Question about Wonderous Wares

ruekakaruekaka Posts: 271
edited December 1969 in The Commons

Hi,

is there any way to change the height of the liquid in DS4?

Any hint is welcome.

Comments

  • GeddGedd Posts: 2,444
    edited December 1969

    Did you check under the parameters tab for a morph slider with the object selected?

  • Age of ArmourAge of Armour Posts: 426
    edited December 1969

    ruekaka said:
    Hi,

    is there any way to change the height of the liquid in DS4?

    Any hint is welcome.


    Hi Ruekaka,


    Unfortunately no. It is something that we wanted to do but, because morphs change linearly and most the containers have sides which curve top to bottom, morphs would not work well. I should say it is not impossible to do it with morphs but would have been a pretty daunting task to get a series of morphs and corrective morphs for each container to all work right.

  • ruekakaruekaka Posts: 271
    edited December 1969

    Hi Age of Armour,

    thanks for the information.
    Let's say I'm not looking for a build in solution and I would try to create some morphs (I'm interested to have just a few different heights for the Lab items), could you guide me in the direction where to start?

    Again, any hint is wellcome (there's nothing obvious for me ;-)).

  • KatteyKattey Posts: 2,900
    edited June 2012

    ruekaka said:
    Hi Age of Armour,

    thanks for the information.
    Let's say I'm not looking for a build in solution and I would try to create some morphs (I'm interested to have just a few different heights for the Lab items), could you guide me in the direction where to start?

    Again, any hint is wellcome (there's nothing obvious for me ;-)).


    You can use free (at this point) Hexagon and build-in DS Hexagon bridge to adjust the level of the liquid by yourself. Select the liquid, select File->Send to Hexagon (if I'm not mistaken) and after you done, send it back to DS to create a morph.
    I don't know how drastic you want that change to be, but D-Forms in DS might help as well if it isn't very big of a change.

    Post edited by Kattey on
  • MrugnakMrugnak Posts: 272
    edited December 1969

    It wouldn't be a morph, but in a 3D modeler, you could lower the "water" level by doing a boolean subtract on the water with an overlapping cube. Unfortunately modelers vary so much that you'd need to look up the documentation for your own to figure out how to do that. (I know nothing about Hexagon)

  • ruekakaruekaka Posts: 271
    edited December 1969

    Thanks for all your tips.

    Guess I found it now. I was searching for the liquid as an own object, but opening the glas prop itself in Hexagon shows that it is part of the prop.

    Now I can play with it.

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