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Post Your Renders - #5: Yet More Hope
Posted: 10 July 2013 02:21 AM   [ Ignore ]   [ # 316 ]
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beautiful renders, don’t you love Carrara ? : )
something from a few weeks ago to illustrate the concept “Surveillance”

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Posted: 10 July 2013 03:27 AM   [ Ignore ]   [ # 317 ]
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head wax - 10 July 2013 02:21 AM

beautiful renders, don’t you love Carrara ? : )
something from a few weeks ago to illustrate the concept “Surveillance”

I like that one very much!
Great work on colors and the light. Takes the overall mood a notch downward to dire smile

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Posted: 10 July 2013 03:53 AM   [ Ignore ]   [ # 318 ]
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Ilena52 - 09 July 2013 10:54 PM

The two of you with the landscaping and with the sky behind the girl are to blame for this.^.^ I really like what Carrara showed so far.

Very cool! Looks like we’ve found where the Elves live, perhaps? Very cool.

head wax - 10 July 2013 02:21 AM

beautiful renders, don’t you love Carrara ? : )
something from a few weeks ago to illustrate the concept “Surveillance”

Yes. I very much love Carrara. It just keeps getting more and more amazing the more I explore and discover within its many features.

Rhiana - 10 July 2013 03:27 AM

I like that one very much!
Great work on colors and the light. Takes the overall mood a notch downward to dire smile

I know, right? He is a magnificent artist. All of his art is really, really well done like that. Amazing as always HW!

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Dartanbeck @ Daz3d          Check out the Carrara Cafe          ►►►  Carrara Information Manual   ◄◄◄

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Posted: 10 July 2013 10:25 AM   [ Ignore ]   [ # 319 ]
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head wax - 10 July 2013 02:21 AM

beautiful renders, don’t you love Carrara ? : )
something from a few weeks ago to illustrate the concept “Surveillance”

Love it!

Had a go at making a terrain from scratch with the editor and came up with this.

Learned something new about Carrara that I don’t think is covered in any manual, when you are using the program time speeds up. It’s 2am where I live and I didn’t think it was any later than 10pm, better get some sleep. grin

Would love some critique on this one as something doesn’t look quite right.

Steve

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Posted: 10 July 2013 01:24 PM   [ Ignore ]   [ # 320 ]
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Nice job so far. I like the lighthouse, but I think the sun draws your eye away from it. Maybe put it below the mountain ridge a bit, but not so low that lose the twilight look.

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 10 July 2013 06:17 PM   [ Ignore ]   [ # 321 ]
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evilproducer - 10 July 2013 01:24 PM

Nice job so far. I like the lighthouse, but I think the sun draws your eye away from it. Maybe put it below the mountain ridge a bit, but not so low that lose the twilight look.

Thanks evilpropucer, with the sun lower I might also try some volumetric clouds and a couple of homesteads on the hills.

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Posted: 10 July 2013 06:20 PM   [ Ignore ]   [ # 322 ]
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Rhiana - 10 July 2013 03:27 AM
head wax - 10 July 2013 02:21 AM

beautiful renders, don’t you love Carrara ? : )
something from a few weeks ago to illustrate the concept “Surveillance”

I like that one very much!
Great work on colors and the light. Takes the overall mood a notch downward to dire smile

Thank you Rhiana and Dart and Steve smile The sheep isn’t really dead, just really very tired after a hard day drinking light beer and baahing a lot…

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Posted: 10 July 2013 07:15 PM   [ Ignore ]   [ # 323 ]
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shumphry - 10 July 2013 10:25 AM
head wax - 10 July 2013 02:21 AM

beautiful renders, don’t you love Carrara ? : )
something from a few weeks ago to illustrate the concept “Surveillance”

Love it!

Had a go at making a terrain from scratch with the editor and came up with this.

Learned something new about Carrara that I don’t think is covered in any manual, when you are using the program time speeds up. It’s 2am where I live and I didn’t think it was any later than 10pm, better get some sleep. grin

Would love some critique on this one as something doesn’t look quite right.

Steve

ah yes, wait till you get up one morning in July and fire up Carrara and when you go to bed it is still July but five years later smile

On the image - a good compositional technique to tie foreground and back ground into each other is to use a vertical. lIke a telegraph pole, tree or lighthouse.
So in this case you could use the light house to tie the terrain into the sky (you are already using the ship to tie the ocean into the terrain) But the lighthouse would have to breake the horizon line for this to happen.

Also sometimes a triangle is a good compositional tool (like in traditional paintings of the crucifixion). In this image you have the boat the light house and the sun as starting points for your triangle.- so it’s interesting to think how they can be arranged.

Lighthouse traditionally are iconic symbols for hope and light and stuff, so you could actually borrow a crucifixion composition from the old masters.

Also there is a possibility of the verticals in the masts mimicking that of the light house. So you could play that up. And maybe suggest other verticals somewhere. Also you could reflect the triangle in some of the shapes in your landscapes - even the negative shapes in the sky.

Lastly, in compositional terms, you could thionk about giving one of the items that make up your triangle more weight, - if everything is saying look at me then nothing gets looked at (I read that in a book : ) )

Not being picky, it;‘s a very good image with lots of atmosphere. !

 

 

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Posted: 10 July 2013 09:05 PM   [ Ignore ]   [ # 324 ]
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head wax - 10 July 2013 07:15 PM

ah yes, wait till you get up one morning in July and fire up Carrara and when you go to bed it is still July but five years later smile

On the image - a good compositional technique to tie foreground and back ground into each other is to use a vertical. lIke a telegraph pole, tree or lighthouse.
So in this case you could use the light house to tie the terrain into the sky (you are already using the ship to tie the ocean into the terrain) But the lighthouse would have to breake the horizon line for this to happen.

Also sometimes a triangle is a good compositional tool (like in traditional paintings of the crucifixion). In this image you have the boat the light house and the sun as starting points for your triangle.- so it’s interesting to think how they can be arranged.

Lighthouse traditionally are iconic symbols for hope and light and stuff, so you could actually borrow a crucifixion composition from the old masters.

Also there is a possibility of the verticals in the masts mimicking that of the light house. So you could play that up. And maybe suggest other verticals somewhere. Also you could reflect the triangle in some of the shapes in your landscapes - even the negative shapes in the sky.

Lastly, in compositional terms, you could thionk about giving one of the items that make up your triangle more weight, - if everything is saying look at me then nothing gets looked at (I read that in a book : ) )

Not being picky, it;‘s a very good image with lots of atmosphere. !

 

I think I know what you mean but when it comes to art I am very uneducated, there are only two types, what I like and what I don’t like and in both cases I can’t explain why. When I start a scene I have no plan on what I want to achieve, I just play around and ideas slowly form. If I end up with something I like I get a real buzz, if other people like it as well I get an even bigger buzz.

That’s why I asked for critique on this image, I like it but know it could look a lot better so thank you evilproducer and head wax for your input it really helps and is much appreciated.

Steve

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Posted: 10 July 2013 09:09 PM   [ Ignore ]   [ # 325 ]
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hi Steve, don’t worry about me. I rave on ; )
I spoke to someone the other day about ‘art”.
They said succinctly “Art has to talk to people.”
It’s something I need t o write on the wall next to my bed.

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Posted: 10 July 2013 09:49 PM   [ Ignore ]   [ # 326 ]
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head wax - 10 July 2013 09:09 PM

“Art has to talk to people.”

... assumes people are listening, understand the language, and are receptive to what is being said.

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Posted: 10 July 2013 09:56 PM   [ Ignore ]   [ # 327 ]
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how true : )
well if they aren’t receptive don’t understand the language and aren’t listening, then it is not art…. (to them at least/)

as some people say, “I don’‘t know much about art,
but I love fish and chips.”

as long as they have salt and vinegah

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Posted: 10 July 2013 10:23 PM   [ Ignore ]   [ # 328 ]
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head wax - 10 July 2013 09:56 PM

well if they aren’t receptive don’t understand the language and aren’t listening, then it is not art…. (to them at least/)

... then its probably government, but that’s why there are spin doctors.

See, this is art, this is why you’ll like it, and this is why you’ll vote for it.

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Posted: 11 July 2013 10:10 AM   [ Ignore ]   [ # 329 ]
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OK, here’s a first go at my non-fantasy Neanderthal people… am very grateful to EvilProducer for his free fire and I did analyse Nerd3D’s cliff/cave setup which I happily bought to see how to attempt to form my cave and used bits of it, but not very successfully. The tundra 2D scene with mammoths and reindeer outside the cave is my own art (might be too wee to see). Have a long ways to go I know but am so inspired by everyone.  All ctiricisms gratefully accepted! I struggle with lighting and added a spotlight in the middle of the campfire to boost the scene, but it’s not working well.  included closeups of the brother and sister’s faces. I ended up with Genesis based figures because they work well in Beta….so far. And I can move the eyes around. But I don’t seem to have finger control, eg Una is not holding her spear properly. So I have to tweak each digit separately as there’s no morph for hands or am I missing something?

Cheers, Silene

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Posted: 11 July 2013 10:24 AM   [ Ignore ]   [ # 330 ]
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laurenwbr - 11 July 2013 10:10 AM

OK, here’s a first go at my non-fantasy Neanderthal people… am very grateful to EvilProducer for his free fire and I did analyse Nerd3D’s cliff/cave setup which I happily bought to see how to attempt to form my cave and used bits of it, but not very successfully. The tundra 2D scene with mammoths and reindeer outside the cave is my own art (might be too wee to see). Have a long ways to go I know but am so inspired by everyone.  All ctiricisms gratefully accepted! I struggle with lighting and added a spotlight in the middle of the campfire to boost the scene, but it’s not working well.  included closeups of the brother and sister’s faces. I ended up with Genesis based figures because they work well in Beta….so far. And I can move the eyes around. But I don’t seem to have finger control, eg Una is not holding her spear properly. So I have to tweak each digit separately as there’s no morph for hands or am I missing something?

Cheers, Silene


The hand should be rigged, so you should be able to manipulate the fingers directly. I don’t have Genesis, or the C8.5 beta, so maybe someone else can jump in here with more experience.

I use V4 or M4 and morph++. If I select the hand, I have the shape morphs as well as morphs for grasping for the whole hand or for individual fingers. If you select the hand, do you have anything like that for the Genesis figures?


Thanks for the compliments on the fire! Regarding the fire, I think I stuck a bulb light in there. It should be in the group. You can adjust the range, brightness, falloff and shadow intensity. I see I’ll have to update the scale as it loads into a medium scene way to big. The fire primitive should have cast shadows and receive shadows turned off to avoid lighting artifacts.


Edited to add that you’ve got a nice start on the cave. Dark scene can be a challenge, you’re off to a great start. Try turning the scene’s ambient light down a bit to see how that works. Make the color complimentary to the light source. In this case, the fire.

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