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How did Hexagon lose its way?
Posted: 06 July 2013 06:26 AM   [ Ignore ]   [ # 46 ]
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Posted: 26 August 2013 10:08 AM   [ Ignore ]   [ # 47 ]
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To answer the topic title, I would have to say it happened on April 13, 2006, when the Hexagon code became separated from its developers. Development of new features essentially stopped then, and all we got are bug fixes.

What Hexagon really needs is a complete rewrite. Maintain the user interface, tools, and shortcuts, but put them on a new, robust foundation built for performance, speed and upgradability. (I know it’s a lot easier to write this sentence than to make it happen). Since Daz is not focused on making 3D modeling tools, the best we can hope for is for Hexagon to be sold to another developer.

On April 13, 2006, DAZ Productions Inc. of Draper, Utah, acquired Eovia Corp. of Mountain View, California. The following Q&A will provide additional insight to this acquisition.

Q. What did DAZ acquire?
A. DAZ Productions (www.daz3d.com) acquired Eovia Corp. based in Mountain View, California USA, and the Hexagon software and technology. The acquisition includes Eovia’s North American Headquarters and Eovia’s 3D modeling, animation and rendering software, Carrara. Additionally DAZ has acquired the Eovia Hexagon 3D polygonal modeling software and technology from Eovia Europe, S.A. DAZ Productions has not acquired Eovia Europe, S.A. or Eovia Europe’s Amapi Software.

Q. What was the acquisition price for Eovia?
A. Since both DAZ Productions and Eovia Corp. are privately held companies, the terms of this agreement remain confidential.

Q. Will the Eovia products change names?
A. The Carrara and Hexagon products will be branded with the DAZ name. This process will take place over time as new releases provide the opportunity to update physical packages, splash screens, etc. However, the products will immediately become known as DAZ Carrara and DAZ Hexagon in communications and on the DAZ website.

Q. Will DAZ support all Eovia products?
A. DAZ plans to continue to fully support and develop Carrara and Hexagon, and the plug-ins that work with these applications. Technical support for these products will also remain uninterrupted via email at .(JavaScript must be enabled to view this email address) for the time being. Any changes in support contacts will be communicated at a later date.

Q. Can I still purchase Eovia products at the eovia.com website?
A. Yes. During the transition, the Eovia (www.eovia.com) website will be active and functional for making purchases for an as yet-to-be-determined period of time. As soon as product information can be made available on the DAZ website, a redirect will be provided, and products will begin being sold through the DAZ webstore.

Q. How can I purchase Carrara and Hexagon from outside the U.S.?
A. International orders may be made on the Eovia webstore for making purchases for an as yet-to-be-determined period of time. As soon as product information can be made available on the DAZ website, a redirect will be provided, and products will begin being sold through the DAZ webstore.

Q. Can I still get French versions of Carrara and Hexagon? How will they be supported?
A. Yes. French versions of Carrara and Hexagon will still be available. Outside the U.S., Technical support is available by e-mailing .(JavaScript must be enabled to view this email address). This e-mail address will likely change once the transition is complete. However complete contact information will be provided as these contacts change. For the time being, support will continue to be provided in both English and French languages.

Q. Did DAZ Acquire Amapi?
A. No, the Amapi software and technology are not a part of the acquisition by DAZ.

Q. What happens to Amapi?
A. DAZ will not take ownership of Amapi, and will not sell or support installations of Amapi software. Eovia Europe will continue to provide support on the Amapi product line. All inquiries concerning Amapi should be directed to .(JavaScript must be enabled to view this email address).

Q. Will the company(s) change locations?
A. DAZ Productions will remain in Draper, Utah, and the Eovia Corp. office will remain in Mountain View, California.

Q. Any changes to management?
A. The DAZ management team will remain intact. Key member of Eovia Corp.‘s management, marketing and software development teams based in Mountain View, California, will join as employees of DAZ and work from the Mountain View office.

Q. I am an Eovia reseller, what happens now, who should I call?
A. All reseller questions should be directed to Bob Stockwell, Director of Sales and Marketing, +1 (650) 938-0515 x101 or e-mail at .(JavaScript must be enabled to view this email address)

Q. I am a member of the press, who can I call for more information?
A. Please contact Karen Smyth, Corporate Marketing Manager, DAZ Productions,
+1 (650) 938-0515, .(JavaScript must be enabled to view this email address)

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Posted: 26 August 2013 01:15 PM   [ Ignore ]   [ # 48 ]
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and all we got are bug fixes.

Most of which introduced even more bugs !

The main one being that the latest version locks up if one tries to load/work on a model made using a previous version.  Durr.

 

 

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Posted: 01 October 2013 07:31 AM   [ Ignore ]   [ # 49 ]
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I bought Hex when it first came out and updated it to the newer versions as they came out. For a number of years I had no time to work with this program but am getting back into it.  I was shocked at the way DAZ has let one of the best modeling programs out there die on the vine, what an absolute short sighted waste.

I agree with a previous poster that the best thing that could happen is to have DAZ sell off Hexagon to someone who will move it forward. DAZ is focused on the poser market and Studio so let Hexagon go, they could even release it into the public domain for development. It is just far to good of a product to let languish in DAZ’s closet of abandoned software. I remember when this program came out it was growing in popularity like a rocket now it is all but dead.

Shame on you DAZ for killing off one of the industries best. If you want this program develop it, if not let it go.

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Posted: 01 October 2013 02:15 PM   [ Ignore ]   [ # 50 ]
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.....+1.

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Posted: 04 October 2013 08:50 PM   [ Ignore ]   [ # 51 ]
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I use Hexagon for all my creations.
When I was going to school for my Associated in Graphic Design, we had 3DsMax class. By FAR I like Hexagon soo much better. I hate the interface of 3DsMax. But I will say, Max crashes a lot less than Hexagon. I am LUCKY if I get through the day with only one or two crashes… but the average is about four. I’m using a laptop beyond the recommended specs. An auto save that saves sequential files would be soo awesome… How many times have we all been “in the zone” and just forget to save? lol Which makes the crashes so much more an annoying pain in the derriere!
I have a feeling that if DAZ or whoever has rights over the programing, really work out the bugs and add a few more features, I have a feeling that It will become “industry standard” like Poser, Max and the like.

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Posted: 05 October 2013 03:47 AM   [ Ignore ]   [ # 52 ]
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...that is enlightening to know that 3DS Max is that unstable. Surprising considering the cost.


When I made Hexagon “large address aware”, a lot of the issues I had been experiencing vanished.It is now actually quite stable and no longer freezes up on me.  I still wish it had 64 bit support, had a better UV unwrapping tool, and could import more file formats.  The UI is so much better than other modelling apps I’ve seen.

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Posted: 05 October 2013 05:49 AM   [ Ignore ]   [ # 53 ]
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I use Hexagon daily,  and though there is the occasional crash,  I’ve learned to stay away from certain functions that bring on that negative result. I’d pay good money for an upgrade to Hexagon 3.0 if it ever came out,  better UV unwrapping,  real 3D painting,  some plugin capabilities.

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Posted: 05 October 2013 02:32 PM   [ Ignore ]   [ # 54 ]
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KBabcock - 01 October 2013 07:31 AM

I bought Hex when it first came out and updated it to the newer versions as they came out. For a number of years I had no time to work with this program but am getting back into it.  I was shocked at the way DAZ has let one of the best modeling programs out there die on the vine, what an absolute short sighted waste.

I agree with a previous poster that the best thing that could happen is to have DAZ sell off Hexagon to someone who will move it forward. DAZ is focused on the poser market and Studio so let Hexagon go, they could even release it into the public domain for development. It is just far to good of a product to let languish in DAZ’s closet of abandoned software. I remember when this program came out it was growing in popularity like a rocket now it is all but dead.

Shame on you DAZ for killing off one of the industries best. If you want this program develop it, if not let it go.


I totally agree. This is a beautiful program and it’s sad to see it die like that. I use Max most of the time, but there are somethings that works better in Hex. So I have to import into hex constantly. The tweak tool makes everything look organic and the extruder is fantastic. The uv editor was a complete time saver.

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Posted: 05 October 2013 10:36 PM   [ Ignore ]   [ # 55 ]
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Same here. I love Hexagon, as many people do. But how should we let DAZ know about this?
Maybe we should start some kind of petition for a further Hex development. If enough people join, DAZ can hardly ignore it. Hopefully grin

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Posted: 06 October 2013 12:13 PM   [ Ignore ]   [ # 56 ]
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I think they’d be better off if they sold it. I’d like to see what Audodesk would do with it. LoL…i have Max set up to look like Hex, since I love Hex so much.

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Posted: 06 October 2013 12:52 PM   [ Ignore ]   [ # 57 ]
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...well for one the price would probably jump up to 800 - 1,000$ leaving Blender as the only affordable modelling option for those of us on a tight budget.

Second, there would be no more Daz - Hex bridge.

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Posted: 07 October 2013 12:32 PM   [ Ignore ]   [ # 58 ]
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Kyoto Kid - 06 October 2013 12:52 PM

...well for one the price would probably jump up to 800 - 1,000$ leaving Blender as the only affordable modelling option for those of us on a tight budget.

Second, there would be no more Daz - Hex bridge.

What does Hex have over Blender outside of that bridge that keeps Hex a viable competitor for modeling software?

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Posted: 07 October 2013 03:59 PM   [ Ignore ]   [ # 59 ]
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...a more intuitive and well laid out UI that is similar to other graphics applications as well as consistency in operation, thus making it (the application) easier to learn so that more time can be devoted to the task of actually modelling.


Even Andrew Price has admitted how unintuitive Blender’s interface is for many and how that is what often turns potential users away.  In two video presentations he has pointed out a number of areas where the UI falls short of what makes a successful programme from the user’s POV, and thus has made learning curve of adapting just to the application alone more difficult than it needs to be. The discussion primarily centered around inconsistencies in (and improving) how tools operate, how parameters are displayed, defaults are set, how the UI is visually laid out when the programme is opened, and how poorly the programme communicates with the user (such as the lack of progress monitors and warnings/prompts).

There is to be a third and final installment in the series which will outline suggestions for “cleaning up” and streamlining the UI. 


The way I see it, I’d like to have Blender open to a screen with a basic toolset that involves the primary focus of the application: modelling, rather than rendering and animation, which are secondary operations. Adopting a “tab” or “room” setup like say Daz Studio, Poser, Carrara have would also make it a lot “cleaner” and more elegant.

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...it’s five minutes to midnight…

I’d rather have a blue sky above me than a blue screen in front of me.

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Posted: 08 October 2013 06:42 AM   [ Ignore ]   [ # 60 ]
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Indeed, I’m looking forward to the third instalment.  Perhaps wishful thinking, something good may come out of his initiative.  So far no flame war which is quite encouraging.  We will see I guess.

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