Just wanted to give you some feedback…
I only did some testing on creating morph target wrinkles for a shirt for Genesis. It seems to be working the same as in DS3, but I did notice a couple of things. Testing done in DSPro 18.104.22.168 32-bit.
1. If you change the size (via mcjWarp controls), and reload the control tab at a later time, the size defaults back to 1.0 size in view-port, but the parameter remains where you left it. Easy work-around is to reset the parameter back to 1.0, and then adjust the sizing back to where I want it.
2. If you want to save your morph via OBJ export to be later added via Morph Loader Pro, DS will export the ViewTool along with it, and thus negating the MT due to #3 below (please see #3 below).
3. After turning off ViewTool in the Parameters Tab it will automatically re-enable itself (turn back on/visible) anytime you hover mouse over view-port. Thus, including itself in MT exports unless one takes absolute care to avoid view-port when trying to export, and going from saving pop-up tabs.
I find two other work-arounds work fine in lieu of OBJ export:
1. Change “Warp” parameter internal to whatever you wish your morph to be named, save as morph target asset, and then rename the Warp parameter back to it’s default to continue onto the next morph. Repeat as needed.
2. Load up a second identical mesh fit to mesh you are creating morph for. Next, dial Warp to 0.00, then back to 1.00. Then, Select second mesh, and change the parameters to what you want for the MT. Last, save as morph target asset.
Thanks again for getting it working for DS4. It has many uses that will alleviate the need to export to external for some quick work. Great job!