Cause those translucent lux material settings look mostly weird here and take hours to cook, i did just the following in slosh’s cube scene (see render above):
luxrender-settings: linear ISO 60 / shutter 0.7 / f-stop 2.8 / gamma 2.2
light: one luxus area light xrotated -114
model: genesis 1 with custom morphs
skin: merchant resource freckled for v4 (nonfreckled version), nothing changed in skin materials except glossiness to 0
luxmaterials: nothing except volume for bumpmap
render stopped at only 120 s/p
Same good (in my opinion) results with other skins, it is all about the (daz) glossiness set near 0, lux changes the material to the more light grey the higher the glossiness value is, at near 0 everything is good, and that problem is on all materials, not only human skin.
Looking forward to some opinions
P.S. hope the black censor boxes are big enough for daz ...
edit: image removed cause of the black boxes, i’ll render another one