OKay.. machine-wise.. I know I’m a tad slight in the ram department.
It’s a quad core amd phenom 9600 gt running at 2.3mhz, 8 gig of ram(can’t do anything about it until october).
As far as letting renders go forever.. just can’t do that at this time either.. need the machine for school which involves other 3D rendering at times. Since originally posting this, I’ve had some pretty amazing results with SLG. I’ve also talked a bit and harvested tidbits of information here and there. One thing that was slowing my renders waaaaaaaaaaaaaay down was having DazStudio lights in my scenes. I’ve taken them out with better results.
Where I’ve decided most of my roadblock is is more mental than anything and a product of my artistic past. I started out in the irc-based magazine scanning community. Mainly on the dalnet channel #SDC for those who may know of the irc community. The way you work with magazine scanning is to scan huge, do your post work and then reduce image size to tighten up the image. It wasn’t unusual for me to scan at 900 dpi which creates an image well over 7000 pixels high for a full page scan and then gradually reduce down to 72 dpi which makes a respectable 1024x768 shot. I still have(had) that mentality with rendering. Render huge and reduce in postwork. That isn’t needed with most renderers and specially not Lux. I have to put it in my mind to render at what I want the final size to be or just a wee bit larger. This would greatly reduce my render time but it’s hard to overcome as I’m used to looking at really high quality pics that are like 3000 pixels on the longest side.
On the lux side. I’ve downloaded the 1.0rc version and installed it but reality still is telling me that it’s 0.9 and I can’t seem to find out what the issue is. I’ve even installed it in a separate folder and pointed reality to the new folder. I’m using reality 2.0 and can’t do much about upgrading to 2.2 until October either. All my rendering product was provided by my now-former employer and I don’t have the info to get the free upgrade to 2.2. Fortunately enough, content-wise I was able to walk away with all the product that I had purchased for the company going clear back to ‘06.. which if my math is correct equals up to the cost of a new Corvette with all the options.
Haven’t had the time to render with Lux after harvesting the new info that I have in the last 24 hours; but, I’ll post the results later when I have something to show for my work.