I love the sky effects you can get with Carrara, still need lots of practice with shaders, every time I tried to make the hair a bit shinier it ended up too glossy.
I totally agree - and it’s funny you should say that when you did - for today was my “work on hair” day. The big problem with trying to highlight hair via lights and shaders, is that it’s not hair. It’s ribbons with maps to try and achieve a hair look. Or if you use Carrara hair, which can get nicer highlights, it’s volumetric or something. So it has it’s down sides as well. But since I cannot truly predict the actions of dynamic hair - I use the ribbons of mesh.
So I’ve tried combining the alpha maps with the bump maps and playing with the actual brightness of that to try and limit where the highlight would happen according to the shininess. No matter what I tried, I got unnatural effects. The best I’ve achieved so far is using combinations of maps, similar to what I’ve just described, in the glow channel. I’ve even tried using subsurface scattering to assist in changing the appearance of the hair according to the amount of light behind it. But light from behind simply doesn’t highlight our mesh ribbons like it does our natural hair.
I did a bunch of mesh changes to the layers of figure hair that you always see on my Rosie Character. I was watching some of my older clips, and somehow the hair isn’t as super-cool as it used to be - so I worked on that - and I think it’s the best it’s ever been yet. Now I need to adjust the morph that I added to work better with the new changes - and add some new morphs that I’ve been dying to add.
So after that was finished (for the day) I began what I was intending to do today - which was to start some of my movie production work. I decided to start with my Woodlands as a base - create a plateau - like clearing, and start my needed animation work. The other day’s work on the July Contest image used a Tim Payne Surreal sky that looks a lot like what you have there… and I loved it! So I decided to use the Realistic Sky editor’s clouds. What a joy that was. I can now see how Tim is so successful at creating such excellent skies using those 2d clouds - tweaking their settings!
Top: I still have some issues to resolve, but here’s Rosie new Hair fixes so far. This is my trusty V4 version of Rosie.
Below: One frame of animation that’s using the new sky I just made. It wasn’t meant to be all colorful like the TP one. This is a dreary day, my friends - and it smells like Orc outside!
Click thumbnail to see full-size image