Heh, sorry to stir up twouble. In honour of this thread, and as more than a nod to Holly and the anthropomorphistic qualities of Dazdom, I present Rodger - well the bottom part of Rodger. He’s been stuck there since this morning, just after breakfast. His doctor warned him not to do yoga alone in the forest….
THis render shows what the K4 render did. That you can grab clothes from the mesh of the figure. Step one for the mousey thing - unlock the figure with Fenric’s plugin so you can add morphs. Then make your morph areas and at the same time your new material zones. The reason you use morph areas to “clothify” the mesh is that you can still use the soft select in the model room but it won’t cross morph areas. That way you can get a clean edge at the sleeves and cuff areas. I used Baker to export the materials to for texturing. Interestingly when you apply a hair thing to the mesh then morph it the hair goes awol.
EDit forgot to add for Wendy et Holly the K4 children with their head meshes made invisible to show the neck mesh line are originally in the Pegasus thread. The poses are random from my runtime. Chosen to show how the mesh bends,. You could misconstrue them as “dancing’ if you try. Link here - http://www.daz3d.com/forums/viewthread/20428/P30
For Joe: I’m sorry that you are offended by the image. If it really worries you, perhaps you should contact a moderator to have the offending image(s) removed. I wouldn’t complain if they feel it necessary.