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Problems editing Genesis in Blender
Posted: 27 April 2013 12:44 PM   [ Ignore ]   [ # 46 ]
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If Google wasn’t involved now, I’d be tickled pink to pay $10 or 20 a year to not even see the ads, or at least see them at the side panel as an option, not a mandate. The advertisers wouldn’t have anyone to pitch to if YT becomes disenchanting. People who DL a video don’t just stop at one, but a banned user will never see any ads ever again. JOOTBOX costs me about $80 a year to maintain. If I choose to sell ads, they’re in the header or side panel. If I get 10k users, that will go up, but I can sell more ads.

Google and now even Yahoo are notorious email spammers… oh… excuse me; email advertisers. They have a lot of political muscle when it comes to the net. They have web crawlers and spam bots and allow their own website clients to spam you, your websites or a forum to the degree of server overload. They sponsored just such a spammer on a forum I was building through WebHostingHub and overloaded the seervers once, forcing me to delete the one dormant site. I had a further constructed forum and discovered a throng of bot members selling drugs illegal in America from that site. I fought back by cancelling memberships, which apparently caused a loop, overloading Google servers with bouncebacks. WebHostingHub terminated my account because I did what any other mod would have done. Now it’s in the hands of the BBB, our local police and shortly the DEA and FCC. Then, if I want, I can sue WHH for abetting conversion and criminal mischief, as well as damages.

No. I have no love for Google, so I should find a new way to learn Blender… without paying for GNU unless I think it’s time to donate.

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Posted: 27 April 2013 02:00 PM   [ Ignore ]   [ # 47 ]
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Well everyone, the weather here is wonderful. I hope it’s as nice for everyone out there wink

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Just because I may have a strong opinion doesn’t make it any more (or less) correct than any other, just that I feel passionately a particular way at that moment.

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Posted: 27 April 2013 02:35 PM   [ Ignore ]   [ # 48 ]
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I hope no one reading my comments thinks that I advocate copyright violation in any way.  I’ve bought several DVDs on Blender this year and plan on purchasing more.  I’ve spent quite a bit on content at DAZ, too.  I agree with Gedd that artists should be compensated for their hard work.  I’m an artist too.  I paint in oils and occasionally sell a painting.  I do not think, though, that I need to go to the extreme of worrying about whether saving a video or web page for offline viewing later violates someone’s copyright or not.  I think I’ve already stated my position that I believe a video on YouTube is the equivalent of a television broadcast.  I have the legal right to record a television broadcast for personal viewing at a later time.  I will not reliquish rights just because the medium of transmission is now digital instead of analog.

Edit:  Darn it, Gedd!  You edited your post!  wink  Anywho, I’m not upset or anything.  I just enjoy vigorous discussion.  smile

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Posted: 27 April 2013 02:36 PM   [ Ignore ]   [ # 49 ]
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We may be in a golden age of content at places like Youtube. There’s a wealth of it finally and there aren’t a lot of associated costs yet. Enjoy it while you can smile

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Posted: 27 April 2013 03:10 PM   [ Ignore ]   [ # 50 ]
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The weather’s been nicer, but we’re about to get rain and we’re told it will probably break the record set in the 1800’s for the most rain in April in INdiana.

As for artists getting paid? Absolutely! As a scientist, I have to either work for a university or corporation to get any pay, but in doing so I’m subjugated, to a degree, by a superior’s interests. As an independent, I do what I want, but can’t get grants anymore. I used to earn my research capital painting signs, but now every soccer mom with a Cricket cutter is in the business. Computer graphics is the state-of-the-art brush and animation cell. Same as I had to learn AutoCAD in 1990 if I wanted to work, today I must learn even more. It has always been that an artist has to do the work before he or she gets the work.

Some artists have turned to writing illustrated novels. Me too. smile

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Posted: 27 April 2013 06:53 PM   [ Ignore ]   [ # 51 ]
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http://www.amazon.com/Blender-Foundations-Essential-Guide-Learning/dp/0240814304

Found this on 2.66 at Amazon. The Kindle edition is $16.  I don’t have a Kindle and have never bought a Kindle book. Will they also run on standard PC or Laptop w/Adobe?


I saw that the Blenderwiki also lists some books, but it didn’t appear they were 2.66 except for one looking at the interface.

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Posted: 28 April 2013 02:06 PM   [ Ignore ]   [ # 52 ]
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drcharbonneau - 27 April 2013 06:53 PM

http://www.amazon.com/Blender-Foundations-Essential-Guide-Learning/dp/0240814304

Found this on 2.66 at Amazon. The Kindle edition is $16.  I don’t have a Kindle and have never bought a Kindle book. Will they also run on standard PC or Laptop w/Adobe?


I saw that the Blenderwiki also lists some books, but it didn’t appear they were 2.66 except for one looking at the interface.

I think that book might be a bit dated by now.  On the Amazon page it say it’s about 2.6, so it may or may not have information on the Cycles render engine among other newer features.  Still, most of the principles should apply for the general workflow.  Btw, have you seen the latest free tutorial video at Blender Cookie on using the Rigify add-on?  It looks like a good way to generate a basic armature for an imported Genesis figure.  Of course, one must still add things like shape keys to get facial expressions.

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Posted: 28 April 2013 02:14 PM   [ Ignore ]   [ # 53 ]
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daveleitz68 - 28 April 2013 02:06 PM
drcharbonneau - 27 April 2013 06:53 PM

http://www.amazon.com/Blender-Foundations-Essential-Guide-Learning/dp/0240814304

Found this on 2.66 at Amazon. The Kindle edition is $16.  I don’t have a Kindle and have never bought a Kindle book. Will they also run on standard PC or Laptop w/Adobe?


I saw that the Blenderwiki also lists some books, but it didn’t appear they were 2.66 except for one looking at the interface.

I think that book might be a bit dated by now.  On the Amazon page it say it’s about 2.6, so it may or may not have information on the Cycles render engine among other newer features.  Still, most of the principles should apply for the general workflow.  Btw, have you seen the latest free tutorial video at Blender Cookie on using the Rigify add-on?  It looks like a good way to generate a basic armature for an imported Genesis figure.  Of course, one must still add things like shape keys to get facial expressions.

And a way for someone to make some serious money, given you can export shape keys to obj as morphs.  If you can improve on the default pose controls’ functionality with facial expressions, that is.

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Posted: 28 April 2013 02:44 PM   [ Ignore ]   [ # 54 ]
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I started reading a book called Stop Staring.  It’s all about the art of facial expression in CG.  I haven’t built any functional characters yet, though I’ve played around with eye rigs and such, having watched some older video tutes by David Ward.  I really like the controls on the Cookie FlexRig.  It would be nice if one could adjust facial expressions directly on a Genesis character in a way similar to the Cookie FlexRig instead of searching for the right sliders in the pose controls.

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Posted: 28 April 2013 03:00 PM   [ Ignore ]   [ # 55 ]
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Hi guys,

I realize some of the older books still need updating and am cautious before putting dough in the oven. I would think 2.6 would be close enough to find a lot of good input. I looked at some books on BlenderWiki that are free to read, or likely copy page-per-page, but are pretty cheap to simply buy the pdf.

Getting involved in DAZ, Blender and YouTube, now, has me mulling over the subject of ethics. I even asked someone in a PM, here, about the ethics of posting Blender discussions on the DAZ forum, regarding the possible conflict of interest. There seems to be no problem, thus I started this thread.

I did check out the rigify tut. Need to watch it again more thoroughly.

One reason I’ve stepped back a bit from doing figures, for the moment, is to learn the aspects of creating inanimate objects. In doing that, learning the basics of the interface and capabilities won’t be as overwhelming as diving right into character animation. For example, right now I’m seeing what creating buildings is like, then it’ll be on to plants. Doing mountains and hills is pretty easy already and sculpting? Ooh, la la!

Have you guys tried the knife yet? I probably should just watch the video again, but was hoping someone could enlighten me as to how one can lock the axes after pressing “k.”

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Posted: 04 May 2013 05:41 AM   [ Ignore ]   [ # 56 ]
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Now the problem has cropped up again. I’m going back over this thread and what I did to get it to import correctly. I’ve made certain the verts choice is selected.


Edit:  Solved.

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Posted: 05 May 2013 06:32 AM   [ Ignore ]   [ # 57 ]
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This is the occasional glitch that can be frustrating in D/S 4.5: 

I’ve been getting on quite well with d-formers and adding my own strategic morphs to Genesis. I’ve even discovered that one can manipulate 2 (maybe more?) d-formers at a time, with some reservation at times, to create duplicate symmetrical morphs. That’s great!

The problem is every so often, it completely crashes my machine. If Blender ever crashes, it only crashes the program and usually doesn’t merely crash, but stops responding in a timely manner, so I keep drawings relatively small. DAZ, on the other hand, is the only program I have on the machine that without warning reboots.

I’ve written some graphics programs in the past that can do this once a routine has been called several times. It always turns out to be a routine that loads a graphic into memory, but fails to release the memory once it’s done with it. Eventually, the blocks of memory start putting the overflow in a critical area and POOF!

Maybe someone working closer to DAZ can take this assessment to them.

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Posted: 05 May 2013 07:17 AM   [ Ignore ]   [ # 58 ]
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It has been suspected for sometime that DS has a memory leak.  We have all experienced crashes during memory extensive processes, for me it is usually when working in the Surface tab.  But a complete reboot not just DS locking up or crashing to desktop sounds more like a hardware problem.

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Posted: 05 May 2013 11:43 AM   [ Ignore ]   [ # 59 ]
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The machine is rather new and the only program it crashes during is DS. Hardware problems usually show up during the machine’s P.O.S.T., although a bad mouse or keyboard connection can make it through to the OS stabilizing.

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