Learn an easy way of animating with physics keyframes in 3D animation.
In this example I show how to toss coins into a cardboard box. The emphasis is on being artistic rather than scientific.
In other words I’m going to show you how to “cheat”. How to focus on getting a result quickly, using a “reasonable” start point (by guessing at something preset and similar) and then fiddling a bit until we get what we want.
By ensuring that you work with proxy objects or simple objects (like a coin), then the simulation in Carrara 8 is pretty fast. This makes working with this kind of animation technique a joy!
I cover all the basic techniques needed to get an object to collide in a realistic way with another object.
SEE THE ANIMATION