OSD Edge Creasing is making this project possible for me. don't think I could do it any other way.
But this is the extremely low poly project which will go to DAZ Studio eventually. Part of a larger one... This is going to be a gunship.... Many, but not all, of the edges will have level 1-3 creasing assigned to them in D|S... so I'm not even subdividing it in Hex save to check the parts that will be curved. The base cage will go directly into D|S once it's UVMapped.