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mcjWarp - sculpting plugin for DS 4.5 - PC/Win x32 / x64 version available
Posted: 23 April 2013 03:04 PM   [ Ignore ]   [ # 16 ]
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ah i found the critical piece, the mouse functions changed in DS4.5 ... so if all goes well i’ll start sculpting in the next minutes !

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Posted: 23 April 2013 03:15 PM   [ Ignore ]   [ # 17 ]
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we be sculptin soon !

( though for now it’s for objects or zero-posed complete figures

note that this time around i’d like to add painting , maybe rubber-stamping to mcjWarp

( so we could draw clothes outlines on characters then improve them in PaintShop

or draw something on their skin like tattoos

or draw Jack Skellingtons on t-shirts

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Posted: 23 April 2013 07:14 PM   [ Ignore ]   [ # 18 ]
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This shows the pre-release / Beta / Unfinished / mcjWarp plugin running on Daz Studio 4.5 64-bit

i’m uploading this version on my site 32bit / 64 bit for windows PCs

so people who have been waiting a long long time for this have something to play with !

>>>>>>>>>>> https://sites.google.com/site/mcasualsdazscripts3/mcjwarp

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Posted: 23 April 2013 07:25 PM   [ Ignore ]   [ # 19 ]
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Pretty soon you’ll be scripting Ptex Painting in DS smile

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Posted: 23 April 2013 07:33 PM   [ Ignore ]   [ # 20 ]
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wancow - 23 April 2013 07:25 PM

Pretty soon you’ll be scripting Ptex Painting in DS smile

that’s actually true i’m thinking of adding 3d painting to mcjWarp and/or rubber stamping

 

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Posted: 23 April 2013 07:39 PM   [ Ignore ]   [ # 21 ]
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I WUZ CHOKING!!! I mean JOKING!  Spit up my coffee… YOU OWE ME A NEW KEYBOARD!

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Posted: 23 April 2013 07:55 PM   [ Ignore ]   [ # 22 ]
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wancow - 23 April 2013 07:39 PM

I WUZ CHOKING!!! I mean JOKING!  Spit up my coffee… YOU OWE ME A NEW KEYBOARD!

well just normai 3d painting, say, spray-painting

not real-time-bump-map painting

but one will be able to paint something that can later be used as a bump or displacement map

 

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Posted: 23 April 2013 07:58 PM   [ Ignore ]   [ # 23 ]
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that would still be flipping cool smile  If you could enable it for Ptex, even better smile

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Posted: 23 April 2013 08:24 PM   [ Ignore ]   [ # 24 ]
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I’m going to have to hold off until things a bit more stable.  I got projects right now.  I’m glad to see how fast you have things working though!  AMAZING!  grin

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Posted: 24 April 2013 06:56 AM   [ Ignore ]   [ # 25 ]
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testing mcjWarp DS4.5 on a zero-posed non-morphed Genesis

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Posted: 24 April 2013 08:57 AM   [ Ignore ]   [ # 26 ]
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Impressive stuff!

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Some writings by a friend:
http://www.lizardsofthehost.co.uk/11.html
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http://www.lizardsofthehost.co.uk/7.html

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Posted: 24 April 2013 10:00 AM   [ Ignore ]   [ # 27 ]
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HAHAHA… good stuff there!  grin

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Posted: 24 April 2013 10:26 AM   [ Ignore ]   [ # 28 ]
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big news !!

mcjWarp, the version i gave you, already works on posed figures !

see below, i loaded the Genesis Journeyman pants, posed the figure, used mcjWarp to grow that bump

well how about that

i’ll re-read my code and see how i did it, i thought it was based on the bone transforms (rotations, position, scale) but apparently it’s .... oh ok i stop here

note: you must select the entire (root node) figure before creating the mcjWarp

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Posted: 24 April 2013 10:44 AM   [ Ignore ]   [ # 29 ]
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Great news.  WOW!  Keep on going!

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Posted: 24 April 2013 10:54 AM   [ Ignore ]   [ # 30 ]
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RAMWolff - 24 April 2013 10:44 AM

Great news.  WOW!  Keep on going!

that pretty much completes mcjWarp’s upgrade to DS4.5

i’ll steal my code from it and transfer it to mcjLattice

——

maybe the 3D-Paint plugin will be a separate thing

——

 

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