nothing obvious for me wink).

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Posted: 14 June 2012 11:22 AM   [ Ignore ]   [ # 4 ]
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ruekaka - 14 June 2012 11:00 AM

Hi Age of Armour,

thanks for the information.
Let’s say I’m not looking for a build in solution and I would try to create some morphs (I’m interested to have just a few different heights for the Lab items), could you guide me in the direction where to start?

Again, any hint is wellcome (there’s nothing obvious for me wink).

You can use free (at this point) Hexagon and build-in DS Hexagon bridge to adjust the level of the liquid by yourself. Select the liquid, select File->Send to Hexagon (if I’m not mistaken) and after you done, send it back to DS to create a morph.
I don’t know how drastic you want that change to be, but D-Forms in DS might help as well if it isn’t very big of a change.

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Posted: 14 June 2012 01:23 PM   [ Ignore ]   [ # 5 ]
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It wouldn’t be a morph, but in a 3D modeler, you could lower the “water” level by doing a boolean subtract on the water with an overlapping cube. Unfortunately modelers vary so much that you’d need to look up the documentation for your own to figure out how to do that. (I know nothing about Hexagon)

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Posted: 14 June 2012 04:48 PM   [ Ignore ]   [ # 6 ]
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Thanks for all your tips.

Guess I found it now. I was searching for the liquid as an own object, but opening the glas prop itself in Hexagon shows that it is part of the prop.

Now I can play with it.

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